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A member registered Dec 15, 2016 · View creator page →

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Oh dear!

This seems to be a 1/100 players sort of bug. I have no idea what causes it, and can't seem to reproduce it; as far as I can tell, it's a problem with the way this version of unity runs on particular systems.

I think editing the card into your inventory manually (following the above instructions) is your best bet for now. If I still can't locate the bug, I might make a patcher that adds the card to your inventory while I'm putting together a demo for IGF. It would just do the same thing as a manual inventory edit, though.

Sincere apologies for the inconvenience—hate to be one of those "here's an arcane registry hack to fix your issue" devs.

Oh dear! It should have saved as you went through the door, so hopefully you haven't lost much progress. Might want to give the 64 bit version a try; it seems to solve crashing issues.

Check the install folder for the manual; that should help! <3

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Oh, wild? How'd you manage that? If things are just 'strange' or you get a message telling you to reboot / not to reboot, that's intentional!

Otherwise, if you're comfortable using reg edit, you can manually reset your save:

1. Open reg edit, and navigate to Software\OleanderGarden\Pagan3

2. Delete every value except "Default"

3. Save, and restart the game

Hope that helps!

Hmm, I've had one other person report this bug, and can't figure out what to make of it; I can't replicate it, and 99% of players don't seem to run into it either.  Sorry! I'll keep looking  into the issue. In the mean time, if you're comfortable using reg edit, you can manually edit the card into your inventory:

1. Open reg edit, and navigate to Software\OleanderGarden\Pagan3

2. Edit the inventory value, adding the string "tarot19" between two adjacent commas (this value is just a list of items by name, separated by commas, so it's hopefully not as opaque as it sounds

3. Save, and restart the game

Hope that works for you! Apologies for the inconvenience—this is proving a very strange bug to track down. 

Thanks! Desert theme is from here, used under CC - By Attribution. The only other music is the intro/portrait theme, which is J.S. Bach's /Komm, süßer Tod/ played on synthesizers at double speed, which I posted here.

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Because I am an absolute dumb_b*tch, patch 1.2 reintroduced bugs from version 1.0. Version 1.3 forthcoming in the next few hours! Apologies.

Patch 1.3 out now!

Might want to look around and see who's conspicuously left standing once the martyr roams free - they ought to have a hint for you :)

Alt. wait for it to show up on GameFaqs in 3 years, for authentic 90s vibes.

I'll look into this - thanks!

Glad you like it! <3 <3 <3 

Aha, yes - that's one of two "true" endings. A coda is the ending of a piece of music <3

The final ending is even harder to find, if you're ever inclined to revisit the game.