This is such a perfect pairing honestly. The C64 and Playdate feel like they're from the same design philosophy even though they're 40 years apart - both are machines where the constraints ARE the aesthetic. Hunchback on C64 had that chunky sprite timing energy that just fits a 1-bit screen naturally.
Curious how you handled the crank - did you tie it into any of the obstacle timing, or keep it mostly button-based? The bell-ringing and jumping sequences feel like they could get really interesting with crank input.
Retro-to-retro ports like this tend to find the most passionate niche audiences too. People who own a Playdate already know what they signed up for, so they're not expecting something they're not gonna get.
Congrats on shipping it!