Great feedback, thanks for playing!
Working on fixes now. You'll see them soon.
Thanks for flagging both. Shipped a balance patch today:
- Electronics drop rate from luxury cars capped at 40% (was 60%)
- Electronics was excluded from the customer demand pool unless
trending — fixed, always in the pool now
- Added a clearance mechanic: parts stuck >80% full for 2+ days
get a temporary demand boost
Ran a 200-day simulation before pushing. Electronics now cycles
normally instead of staying pegged at 100%.
On self-checkout — haven't reproduced it yet. Did you build the
kiosk (the build zone, not the upgrade panel), and is it visible
in your shop? Any workers near it?
I did build all I could build, I had 3 workers
I was day 251 , after you updated the game I m back day 1, but I kept all upgrades so all feels ok.
some more bugs noticed :
pro tires shelves goes to 10 max items on it when upgraded, but back to 5 when reloading the game after closing it
same issue for electronics shelves, back to 3 instead of 10
I m using last version of firefox (if it helps)
Hey Tathanka, sorry about the day 251 reset — that's hours of
progress and I know how that feels. The save system had a
breaking change in today's update that I should have handled
better. Will add migration support going forward so it doesn't
happen again.
The shelf capacity bug you found (Pro tires staying at 5 after
upgrade, electronics at 3) is a real save/load issue — capacity
isn't being persisted correctly. Treating this as critical.
Fixing today and will leave a comment here when it's live so
you can re-verify.
Thanks for sticking with the game — genuinely.
your game mechanics are very nice, UI is ok, colours and all that stuff feets good for both comfort and readability. I know how hard it is to have good feedback on alpha and beta games, and as i really enjoy your game, I try my best to let you release a not-so-buggy version to let you get some money for the hard word you ve done. It is all my pleasure to help you. Keep going you are doing well =)
game has not been reseted, it has not been permanent, been back to normal after passing day 1.
it could be a good idea to implement a visual effect or different skin so i can see when V.I.P. are coming.
I saw you removed flashing effect from dismantling cars, it is way better now, especially wit x3 speed and ' workers, shaking screen is enough :)
Hey Tathanka!
The shelf capacity bug is fixed and live.
Tires Pro and Electronics now persist their upgraded capacity
correctly across reload. Please re-test when you have a chance.
Also, great point on VIPs needing a visual distinction.
That's on my roadmap for the next update (I'm working on a VIP overhaul right now).
Will ping you when it lands so you can break that too. :)
Thanks again for the thoughtful feedback.