Congrats on the release! Vampire survivors-style games live or die on that power curve feeling - the moment where you go from barely surviving to absolutely melting enemies is so satisfying when it lands right.
Curious what your biggest balancing challenge was? Enemy density tuning in these is brutal. Too sparse and the first few minutes drag, too dense and you're punishing new players before they've built anything interesting.
Did you lean on community playtesting or use any external tools to tune the numbers?