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OneRedEyeDev

91
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A member registered Jan 17, 2020 · View creator page →

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Recent community posts

(1 edit)

Hello. Thank you for taking a look at my game. Unfortunately, the remake of this game is a few days away from my presentable standards. Rest assured, it will be available before 26th October 2025. 

You can play this current, old version in the meantime so that you can have a basis for a comparison with the new version. Thank you and have a good one :D

Edit: I didnt make it before 26th October. It will be available soon. Please Stand By.

I really liked this game. I like the intro animation of the tiles!

I didn't like that I had to double click the turret in order to place it. It made the 1st wave hectic. Maybe there is a way to do this, but I didn't know how to remove already placed units. I placed some units by mistake, and it did ruin some runs. 

Overall, I enjoyed this game. Also, as I'm writing this, I just realized you can move the camera with WASD. I didnt know that throughout any of the runs lol.

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Yeah, that's an oversight on my end. The worst thing is that I had already fixed that but commented it out to fix some animations (skull_emoji)

When you click or press space, your character on the left attacks the enemy. Then the enemy counter attacks. 

Defeat them and another enemy is spawned. Your stats are improved as well and so does the enemy's. 


The goal is to defeat as many enemies as possible. But I didn't polish it as much as I wanted. 


Thanks for the feedback tho. Please look forward to the full game after the jam is over :D

Hello. Really sorry for the late response but Adventure mode is currently unavailable. I have programmed the button to take the user back to the main menu. 

Adventure mode will be like a metroidvania bounce game with RPG elements so it's a bit far from being added. 

However, next update will be adding new game modes and improvements. Thank you for playing and please look forward to it :D

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Hello. I am aware of that bug and fortunately, it has been fixed. 

However, the itch version is 3 updates behind and I'm currently working on a huge update (1.5) adding new modes as well as improvements and Quality of Life additions.

Apologies for any inconveniences caused and please look forward to the update :D

Ah  thats because of the scale but got it.

Conflicting resolutions?

Fun lil game. Felt like I had to wait a while to time the rope just right but Its part of the fun. Patience is a virtue

What a crappy job. I love it. 

Tho I was stuck in the title screen because I thought the game was loading or something... You should add a prompt like: "Press X to continue" which blinks.

What a crappy job. I love it. 

Tho I was stuck in the title screen because I thought the game was loading or something... You should add a prompt like: "Press X to continue" which blinks.

If you value:

  1. A stable engine: Updates don't break your project easily,
  2. Smaller size exports; Blazing fast Web Builds,
  3. 1 Click Exports for all Included Platforms,
  4. Console Support (If you are a verified/partnered Developer), 
  5. Well maintained official and community extensions

This is the engine for you.

Hello. Sorry for the late reply. After tinkering, I found out it was happening when antialiasing for fonts was enabled by the engine. 

Turning it off makes the font display the letter M instead of N N.  Thank you for your patience. Should I delete this and the previous comments?

I have 2 Ns in Engine. Defold Game Engine.

This is how it looks from my end: (I cannot upload an image to the comment, I get an error: post: body: expected text between 1 and 20480 characters) https://imgur.com/a/ccELqi8

Hey. Great font, but it has no letter M, just 2 N's

Thanks!

Thanks! Yeah, it isnt my best work out there :'(

Thank you!

Listening to this felt like I was in my 50's reading a book in my study listening to this while the wood crackles in the fireplace. It's really good!

Hey! Thanks for playing my game! Honestly, it not my proudest work but I had fun watching you play it. The game was about the demon spirit Ifrit. You are but a simple firefighter called to address the fire. The dolls are but a trap to show you that there are humans (kids) there and since the dolls are outside and the kids nowhere to be found, they must be inside therefore you have to save them. Getting in the house hurts you and your firefighter gear hence the blood and the screen crack effect. Upon the jump scare with Ifrit, you realize that this isn't what you signed up for and you must seek safety, but you cannot go outside the way you came in you have to find another way. You instead go to his (Ifrit's) Domain and await your demise. 

Again, thanks for checking out my game! I have subscribed to your channel too :D

Hey! Its me again, I have been updating another game and you might see some Starbirth Researcher DNA here but for now, could you please play this game and provide some feedback? Thanks!

Astro Impact! De_Make by OneRedEyeDev (itch.io)

Hello and thanks for the kind words. I have been working on an update for another game and you might see some Starbirth Researcher there. Please give it a whirl and provide feedback, thanks!

Astro Impact! De_Make by OneRedEyeDev (itch.io)

Hello. I forgot to reply during the jam but. I have been working on another game and you might see some DNA of Starbirth Researcher here in the future. Please give it a try and provide feedback, Thanks

Astro Impact! De_Make by OneRedEyeDev (itch.io)

Hello! I updated my game. It would mean a lot to me if you checked it out.

Hey! Long time!

I updated my game. Could you please check it out? It has a web version too!

Could you please criticize it as a game, not with the jam's limitations in mind. Thanks

I updated it as seen in the screenshots but I forgot to export and upload the updated build. My bad :(

Thanks for playing my game!

Yes there is a Dash but I realized that I didnt mention it in the game page, My bad :( 

I implemented it but I never fully implemented it. It can only be activated when the character is neutral, as in no left or right key is being pressed. I wanted it to be that way but I kinda didnt bother so I never used it that much. Will update it to be that way in the future. In regards to the camera, I did update it in Godot but I didnt export it/Upload the updated build of the game.  I forgor 💀

Thanks for playing my game!

Thanks for the criticism. I just realized that I never updated this build of the game. I did change the zoom of the camera as shown in the screenshots but I never reuploaded that build. 

Thanks for playing my game!

Thanks for playing my game. Actually I zoomed in the camera to hide the blank void that can be seen in some instances lol

Thanks for playing my game, I really Appreciate it :D

Thanks for playing. What you played was an endless level/ arcade mode. I have Normal Breakout levels where the enemies shoot at you but it was both boring and difficult since I had not made any power ups yet. I will improve this game in the near future so please stand by. 

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Thanks for playing my game. Yeah the game is hella undercooked. The background is a wallpaper I made 1 year ago. I call it Orbits. Also I made sounds and a soundtrack but I didnt have time to implement them. (Its definitely a vacuum in space so you cant hear anything anyways)

Thanks for playing my game! I was short on time(Most of my time was spent trying to implement the ball properly) therefore I couldnt make the game how I envisioned it. What you played was the "Endless" level/ Arcade Mode. I made normal breakout levels with shooting enemies but the game was boring since I didnt have any power ups made. I will however work on the game some more and publish both a Windows, Web and Android version. Please look forward to it.


In regards to the use of  Godot, I was a Unity User since 2017 and had never made a "complete" exported game however since this years' Nokia game jam, I was able to publish a fully playable game called Astro Impact! DM in just a week. I followed a tutorial but everything just made sense! The engine was snappy on my decade old Ultrabook, used less space and Memory and GDScript makes so much sense to me as an intermediary programmer/Hobbyist game dev. I was impressed by it I ended up converting all my current projects to it. I still havent learned everything and the tutorials are a bit sparse (With the change to GDscript 2.0 and all) but I will use Godot as my main engine for the foreseeable future.

Thanks for playing my game. The ball was the hardest part to implement actually lol.

Thanks for playing my game! Also thanks for the criticism. I was actually working on the Score and Lives system but it was taking more time than I was expecting so I didnt add it to the final game. I however agree on the menu and Win/Lose conditions. What you played was the "Endless" level and I have some traditional Breakout/Arkanoid Levels but they were so boring since I hadnt made power ups yet so I chose the endless level instead. I will however continue working on this game in due time. Please follow and look forward to it.

Using Godot. I have used Godot for all the game jams this year and I switched from Unity. Really loving it so far

Originally, the game had checkpoints but you could kill yourself off the first platform and respawn at the final respawn point therefore completing the course with no issue and after 10 seconds lol. The 10 Seconds respawn time was added so that the player is encouraged to be aware of the consequences of rushing things. If I made it shorter, then there would be little to no consequences. Thanks for playing my game!

Nice game. Would love to see the full game

Really nice pack but the knight jump animation isnt available; the folder is empty. Also it would be really nice if there was a sprite sheet for the tilesets. Otherwise Good Job!

Yooooooo!!! Thanks for playing my game! I really appreciate it!