Thank you so much for your kind comment, and sorry for my late reply! I'm glad you've enjoyed the game so far. I'll add your playthrough here to my to-watch list!
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I'm a seller from outside of the U.S., and I haven't received the Form 1042-S for 2021. I reached out to support on March 17 and March 23 but haven't heard back yet; I'm aiming to file my taxes by March 31st, so I thought I'd reach out here.
I spotted in another thread that a third-party organization is managing these forms and that they should be sent out this week. I've also checked my spam and other filters, but the form isn't there. Are they still due to arrive today or tomorrow? Thanks!
I'm sorry for spotting your comment so late - thank you for stopping by! I'm totally with you on the endings thing; it always kind of bothered me that players whom completed all the endings would never see the 41/41 marker. Unfortunately, I was unable to think of a way to code the game so that the 41/41 would show, and there's no way to achieve it.
If I make another game with similar mechanics in the future, I'll try to find a way to have the game acknowledge that a player has seen all the endings. :) Thanks for playing the game!!
Thank you for playing the game! I'm happy to hear it's been fun so far. One of Toby's bad endings require the player to have a low number of affection points, another requires the player to fight with them during the charity walk, and one can be accessed after making a certain choice when you don't offer to help with their sister's move. I hope this helps!
:-D Cool! And no problem at all haha, I didn't do a great job with letting players know how to select different routes/which actions start which routes. Don't hesitate to let me know if you get stuck elsewhere, though!
Thank you for stopping by and sharing your thoughts, I really appreciate it! :-D I agree with you, I haven't played that many VNs, but sometimes you just don't want to do a romantic route with (a) character(s). I wanted the platonic option to be available to make sure that players had the option to choose what they wanted. I'm hoping to improve with my storytelling in the future, too. And I'm glad you discovered the secrets and how they linked together, I did try my best to make sure they were consistent throughout so it's great to hear that that worked out!
Thanks again, I appreciate the sentiment! :) We'll see what the future holds.
I created everything in the game except for most of the music, which was custom created by my composer, 'Moode Myoozik! 'Moode can be found here and here. Some tracks were also sourced from Kevin MacLeod's music database, and there's a handful of tracks that I made myself.
I also had an excellent group of QA testers/sensitivity readers who helped me find bugs and narrative pain points, and several coding snags were resolved with help from the Ren'Py community through tutorials on Lemmasoft and their Discord chat.
Happy to help! It's my favorite (and only iirc, haha) easter egg in the game.
Good question; unfortunately it's not possible to date or befriend any of the named NPCs. I'd personally love to write an Allie route, but it's not in the works at this point in time. Even a mini story with the other NPCs would be pretty cool...
Hello, thank you for dropping by! I'm happy to hear you enjoyed it! :) Ava's best ending can be unlocked by selecting anyone but yourself at the final choice of her route. Please let me know if you get stuck anywhere else!
Thank you for stopping by, I'm really happy to hear you're enjoying it so far! :) To get Devlin's Best ending, do everything that you would in the True ending but when you go grocery shopping together, you'll want to ask him about last year's party instead. Please don't hesitate to let me know if you get stuck anywhere else!
Hi DancingHare! Thanks for stopping by and sharing your thoughts, I do appreciate it. :) I'm sorry that happened, especially since you'd gone through so many chapters; that's really frustrating and might mean that I need to tweak that story. Which character's route did this occur in? I'd love to help you get a better ending.
edit 4: Also! Thank you for the tip regarding James' route, airam06. :) If this did occur in James' route, that scene does indeed set the story to a platonic path.
Thank you for stopping by, I'm glad to hear that you're enjoying the game so far!! :-D Nova's True ending is pretty tricky to get. Early on in the route, she'll ask you if you think Ava's acting out of sorts; if you agree with her, this should open up some more options for you. There's a couple of other key choices later on in the route right after the stargazing event that determine if you'll get the True ending. Let me know if you're still stuck after trying these hints!
( Thank you for all your hard work on this guide! It looks solid so far and it makes obtaining the True endings much more accessible. :) Using the in-game buttons and highlighting them is a great idea too! )
Thank you for stopping by, and for giving Love Hues a try! :D I'd be happy to share a few hints.
If you've only seen bad endings so far, it's likely an issue with his affection points. Devlin's route's tricky in that there are several checkpoints where not having enough points will lead to a bad ending + his choices are more grey than most of the other characters. Selecting 'Fine Arts' as a field of study at the start of the game will give you a little boost to help you in this regard; check the affection points meter often as you navigate through the game and this should help you.
Another critical event is that Devlin should mention a gala after the ice fest, and the final scene in his route also has several key choices.
Please don't hesitate to let me know if you get stuck anywhere else!
Thank you very much for playing through Love Hues, and for stopping by to leave your kind feedback on the game! Sorry it took me a while to get back to you. I might need to see about tweaking the script so that there's a reward for completionists as well... I'll do my best to make future games even more inclusive, and am always open to suggestions! :) (Super cool that you two have the same name btw, that made me smile!)
Very happy to hear you're enjoying it so far! :D Please let me know if you continue to be stuck on that bad ending, I definitely don't want the game to be a frustrating experience and I'd be happy to share a hint.
Edit: Just spotted your response - super, I'm glad you're got past that point! Don't be afraid to post again if you run into any more tricky points though!
Thank you so much for taking the time to leave your comment! It's amazing to hear that it's currently your favorite game in the bundle, there's so much talent in there that that truly means a lot to me. :)
I'm so happy to hear it, I really hope you enjoy the full story! :-) I'm always excited to hear feedback. There's no official walkthrough in the works... yet, but if there's sufficient interest, I could put one together. In the meantime, if you get stuck on anything, I'm always around here or on Twitter to provide hints.
Sorry for the late reply, and gotcha! Sounds like that's running as intended (minus the dating note). If you did want to try James' romantic path still, the easiest way to get it is to ask him to stay on the day that he's tired, and to drop by the garden - and to accept the phone call, later. :) The game should allow you to choose his platonic or romantic path then. Please let me know if this doesn't work (if you want to try it) and I'll investigate further!
And thank you for those additional details, that should be enough for me to narrow down and resolve the issue of the dating note on the platonic path. The bug at the end of Ava's route sounds like a nuisance so I'll see if I can identify it and patch it - I'll upload the patch tonight at the earliest, and by Friday at the latest. Please don't hesitate to let me know if anything else comes up!
Thank you for playing Love Hues, and for taking the time to leave feedback! It really does mean a lot to me. :) I'm happy you enjoyed the game.
That does sound like a potential bug and I'll be happy to fix it. If you'd like me to investigate it further, please feel free to reply or email me with details of the in-game choices you made - if not, that's okay and I'll dig into the script to see what the cause was.
I will add that there is a specific in-game branch that locks you into a platonic path with James only, with no romantic option. It occurs when he calls in Chapter 6, you pick up, and Skyler notes that they feel that he's struggling too much with defining friendship vs. romance. He'll only be available platonically for that branch specifically onward. You'll also know if you've reached this branch if you meet Allie in the cafeteria in Chapter 3, where James mentions the exhibition. If this series of events didn't occur and you still didn't get a chance to play his romantic path, that would be a bug that needs fixing.
However, the mention of dating during the platonic path is a definitive error and I'll try to narrow that down and patch it out as soon as possible. Thank you again for sharing and stay safe!
The Love Hues! page is now live!
The full version of Love Hues! can now be added to your collections right here on itch, at https://oneirocritica-games.itch.io/love-hues-2020! You can't buy it just yet, but it will go live on Saturday at 11 AM EST. The game will be 20% off for 48 hours after launch!
Love Hues! is a university-based visual novel packed with both character and world secrets. You'll be playing as Skyler (the player character has a changeable name and pronouns) and navigate your first few months at Falls West University, where you'll meet 5 romanceable - or befriendable! - characters who hide certain truths about themselves and the world around them. You will need to earn their trust to move forward together.
Certain choices in routes will add new scenes to other routes you've already experienced or will unlock secret content. Learn as much as you can about Falls' true origins by exploring the game from every angle, and see if you can understand what everyone means when they whisper the Curiosity's name...
- 228,000+ words
- Platonic and romantic routes - pick what fits best for you!
- 41 unique endings
- Choose between 3 sets of pronouns and two main character appearances; the five unique main characters are romanceable regardless of your choice!
- 32+ CGs
- New scenes that unlock as you finish (in some cases, specific) endings
- And plenty of secrets!
...Love Hues! might be the perfect game for you!
Thank you so so much!!! <3 I genuinely appreciate your kind comment!! Development has been challenging lately: at this point I'm polishing the game, and it's been taking more time than I'd expected, so I've been feeling a bit demoralized . But! The complete game is going to be huge, it has lots of secrets and branches, and I'm going to do my best to pull it all together into a stellar final product. Thanks again for taking the time to leave the comment and rating, it means lots to me! Feel free to follow the Love Hues Twitter for regular updates. :D
Just finished playing it (with a 40% haha) and I think the game was really cute! The art's adorable and the GUI is really nice; I had to learn how to use it, but it's def beautiful (I loved the page flip!) It took me a little bit to understand how the game worked as a whole but I liked the investigative aspect of it, and it was very satisfying to figure out the keywords! And I feel like I learned something new! Very cool to have Dusky treating the main ailment and to have the player character support.