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S. Otha Scarlet

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A member registered Apr 12, 2022 · View creator page →

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Un tower defence bastante chulo con ambientacion gaditana. …¡Felicidades por el trabajo hecho!

He podido llegar al final!, Lore de Mierdoso  esta mu' guay,

Por alguna razón, me ha recordado a I Wannabe The Guy. Obviamente este ultimo juego es super tramposo a posta, pero nose, los vibes de dejar de ser un mierdoso y la cámara lo atribuyen xD

Aunque es probablemente por el sistema de cámara que se usaba en los Plataformas Antes de Commander Keen/Giana Sisters y demases
(Todos imitando a Super Mario). creo que el mas emblemático de esto era Pitfall (de la 2600).

Bueno Mucho rollo, he comentado para deciros que a nivel de presentación esta muy guapo, Y enhorabuena por el resultado : )

Iba a decir que tu juego me ha gustado, pero he leido la descripcion de tu juego,
Y Ya me ha matado, MIS DIECES.
Todo muy meta. :)

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Lo he probado tranquilamente en mi casa, el juego esta bien diseñado, no tiene errores a la vista y la duración me parece adecuada no se me hace largo y ni corto.  👍

Se Ajusta el tema pequeño mundo y al vaporcito

Un juego redondo. Buen trabajo!. 👍

Me ha matado de risa el inicio del Juego.
Es genial, 10/10
Ahora en serio, no se si hay mas mapas ademas del primero y no veo una indicación de ello pero bueno. La experiencia de abrirlo me ha merecido la pena xD

Tengo que decir que de todos los juegos de esta Jam, es donde me ha gustado mas la música que es muy jazz.
Y tengo que decir que no se si es intencional, el loop de juego es muy de VA-11 HALL-A.
Pero esta bien pero me hace falta alguno Quality of Life  como el libro de recetas y tal.
Pero esta guay.

Esta cuco la historia, lamentablemente no he podido completarla tras seleccionar el ukelele y decir que no lo toque, ya probare mas tarde cuando la seccion de votacion de la Jam termine.

Por lo demás, Buen Trabajo!

ME HA ENCANTADO EL GATO SAILOR MOON, Mis dieces (??).
Nah, ahora en serio, esta guay, buen trabajo!.

La verdad es que un juego bastante chill, El tema de los saltos y que la E sea un boton tambien para sacar el menu lo encuentro un poco raro.
Pero en lineas generales esta guay y me ha gustado.

Me gustado mucho la historia, el simbolismo.
Excelente trabajo!

La idea es original  y esta guay.
Y me ha hecho gracia como me lo he montado xDDDD

Nada mas a comentar que hayan comentado otros,
Juego muy cuco y bastante bonito para representar San Juan.
:thumbsup:

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Me gusta mucho el  character design de la protagonista y de algunos enemigos aunque me faltaría alguna novedad a nivel mecanico para hacerlo mas destacable.
Aunque tal como esta, me parece jugable, disfrutable y en general esta bastante guay, me hubiera gustado un mapa un poquito mas grande. (o tener una camara mas acercada)
Pero ahí tenéis una buena base para un vampire survive-clone.
Buen trabajo chicos!

This thread is for report bugs

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- How long is It?

 It's a 30 minutes game if you know the answers. I would say less than an hour. Also, you can skip puzzles using an in-game option: "Cloud services"

- Is this worth my time?

 This game takes inspiration from the NDS’s point & click adventure games but using VR immersion. Keep in mind this is a game with a less than 30€ budget, made by one person only, in less than 3 years and making their first VR game as a portfolio.

- Hey, Your game is Cool

 Thank you :), If you really love it, I encourage you to make a donation and recommend this game to your friends.

- Your Game Sucks!

 Have you ever made a complex VR game all by yourself?, please I encourage you to try it.
Good luck with the skeletal dynamic physics doors in UE ;).
I mean, I would like to make this game wonderful but my time is finite.

- Minimum Requirements?

 I don't know, I'm using an RTX 2070 + Ryzen 7 2700x with a Rift S (2560x1440@80hz).
Anything better would make it run better. You can get better performance with FSR1.0. So maybe a 1060 or 1650 could be enough. Please report your GPU in the forums.

- Do you think it will port it to UE5?

 Yes, I do, but I'm waiting for the UE5 Release (no Early Access or Preview). Plus, I want some kind of relaxation. Keep in mind this project is some kind of VR framework/workflow for my next projects, so I will have it more or less updated.

- Is It possible to play the game without a VR Headset?
 Kinda, If you start the game without any Oculus or SteamVR Services installed. You can access a limited debug mode that allows you to play it as a FPS.
But take in mind, there isn't a debug mode for holograph (you can make it show up with the 'g' key), you can't lower/higher up your height (something necessary to get Items). Maybe you can try to skip map zones with the teleport feature ('t' key) using NavMesh Bugs. If there is a large amount of requests, I maybe would enable ImGui Debug functions to force enable events.

- Did you think to port it to Quest 2?

 Kinda, I don't own a Quest 2 and my money is reserved for savings. If I get a job I would probably do it (or buy the next Quest Device).


Source: David Amador (But I think saw it on Humble Bundle's old page)

- Did you think about porting it to HTC Focus 3/Pico Neo/AnPara/{Another No-famous VR Headset Standalone probably expensive}

See above.

- Did you think to port it to GNU/Linux?

 I would like to (this game was developed in a Windows VM + VGA Passthrough using Gentoo). But Oculus(/Meta) only allows Windows OSs for Rift Systems. Despite that, in the future, I will launch a no-supported GNU/Linux build. I can’t guarantee that it will work, but lucky you, It supports Vulkan (at least in Theory) & OpenXR. So, at least you can try to use monado or SteamVR + Wine/Proton.

- I'm a user of Vive Wands and the highlight button help function is not working.

Yeah, that’s a known issue, I didn't expect Vive Wands users to be active. If you're using them, please comment in the commentaries/forum.

- I'm a user of Meta/Oculus Device using SteamVR, my controller is shown as a CV1 controller.

It's an issue with the implementation of SteamVR/OpenXR which reports these devices as "SteamVR/OpenXR: oculus". I can't do anything to fix them but to set another default controller. Maybe I could make a parameter to force one type of controller but for now It's out of scope.

- Hello, I'm LowSpecGamer/Budget VR PC Gamer/Curious dude, is there any kind of secret graphic command?:

There are 3 custom parameters:

        - `r.MetaHumans` : Boolean

        - `r.AlwaysRageDolls` (It's RagDoll, I know, It's a typo): Boolean

        - `r.UserSlot` : Integer

And also you can tinker with FSR1.0 parameters shown here: https://gpuopen.com/learn/ue4-fsr/

Almost all UE4 commands are available and you can use Universal Unreal Unlocker to enable the console.