Is this in both the downloadable version and web? If just web, I hesitated even doing a web build due to performance. It’s completely fine in the local build (in testing).
odderb
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I like the mechanics, they kept me pretty engaged but never got overly complex. My only recommendation is that there should be a score punishment if you draw a different shape that isn’t correct. Right now you can just kind of spam draw the known shapes and it’ll match sometimes before they’re even on screen.
The gameplay is really creative and engaging. My only feedback is that I wish it was a bit more obvious how turns were going to resolve since I sort of resorted to just placing animals randomly without much thought. There wasn’t much risk (so it seemed) to them dying since I could just go find more.
Thank you so much for playing I really appreciate it! Thanks for testing that mechanic too, unfortunately it fell to the wayside when I was rushing to balance. When survivors starve or are dehydrated their health will start falling daily, but I think it’s too slow to really have any effect.
Thanks again!
Hi all! As we slide into the finish line I’m realizing I won’t have time to do music for my game. It’s a silly 3D platformer and honestly I’m pretty flexible as far as music goes. The game is heavily inspired by the PS1 / Dreamcast era, namely Ape Escape.
Let me know if those are shoes you think you can fulfil. Reach out here or on Discord as otter_bee.
I hear you, thanks for playing,
My concern is this. Only valid strategy I got was just going forward. The moment I look other directions zombies were appearing in front of me.
Is your thinking here it’d be better if they only spawned behind? Or something different that helps you choose different styles of movement?
I made an FPS and want to see others! Heres mine: https://arctaeon.itch.io/idol2
We can use this space to discuss feedback / advice / how to improve our FPS games.














