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This is such a perfect pairing honestly. The C64 and Playdate feel like they're from the same design philosophy even though they're 40 years apart - both are machines where the constraints ARE the aesthetic. Hunchback on C64 had that chunky sprite timing energy that just fits a 1-bit screen naturally.

Curious how you handled the crank - did you tie it into any of the obstacle timing, or keep it mostly button-based? The bell-ringing and jumping sequences feel like they could get really interesting with crank input.

Retro-to-retro ports like this tend to find the most passionate niche audiences too. People who own a Playdate already know what they signed up for, so they're not expecting something they're not gonna get.

Congrats on shipping it!

Thanks, this comment really made my day. Hope you enjoy it !

The crank, I went with using it for the bow. Pull the bow, aim with the crank and release to fire..