As long as you aren't running the game on a laptop, and you have a 1920 x 1080 monitor, you should be A-okay!
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Alright, here's my take on Nosferatu's Lair of DOOM! I earned the good ending, and hoo boy, it was a pain in the behind.
This is easily one of Dave's hardest games in his line-up of low-quality horror, which can serve as both good and bad. On one hand, I appreciate the challenge compared to his other work. On the other hand, it can seem unfair at times. The random map generation could've been handled a bit better so that proper strategies could be made, but due to the map changing upon death, you couldn't really formulate much of a map-strategy. Another thing: I really think the key could've had some twinkle partice effects or something to make it stand out more, because it took me ages to figure out it was there. The only two major complaints about characters I have mostly revolve around the second half of the game. The Frankenstein-looking lackie of Nosferatu's had too long of a hold on the player, and he was surprisingly quiet at times when you take his size and what he can do into consideration. The only other complaint is with Nosferatu, whose teleport ability seemed a bit unfair at times, especially in one of the narrow hallways where there was almost no chance of slipping by without being in his kill radius. As a final statement, I wish the spider's webs would actually slow down the other characters, because I think the spider moved a bit faster while in the web.
Overall, as mad as I became at the game, I enjoyed the experience. I really like how Dave's adding cutscenes, although he forgot to remove the view reticle in the intro cutscene, but I digress. I can't wait to see what other games come from this shoddy microwave of a man! Perhaps you could revisit the pixelated horror scene again after Bunky's success, I dunno. Have a lovely day, folks!
I created a review for September 1999's awesome release on Steam, so here's that bit: https://steamcommunity.com/id/padresnowmizzle56783/recommended/952250/
In addition, here's the video I created to boot:
Ey, so here's what I've gotta say about Ribeye Charlie's! Sorry about the lack of energy within the video down below; it was pretty late when recordin', hahah.
It was pretty short, so I don't have much to say on the matter. I did like the sounds that were put in, but I wish there was more. I liked the cowmen, but again, I wish there was more to them in terms of mechanics. The VHS filter was something I loved, but it became a bit uneasy for my eyes to stare at after a while. Gameplay was short, sweet, and to the point, which is a-okay in my books for an experience like this.
Overall, there's more to be desired, but it's a fun little game to play! Thank you for taking the time to read, and have a lovely day.
Yeah, you're very welcome for the feedback! Any spread of what I'm providing in my videos is always appreciated, so thank you!
I also get that bit about the voice acting, don't worry there. I think the game did just fine without it ;D
Ey, this was a genuinely awesome experience from head-to-toe! I've got a whole series that I plan on releasing during these next few weeks starting today, if you'd like to keep up with that. For anyone who's interested in reading my feedback, expect some spoilers, of course.
Overall, my opinion rests that SoUnd Is ToxIc is one of the best visual novel games I've played in a while. The only few knit-picks I'll jab at ya is that I wish tweaking game files directly had more of a role, if at all, within this game so the outcome felt more meaningful and impactful than it already does. Additionally, I suppose having no voices other than Lolite's at the very end served its purpose, but I think the game could've used just a bit of voice acting scattered here and there, excluding the muffled noises of the audio files from calling victims. A prime spot for this could've been right before you discover Blue's dead corpse in that very creepy sequence; it would've come a s a surprise if done correctly because there really hasn't been any sort of clear voice speaking directly to the player.
Here's to hoping that my feedback was helpful, and that you all keep up to date on my gameplay for the series. Have a lovely day, folks.
Here's my lil' playthrough of Eggs for Bart: Chapter One! I think this is definitely a step in the right direction from Woah.exe in terms of the quality. I think the difficulty could be taken down by a notch or so, especially for Maggie and Lisa, but overall it's a pretty goofy-yet-spoopy horror game.
Also, damn man, grabbing resources from some old Simpsons games I played as a kid... the feels man, remembering the good ol' days of gaming, lol.
I played this game a few weeks ago before the recent UI changes were made, just so ya know. If there could be an optimization made for people with more than one monitor, playing this would be a lot easier and generally more enjoyable. Other than that, I'm diggin' the pixelated visuals. The gameplay, however, should focus a lot more on free-roaming instead of sitting in one spot like Boogeyman's gameplay. The audio should fit the pixelated vibe... in other words, make it even more distorted and f*cked-up than before. I know that's an edited baby doll voice ripped from YouTube, but I wouldn't mind voicing this teddy bear if you'd like actual voice actin'. Just a bit of constructive feedback, that's all, my dude. Here's my gameplay to boot (and yeah, I'm aware of the mic/webcam off-sync; I'm still gettin' used to that sorta setup and pretty much have that solved nowadays, hahah):
Yeah, I have no clue what the hell he meant for this game to be a flying shooter, unless he means for you being a member of the park's guards and you have to shoot the dino down from a helicopter. Either way, that's a pretty stupid idea for this game, lol.
My dude, this is an awesome execution of a dinosaur enemy concept (with some additional tweaks, fixes, ya know). I played, reviewed, and offered suggestions for both T-Rex Breakout and your other hidden gem, the Raptor update. Don't mind the stupid intro of course, that's just me being a goof, hahah. Regardless, I hope you get some entertainingly insightful feedback that can help shape the game into somethin' everyone, including yourself, would want it to become.