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A member registered Dec 23, 2016 · View creator page →

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This has now been fixed, along with many other things!

Haha cool cool, downloading a copy now :), will edit this message with my thoughts

Thanks Altru!

Haha yeah that's one of the known issues, I didn't get time to add a max cap to the flower count on screen. That will be fixed in the next update along with some other improvements and added mechanics :) 

Thank you for playing! We loved your video, it was really nice seeing someone play the game so soon after the alpha release, your comments were lovely.

One part I think you were having an issue with was the nectar management, the more you move around the bees the less nectar they can collect, they need to be connected to a flower to be collecting nectar, if you fall into negative nectar levels your bees will start leaving your hive. Its not mentioned in the temporary tutorial screen and really should bee :P 

We will be continuing to improve and add to the game! Would love to hear your thoughts on a future build.

Thanks again, 


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Hive and Honey has the player control a hive of bees, growing and caring for the surrounding garden. Pollinate plants to create more while managing your hive and resources.

In-development: Regular updates to come.

A game made for the Jamingtons 72 hour game jam.

Made by Naomi Holt & Dylan Walker.

Game: https://oneratgames.itch.io/hiveandhoney

We would love to hear your thoughts on the game and any ideas you might have.

Thanks for reading.

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Experimental  M.C. Escher inspired 3D platformer with a simple solid color art style rendered in pixel art.

Game: https://oneratgames.itch.io/vaporwaveplatformerprototype

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Thanks for playing! As far as the depth, you can left click to fire red beams from your eyes that will make a sound when hitting a wall, you can use these to work out confusing geometry. There is a way back from all of the Shards besides one.
"R" will move the player back to the last checkpoint, "G" with make the  player dance.
The area you thought you fell through the world, there was a gap in the platform there :P you needed to jump.
As you mentioned it is just a prototype and was made by one person in 72 hours, hope you have a play again in the future when the project is more fleshed out!
Oh did you talk to any of the NPCs?

Created a new topic Who's ready to jam!

Two hours till Jamingtons 5 starts, remember to use the #jamingtons hashtag on twitter for @OneratGames, @OneratDylan and @Indie_Machine

Theme to be announced 30 mins before jam start time!
If you not already in the Discord server you can join here:

Happy Jamming!

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you need to kill the ones with auras, collect 4 and it will open ;)

Hi, The theme will be announced just before the start of the jam.

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:D yeah i need to redo the button bindings, they are pretty annoying atm. Plays better on controller.

Thanks for playing!!

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Thank you for playing ♥ Let me know what you think! 

Cheers! im going to add a heap more level and objects :)
and yeah the "music" was ment to make the player feel that way, i was going for ominous mechanical space

Hey there! congrats on getting 3rd place! can i get a square gif of the game thats under 2mb for our site

Created a new topic RESULTS
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so here they are!

1st - Space Junk Miner

2nd - The The Walk of Life

3rd - Thousand-Push Plummet

Congrats! And thank you to everyone one for taking place all your game were too good! you made the judging hard.

I hope we will have you all next Jamingtons! sometime in July.

Posted in More Rules Pls

i see no issue with plug ins being uses as long as they are listed with the submission

yes :)

Posted in More Rules Pls

these are answered on the page, but

All assets need to be created in jam hours.
Yes you can use a engine/runtime.
most code should be completed in the jam.
the theme is coming soon.

I hope that helps you!