There is an issue with "electronics" : drop rate is too high, or customers who buy it are too low. Stock (15) is full with it, my dude is full too(7 electronics on me), and all my workers are full of electronics. that way, I can t dismantle any cars in any way, waiting for trendings to empty my stocks. Also self service seems not to work (i m at day 150)
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Thanks for flagging both. Shipped a balance patch today:
- Electronics drop rate from luxury cars capped at 40% (was 60%)
- Electronics was excluded from the customer demand pool unless
trending — fixed, always in the pool now
- Added a clearance mechanic: parts stuck >80% full for 2+ days
get a temporary demand boost
Ran a 200-day simulation before pushing. Electronics now cycles
normally instead of staying pegged at 100%.
On self-checkout — haven't reproduced it yet. Did you build the
kiosk (the build zone, not the upgrade panel), and is it visible
in your shop? Any workers near it?
I did build all I could build, I had 3 workers
I was day 251 , after you updated the game I m back day 1, but I kept all upgrades so all feels ok.
some more bugs noticed :
pro tires shelves goes to 10 max items on it when upgraded, but back to 5 when reloading the game after closing it
same issue for electronics shelves, back to 3 instead of 10
I m using last version of firefox (if it helps)
Hey Tathanka, sorry about the day 251 reset — that's hours of
progress and I know how that feels. The save system had a
breaking change in today's update that I should have handled
better. Will add migration support going forward so it doesn't
happen again.
The shelf capacity bug you found (Pro tires staying at 5 after
upgrade, electronics at 3) is a real save/load issue — capacity
isn't being persisted correctly. Treating this as critical.
Fixing today and will leave a comment here when it's live so
you can re-verify.
Thanks for sticking with the game — genuinely.
your game mechanics are very nice, UI is ok, colours and all that stuff feets good for both comfort and readability. I know how hard it is to have good feedback on alpha and beta games, and as i really enjoy your game, I try my best to let you release a not-so-buggy version to let you get some money for the hard word you ve done. It is all my pleasure to help you. Keep going you are doing well =)
game has not been reseted, it has not been permanent, been back to normal after passing day 1.
it could be a good idea to implement a visual effect or different skin so i can see when V.I.P. are coming.
I saw you removed flashing effect from dismantling cars, it is way better now, especially wit x3 speed and ' workers, shaking screen is enough :)
Hey Tathanka!
The shelf capacity bug is fixed and live.
Tires Pro and Electronics now persist their upgraded capacity
correctly across reload. Please re-test when you have a chance.
Also, great point on VIPs needing a visual distinction.
That's on my roadmap for the next update (I'm working on a VIP overhaul right now).
Will ping you when it lands so you can break that too. :)
Thanks again for the thoughtful feedback.