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OneRedEyeDev

72
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A member registered Jan 17, 2020 · View creator page →

Creator of

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Hey! Its me again, I have been updating another game and you might see some Starbirth Researcher DNA here but for now, could you please play this game and provide some feedback? Thanks!

Astro Impact! De_Make by OneRedEyeDev (itch.io)

Hello and thanks for the kind words. I have been working on an update for another game and you might see some Starbirth Researcher there. Please give it a whirl and provide feedback, thanks!

Astro Impact! De_Make by OneRedEyeDev (itch.io)

Hello. I forgot to reply during the jam but. I have been working on another game and you might see some DNA of Starbirth Researcher here in the future. Please give it a try and provide feedback, Thanks

Astro Impact! De_Make by OneRedEyeDev (itch.io)

Hello! I updated my game. It would mean a lot to me if you checked it out.

Hey! Long time!

I updated my game. Could you please check it out? It has a web version too!

Could you please criticize it as a game, not with the jam's limitations in mind. Thanks

I updated it as seen in the screenshots but I forgot to export and upload the updated build. My bad :(

Thanks for playing my game!

Yes there is a Dash but I realized that I didnt mention it in the game page, My bad :( 

I implemented it but I never fully implemented it. It can only be activated when the character is neutral, as in no left or right key is being pressed. I wanted it to be that way but I kinda didnt bother so I never used it that much. Will update it to be that way in the future. In regards to the camera, I did update it in Godot but I didnt export it/Upload the updated build of the game.  I forgor 💀

Thanks for playing my game!

Thanks for the criticism. I just realized that I never updated this build of the game. I did change the zoom of the camera as shown in the screenshots but I never reuploaded that build. 

Thanks for playing my game!

Thanks for playing my game. Actually I zoomed in the camera to hide the blank void that can be seen in some instances lol

Thanks for playing my game, I really Appreciate it :D

Thanks for playing. What you played was an endless level/ arcade mode. I have Normal Breakout levels where the enemies shoot at you but it was both boring and difficult since I had not made any power ups yet. I will improve this game in the near future so please stand by. 

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Thanks for playing my game. Yeah the game is hella undercooked. The background is a wallpaper I made 1 year ago. I call it Orbits. Also I made sounds and a soundtrack but I didnt have time to implement them. (Its definitely a vacuum in space so you cant hear anything anyways)

Thanks for playing my game! I was short on time(Most of my time was spent trying to implement the ball properly) therefore I couldnt make the game how I envisioned it. What you played was the "Endless" level/ Arcade Mode. I made normal breakout levels with shooting enemies but the game was boring since I didnt have any power ups made. I will however work on the game some more and publish both a Windows, Web and Android version. Please look forward to it.


In regards to the use of  Godot, I was a Unity User since 2017 and had never made a "complete" exported game however since this years' Nokia game jam, I was able to publish a fully playable game called Astro Impact! DM in just a week. I followed a tutorial but everything just made sense! The engine was snappy on my decade old Ultrabook, used less space and Memory and GDScript makes so much sense to me as an intermediary programmer/Hobbyist game dev. I was impressed by it I ended up converting all my current projects to it. I still havent learned everything and the tutorials are a bit sparse (With the change to GDscript 2.0 and all) but I will use Godot as my main engine for the foreseeable future.

Thanks for playing my game. The ball was the hardest part to implement actually lol.

Thanks for playing my game! Also thanks for the criticism. I was actually working on the Score and Lives system but it was taking more time than I was expecting so I didnt add it to the final game. I however agree on the menu and Win/Lose conditions. What you played was the "Endless" level and I have some traditional Breakout/Arkanoid Levels but they were so boring since I hadnt made power ups yet so I chose the endless level instead. I will however continue working on this game in due time. Please follow and look forward to it.

Using Godot. I have used Godot for all the game jams this year and I switched from Unity. Really loving it so far

Originally, the game had checkpoints but you could kill yourself off the first platform and respawn at the final respawn point therefore completing the course with no issue and after 10 seconds lol. The 10 Seconds respawn time was added so that the player is encouraged to be aware of the consequences of rushing things. If I made it shorter, then there would be little to no consequences. Thanks for playing my game!

Nice game. Would love to see the full game

Really nice pack but the knight jump animation isnt available; the folder is empty. Also it would be really nice if there was a sprite sheet for the tilesets. Otherwise Good Job!

Yooooooo!!! Thanks for playing my game! I really appreciate it!

Believe it or not I had actually planned that. At least I had planned on some levels to feature platforming puzzles and beat em up sections but I had to can it because of time constraints

Thanks for playing my entry

(1 edit)

Yeah its normal. Its a bug I cannot fix given how Yahaha is set up. Each enemy is trying to be on the same level/Layer as the player and some have attacks that just hit you wherever you are lol (I have partly fixed that issue, please give it another try)

Sorry about that and thanks for playing my game. I'll play yours today :)

The player died in a car crash and is sent to limbo as a shadow. Shadows arent allowed in limbo and you have to pick a path. Up(9 Circles of Heaven) or down(9 Circles of hell) in this case

Each enemy you face is represents the sin or the good you did before you died.


Thanks for playing my game

Head over to this link to play: https://www.yahaha.com/app/spaces/274896695315

ScoreSpace x YAHAHA community · Created a new topic Prizes

How or when are they being given out?

Survival

(1 edit)

The XP Stuff works, I just didnt put an explanation for how it works. But basically, Enemies killed drop XP it can be either 1XP (Blue) or 5XP(Red) Collect the XP drops then head on over to the Synthesis menu, its between the Inventory and Leaderboard icons, It looks like a star. Craft the desired item given that you have enough resources to do so. 

Once you have successfully crafted an item, head on over to your player inventory and "Use" the item to gain the effects of that said item. Go try it out


Thanks for playing and also thanks for the criticism

Mom come pick me up, the monsters are big and scary

You can punch lava monsters in this game

I got a chicken dinner. But who rubbed Vaseline all over the hills? I mean who does that???

Yee-Haw

I love the Aesthetic of the the game. Bu the amogus people are scary

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Fun fighting game. I loved when they said: I am the Baseball person and completely demolished the guy with his baseball hand

The first jump is impossible

Platforming in Yahaha is pain or maybe its a skill issue on my end. really fun tho

You set your game as a survival game and essentially what that does, is it checks how many human survivors there are. Since there is only one, they automatically win.

To change this just change the game to a time left/monster kill count game