I uploaded an improved version of the source code to my Bitbucket, since I like bitbucket more than github :)
So you can find latest source here:
Due to a lot of work on my other game projects the coming weeks, I had to just cut this jam short - basically the first weekend only ;)
I might extend this into an actual game in a few months time, but for now this is it, source available here:
I'll do a bigger writeup later on my blog (techblog.orangepixel.net)
Managed to find a bunch of hours this weekend to work on the project, game is playable just lacks a lot of content at the moment.
The mission-select needs some big changes, as it's not working right now, and I still hope to add some shops to upgrade your weapon and gear. Will see if I can find some more time in between the day to day stuff !
Started today on my game "Planet Busters".
You own a private spaceship and you do "jobs" for companies.
These jobs involve flying to planets, killing some creatures, retrieving an item, and then moving onto the next job / planet.
Kills and completed missions give you money, you can use that to upgrade your ship and weapons, so that you can fly to more planets and take one tougher jobs. That's "Life in space"!
Here's an animated GIF showing the work I did today:
Plan is to wrap up the arcade part of the game first, then add the interface for planet-selection stuff