Hey apoce11, thanks for playing deep enough to spot the late-
game economy problem. The pattern you're describing — full
shelves, active cashier, still losing money — points to
expenses scaling ahead of revenue in mid/late game.
Investigating today. Will follow up once I've traced where
the gap opens and have a fix live. If you remember roughly
what day you were on + what your setup looked like (workers,
shelves, kiosk?) that would help a lot.