Hey! Its me again, I have been updating another game and you might see some Starbirth Researcher DNA here but for now, could you please play this game and provide some feedback? Thanks!
OneRedEyeDev
Creator of
Recent community posts
Yes there is a Dash but I realized that I didnt mention it in the game page, My bad :(
I implemented it but I never fully implemented it. It can only be activated when the character is neutral, as in no left or right key is being pressed. I wanted it to be that way but I kinda didnt bother so I never used it that much. Will update it to be that way in the future. In regards to the camera, I did update it in Godot but I didnt export it/Upload the updated build of the game. I forgor 💀
Thanks for playing my game!
Thanks for playing my game! I was short on time(Most of my time was spent trying to implement the ball properly) therefore I couldnt make the game how I envisioned it. What you played was the "Endless" level/ Arcade Mode. I made normal breakout levels with shooting enemies but the game was boring since I didnt have any power ups made. I will however work on the game some more and publish both a Windows, Web and Android version. Please look forward to it.
In regards to the use of Godot, I was a Unity User since 2017 and had never made a "complete" exported game however since this years' Nokia game jam, I was able to publish a fully playable game called Astro Impact! DM in just a week. I followed a tutorial but everything just made sense! The engine was snappy on my decade old Ultrabook, used less space and Memory and GDScript makes so much sense to me as an intermediary programmer/Hobbyist game dev. I was impressed by it I ended up converting all my current projects to it. I still havent learned everything and the tutorials are a bit sparse (With the change to GDscript 2.0 and all) but I will use Godot as my main engine for the foreseeable future.
Thanks for playing my game! Also thanks for the criticism. I was actually working on the Score and Lives system but it was taking more time than I was expecting so I didnt add it to the final game. I however agree on the menu and Win/Lose conditions. What you played was the "Endless" level and I have some traditional Breakout/Arkanoid Levels but they were so boring since I hadnt made power ups yet so I chose the endless level instead. I will however continue working on this game in due time. Please follow and look forward to it.
Originally, the game had checkpoints but you could kill yourself off the first platform and respawn at the final respawn point therefore completing the course with no issue and after 10 seconds lol. The 10 Seconds respawn time was added so that the player is encouraged to be aware of the consequences of rushing things. If I made it shorter, then there would be little to no consequences. Thanks for playing my game!
Yeah its normal. Its a bug I cannot fix given how Yahaha is set up. Each enemy is trying to be on the same level/Layer as the player and some have attacks that just hit you wherever you are lol (I have partly fixed that issue, please give it another try)
Sorry about that and thanks for playing my game. I'll play yours today :)
Head over to this link to play: https://www.yahaha.com/app/spaces/274896695315
The XP Stuff works, I just didnt put an explanation for how it works. But basically, Enemies killed drop XP it can be either 1XP (Blue) or 5XP(Red) Collect the XP drops then head on over to the Synthesis menu, its between the Inventory and Leaderboard icons, It looks like a star. Craft the desired item given that you have enough resources to do so.
Once you have successfully crafted an item, head on over to your player inventory and "Use" the item to gain the effects of that said item. Go try it out
Thanks for playing and also thanks for the criticism