Thanks! I appreciate you being first rate!
OneSleepyDev
Creator of
Recent community posts
I like where it's going, I can see a vision! The overall aesthetic looks a bit old timey mad scientist, I think you hit it on the head. But it wasn't clear what the potions did in relation to the monster table, or the monster changing does to the graveyard. Dancing skeletons is a 10/10 though. I'm interested in seeing this being more fleshed out! No pun intended.
*Serpentine, serpentine*
I liked it, that was great! I don't know if it's meant to be so dark, but, I found myself not being able to see much in front of me, got stuck several times. Left->right->look around did the trick!
The overall atmosphere is great, eerily quiet, I walked the street up and down, it kinda gave a "something's watching me" feeling. Great work!
Well done! Had me in the first round.
Edit:
Here's my take
- The script was funny, but maybe it could use a more serious/irritated tone to fit the role you suggested on your video
- I used the scare meter as an alert more than a gauge and only looked around when I saw it grow
- It'd be nice to see the flashlight; the battery meter could be located on that as well
- The first round was a quick loss, but the second was way too easy
- I found myself recognizing the room and objects way too quickly
- The full 360 looking around is too much freedom, found myself spinning for the helluvofit while waiting
Thank you! Glad you liked it. ^_^
You're correct. The negative planets showed up too often and were in sequence too often, and the angle that the path takes isn't a true 45 degree so one direction is slower than the other. -_-
Got some bugs to work out..
Gradual speed change would be great, I considered something like that but couldn't work the logic out in time before submission.
I appreciate your input!


