Hi, sorry for the late response :D
Actually no, I didn't know about Dreadful Whispers, I'll make sure to check this out
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I already have the "coyote time" in my todo list, actually I have everything you mentioned in my todo, something to implement something to experiment :D
The only thing that I'm missing is "Make outline of main timeline more visible." what to you mean with that?
And yes I've used Godot!
Thank you for the feedback!
In the beginning, I didn't have a time limitation in the other timeline :P but to enforce more the "only one" theme I limited it to 1 second. I'll focus for sure on the controls but I'll explore new ways when switching timeline, I want to implement a sort-of stamina system that can be increased, during the game, and that will indicate how much time do you have in the other timeline.
I'll explore this possibility after the jam but I like the behaviour of the Z
I was thinking about a power/skill that activate a sort of auto-Z but only for a certain type of objects, like the dangerous ones or the important ones
Anyway, thanks a lot for the feedback!
Damn, sorry! I've built the ".exe" file and tested it, then I've made some changes, nothing big, just the icon some file info, etc. rebuilt it but I didn't tested it a second time and uploaded :(
Thank you for playing and for the feedback!
After the jam ends, I want to improve the controls and make them the more precise possible!
I've also started a checkpoint system but I couldn't complete it in time, with that should be less frustrating :D
Thank you! For now, the jump is this short because is the only way to make the character more controllable, when the Jam ends I want to continue to work on the game and the first point will be make the character as much controllable as I can!
Thanks for playing!