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oz97

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A member registered 30 days ago · View creator page →

Creator of

Recent community posts

Hey Tathanka!
The shelf capacity bug is fixed and live. 

Tires Pro and Electronics now persist their upgraded capacity 
correctly across reload. Please re-test when you have a chance.

Also, great point on VIPs needing a visual distinction. 
That's on my roadmap for the next update (I'm working on a VIP overhaul right now).
Will ping you when it lands so  you can break that too. :)

Thanks again for the thoughtful feedback.

Hey apoce11, thanks for playing deep enough to spot the late-

game economy problem. The pattern you're describing — full 

shelves, active cashier, still losing money — points to 

expenses scaling ahead of revenue in mid/late game.

Investigating today. Will follow up once I've traced where 

the gap opens and have a fix live. If you remember roughly 

what day you were on + what your setup looked like (workers, 

shelves, kiosk?) that would help a lot.

Hey Tathanka, sorry about the day 251 reset — that's hours of 

progress and I know how that feels. The save system had a 

breaking change in today's update that I should have handled 

better. Will add migration support going forward so it doesn't 

happen again.

The shelf capacity bug you found (Pro tires staying at 5 after 

upgrade, electronics at 3) is a real save/load issue — capacity 

isn't being persisted correctly. Treating this as critical. 

Fixing today and will leave a comment here when it's live so 

you can re-verify.

Thanks for sticking with the game — genuinely.

Thanks for flagging both. Shipped a balance patch today:

- Electronics drop rate from luxury cars capped at 40% (was 60%)

- Electronics was excluded from the customer demand pool unless 

  trending — fixed, always in the pool now

- Added a clearance mechanic: parts stuck >80% full for 2+ days 

  get a temporary demand boost

Ran a 200-day simulation before pushing. Electronics now cycles 

normally instead of staying pegged at 100%.

On self-checkout — haven't reproduced it yet. Did you build the 

kiosk (the build zone, not the upgrade panel), and is it visible 

in your shop? Any workers near it?

 Great feedback, thanks for playing!

Working on fixes now. You'll see them soon.

Thanks for the report! 

The game runs on my end (Chrome, Safari, mobile all loading fine) so this may be device or browser-specific. Could you share: 

1. Which browser + version? 

2. Desktop or mobile? 

3. Any error in the browser console (F12)?

 Happy to investigate. 

Just published **Idle Junkyard Empire** after a few intense 

weeks of development. It's a browser-based idle tycoon 

where you start with nothing but a wrench and build a 

scrapyard empire.

## The core loop

Cars arrive. You walk up and dismantle them. Parts go on 

shelves. Customers come to buy. Money comes in, rent goes 

out. Hire workers to automate — but watch the payroll.

## What makes it different from other idle games

Most idle games let you coast once you're making money. 

This one punishes that. Rent scales with your success, 

utilities grow with every shelf you build, and taxes eat 

a percentage of everything. If you don't keep growing, 

you go into debt. Hit bankruptcy and you soft-reset.




## Controls

- **Desktop:** WASD / arrows to move, SPACE to interact

- **Mobile / tablet:** Virtual joystick + tap

Works on desktop, tablet, and mobile (landscape).

## What I'd love feedback on

- Does the difficulty curve feel fair, or punishing?

- Do you understand the business dashboard intuitively?

- At what point (if any) did you stop playing and why?

Genuine comments welcome — even "I quit after 3 minutes 

because X" is valuable to me.

**🎮 Play here:** https://oz97.itch.io/idle-junkyard-empire

Thanks for checking it out!