New Engine, New Assets, New Everything!
Is my plan :D
Hello. Thank you for taking a look at my game. Unfortunately, the remake of this game is a few days away from my presentable standards. Rest assured, it will be available before 26th October 2025.
You can play this current, old version in the meantime so that you can have a basis for a comparison with the new version. Thank you and have a good one :D
Edit: I didnt make it before 26th October. It will be available soon. Please Stand By.
I really liked this game. I like the intro animation of the tiles!
I didn't like that I had to double click the turret in order to place it. It made the 1st wave hectic. Maybe there is a way to do this, but I didn't know how to remove already placed units. I placed some units by mistake, and it did ruin some runs.
Overall, I enjoyed this game. Also, as I'm writing this, I just realized you can move the camera with WASD. I didnt know that throughout any of the runs lol.
Yeah, that's an oversight on my end. The worst thing is that I had already fixed that but commented it out to fix some animations (skull_emoji)
When you click or press space, your character on the left attacks the enemy. Then the enemy counter attacks.
Defeat them and another enemy is spawned. Your stats are improved as well and so does the enemy's.
The goal is to defeat as many enemies as possible. But I didn't polish it as much as I wanted.
Thanks for the feedback tho. Please look forward to the full game after the jam is over :D
Hello. Really sorry for the late response but Adventure mode is currently unavailable. I have programmed the button to take the user back to the main menu.
Adventure mode will be like a metroidvania bounce game with RPG elements so it's a bit far from being added.
However, next update will be adding new game modes and improvements. Thank you for playing and please look forward to it :D
Hello. I am aware of that bug and fortunately, it has been fixed.
However, the itch version is 3 updates behind and I'm currently working on a huge update (1.5) adding new modes as well as improvements and Quality of Life additions.
Apologies for any inconveniences caused and please look forward to the update :D
I have 2 Ns in Engine. Defold Game Engine.
This is how it looks from my end: (I cannot upload an image to the comment, I get an error: post: body: expected text between 1 and 20480 characters) https://imgur.com/a/ccELqi8
Hey! Thanks for playing my game! Honestly, it not my proudest work but I had fun watching you play it. The game was about the demon spirit Ifrit. You are but a simple firefighter called to address the fire. The dolls are but a trap to show you that there are humans (kids) there and since the dolls are outside and the kids nowhere to be found, they must be inside therefore you have to save them. Getting in the house hurts you and your firefighter gear hence the blood and the screen crack effect. Upon the jump scare with Ifrit, you realize that this isn't what you signed up for and you must seek safety, but you cannot go outside the way you came in you have to find another way. You instead go to his (Ifrit's) Domain and await your demise.
Again, thanks for checking out my game! I have subscribed to your channel too :D
Yes there is a Dash but I realized that I didnt mention it in the game page, My bad :(
I implemented it but I never fully implemented it. It can only be activated when the character is neutral, as in no left or right key is being pressed. I wanted it to be that way but I kinda didnt bother so I never used it that much. Will update it to be that way in the future. In regards to the camera, I did update it in Godot but I didnt export it/Upload the updated build of the game. I forgor 💀
Thanks for playing my game!
Thanks for playing my game! I was short on time(Most of my time was spent trying to implement the ball properly) therefore I couldnt make the game how I envisioned it. What you played was the "Endless" level/ Arcade Mode. I made normal breakout levels with shooting enemies but the game was boring since I didnt have any power ups made. I will however work on the game some more and publish both a Windows, Web and Android version. Please look forward to it.
In regards to the use of Godot, I was a Unity User since 2017 and had never made a "complete" exported game however since this years' Nokia game jam, I was able to publish a fully playable game called Astro Impact! DM in just a week. I followed a tutorial but everything just made sense! The engine was snappy on my decade old Ultrabook, used less space and Memory and GDScript makes so much sense to me as an intermediary programmer/Hobbyist game dev. I was impressed by it I ended up converting all my current projects to it. I still havent learned everything and the tutorials are a bit sparse (With the change to GDscript 2.0 and all) but I will use Godot as my main engine for the foreseeable future.
Thanks for playing my game! Also thanks for the criticism. I was actually working on the Score and Lives system but it was taking more time than I was expecting so I didnt add it to the final game. I however agree on the menu and Win/Lose conditions. What you played was the "Endless" level and I have some traditional Breakout/Arkanoid Levels but they were so boring since I hadnt made power ups yet so I chose the endless level instead. I will however continue working on this game in due time. Please follow and look forward to it.
Originally, the game had checkpoints but you could kill yourself off the first platform and respawn at the final respawn point therefore completing the course with no issue and after 10 seconds lol. The 10 Seconds respawn time was added so that the player is encouraged to be aware of the consequences of rushing things. If I made it shorter, then there would be little to no consequences. Thanks for playing my game!