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Padre Snowmizzle

A member registered Jul 03, 2017 · View creator page →

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Alrighty, so here's my take on Nicole's Fears so far...

It may seem like a general collectathon you come across in some other horror titles, but this game can take that basic gameplay element and make it much more interesting if something about the environment or threats were scaled. The setting could look a lot less repetitive if the rooms themselves vastly changed in appearance. I don't think jumping is a required ability for this game, as it feels kind of pointless to an extent. The monster herself is an interesting AI that has potential to become intelligent, but it's currently way too easy to goat, yet at the same time a pain to get around due to it's limited movement. The animations could be worked on to make her less spastic. Finally, having her almost entirely aware of where the player is can become quite annoying unless you do a specific series of movements to make her loose track of you.

Overall, it's generally okay, but there's a lot of room for improvements. I am aware these are the early developer stages, so time to improve comes naturally. I hope this has informed you well, and here's my more entertaining end of this review...

Yeah, you're very welcome for the feedback! Any spread of what I'm providing in my videos is always appreciated, so thank you!

I also get that bit about the voice acting, don't worry there. I think the game did just fine without it ;D

Ey, this was a genuinely awesome experience from head-to-toe! I've got a whole series that I plan on releasing during these next few weeks starting today, if you'd like to keep up with that. For anyone who's interested in reading my feedback, expect some spoilers, of course.

Overall, my opinion rests that SoUnd Is ToxIc is one of the best visual novel games I've played in a while. The only few knit-picks I'll jab at ya is that I wish tweaking game files directly had more of a role, if at all, within this game so the outcome felt more meaningful and impactful than it already does. Additionally, I suppose having no voices other than Lolite's at the very end served its purpose, but I think the game could've used just a bit of voice acting scattered here and there, excluding the muffled noises of the audio files from calling victims. A prime spot for this could've been right before you discover Blue's dead corpse in that very creepy sequence; it would've come a s a surprise if done correctly because there really hasn't been any sort of clear voice speaking directly to the player.

Here's to hoping that my feedback was helpful, and that you all keep up to date on my gameplay for the series. Have a lovely day, folks.

Here's my lil' playthrough of Eggs for Bart: Chapter One! I think this is definitely a step in the right direction from Woah.exe in terms of the quality. I think the difficulty could be taken down by a notch or so, especially for Maggie and Lisa, but overall it's a pretty goofy-yet-spoopy horror game.

Also, damn man, grabbing resources from some old Simpsons games I played as a kid... the feels man, remembering the good ol' days of gaming, lol.

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I played this game a few weeks ago before the recent UI changes were made, just so ya know. If there could be an optimization made for people with more than one monitor, playing this would be a lot easier and generally more enjoyable. Other than that, I'm diggin' the pixelated visuals. The gameplay, however, should focus a lot more on free-roaming instead of sitting in one spot like Boogeyman's gameplay. The audio should fit the pixelated vibe... in other words, make it even more distorted and f*cked-up than before. I know that's an edited baby doll voice ripped from YouTube, but I wouldn't mind voicing this teddy bear if you'd like actual voice actin'. Just a bit of constructive feedback, that's all, my dude. Here's my gameplay to boot (and yeah, I'm aware of the mic/webcam off-sync; I'm still gettin' used to that sorta setup and pretty much have that solved nowadays, hahah):

Yeah, I have no clue what the hell he meant for this game to be a flying shooter, unless he means for you being a member of the park's guards and you have to shoot the dino down from a helicopter. Either way, that's a pretty stupid idea for this game, lol.

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My dude, this is an awesome execution of a dinosaur enemy concept (with some additional tweaks, fixes, ya know). I played, reviewed, and offered suggestions for both T-Rex Breakout and your other hidden gem, the Raptor update. Don't mind the stupid intro of course, that's just me being a goof, hahah. Regardless, I hope you get some entertainingly insightful feedback that can help shape the game into somethin' everyone, including yourself, would want it to become.