Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Astro Impact! De_MakeView game page

Travel from the Year AD 229, 042 to AD 2015 to save mankind
Submitted by OneRedEyeDev (@OneRedEyeDev1) — 10 hours, 12 seconds before the deadline
Add to collection

Play game

Astro Impact! De_Make's itch.io page

Results

CriteriaRankScore*Raw Score
Quality#1391.4912.000
Completeness#1431.3421.800
Overall#1431.2421.667
Innovation#1440.8941.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Well, you definitely didn't follow the restrictions when it comes to screen resolution, it's much higher than 84x48 (and you used transparency in the effects when an asteroid is destroyed). As for gameplay, it's just a regular shooter, not much to it. You could always make it more unique by adding special powerups, enemies, some kind of twist/gimmick to the basic gameplay (you can only move by shooting in the opposite direction? If you run out of ammo you die? You can only kill enemies with other enemies' bullets? Something along those lines). Finally, one thing that bugs me a lot - there's no reason to ever stop shooting. At that point you might as well make shooting automatic instead of requiring players to hold down a button for the entire game. Implement an ammo limit? Some obstacles that hurt you if you shoot them? Guns overheating and not allowing you to shoot for some time if you shoot for too long at once? There's many ways such problems can be fixed.

Developer

Thank you for your criticism 89o, Some of these ideas are interesting but the game is inspired by Space Impact! for the older Nokia feature phones. I do agree with you in terms of power ups and such but this was the first time I used Godot so most of the time during that 1 week time span was learning the engine itself. I didnt have to learn GDScript as much of it is understandable since I did OOP/C++ in 2nd Year of Comp Science. I wanted to add more stuff like extra levels, extra vehicles to emulate Space Impact but sadly, Time constraints

To address the limitations, I was aware of this I just made the game to run at 672x384 as its an integer scaled resolution of 84x48. I Have no excuse for the transparency effect of the Asteroid Break effect. I did however disble sub pixel scrolling in the project settings.

This game is far from over as im currently working on it as we speak. Im adding more levels, more vehicles, more enemies, power ups, Boss fights, a simple story and Music as well as SFX. Astro Impact! DM (Complete) and Astro Impact DX will be coming soon (Hopefully)

Submitted

I can see you tried to address the limitations, but the thing is, if you take a screenshot of the game, scale it down to 84x48 and then back up, it doesn't look identical. This is an easy way to test if your game's resolution is actually 84x48.

What I do when scaling up windows in Godot like this is I keep the window width and height at the minimum resolution (84x48 in this case), but the test width and height (a bit lower down in the project settings) to the scaled-up resolution (840x480 in your case) - there might be a better way of doing this, but it works for me. (Another suggestion for future jams - export a Web version! Those get more attention because they're easier to get straight into playing.)

Another thing I noticed is that your sprites are blurry (and would be even more blurry at 84x48), which can be simply fixed by selecting your sprites, selecting "import" next to the "scene" tab, turning off "filter" and reimporting.

Yeah, I get the time issue. Sorry, I just like to give criticisms when giving feedback because I think it helps to know what you could've improved, as opposed to just hearing "well done" - I hope I was being constructive.

Developer

Hey! Long time!

I updated my game. Could you please check it out? It has a web version too!

Could you please criticize it as a game, not with the jam's limitations in mind. Thanks

Submitted

I run this game using the pck that you upload and a Godot runner and that’s great! The only thing that I see is that the screen becomes very empty sometimes, but, this is the space!

Congratulations on your work!

Developer

Thank you for your kind words NEKERAFA. This is the first ever game I have published and you have no Idea how much that means to me. Please look forward to Astro Impact! DM and Astro Impact! DX :D

Developer

Hello! I updated my game. It would mean a lot to me if you checked it out.

Developer (1 edit) (+1)

Hey everyone, I forgot to add the .pck file alongside the executable so the game is unplayable as is, but I have added a drive link with all the files. All you have to do is copy and paste the .pck file to the root game folder and the game will launch. Sorry for the inconveniences

Link: https://drive.google.com/drive/folders/1RDuWNlRywW5_mhO7x-fwy85Em2LvNdh1?usp=sha...

Submitted(+2)

Looking forward to playing your game -  I think u need to make the drive folder public bc I can't access it rn!

Developer

My bad

https://drive.google.com/drive/folders/1RDuWNlRywW5_mhO7x-fwy85Em2LvNdh1?usp=sha...