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OccultOnion

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A member registered Apr 02, 2019

Recent community posts

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Hello,

after clearing out what I imagined to be the catacombs in the chatedral up north from mansfield, I thought that it be cool if you could find certain objects, maybe an old spellbook/scroll or something that can only be found at specific places. But it wouldn't stop there, enemies (especially named ones) would have the same idea as you, so they would actually have a reason behind travelling from their home.

Maybe some races/entities try to protect some old relics, so if you get them, you might be powerful but you now got a whole race of beings trying to hunt you down.

Another idea would be stuff like keys and such, that you have to find to go certain places, which would be carried around by enemies and other such that had the same idea. This would make every game very dynamic. Maybe some places can be world altering, so as soon someone reaches it you'd feel/notice it in the world and have a clue that someone did.

I don't know if any of these things would be possible to implement though.

I had this problem too I think, at level 10 i think I had something about ~100 (don't recall an exact number) and I just mowed downed people in the capital. It sure made me feel powerful but it was also a bit boring, even if my weapon broke I could punch them to death. In the end some pwoerful enemy killed me because I got reckless.

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As you see in this picture, whenever I try to cross this bridge it says I can't because a "Chasm is blocking your way."

Was on my way to deal with Elrang. :) I lost him, but found him on my way out.

"Bounty hunters and ambush parties, civilians fleeing at the sight of you. Maybe boarded up windows and barricades start appearing? "

"This includes bounty hunters, templars or other parties trying to hunt you down, but also things like orcs raiding Mansfield, so when you approach it, you don't find villagers but a burned houses and looting band of greenskins to deal with."

I love these ideas.

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The ability to kick/throw sand or dirt in their faces to obscure their vision for a short amount of time, or something similiar, would be cool. Maybe it could have quite a low sucess chance so it could be used in a worst case scenario and not overused/abused. It could also work on only on enemy at at time so being chased by one guy it's a fairly decent tactic, but with several it could make you stop long enough for the others to catch up. 

Enemies could also react by flailing their weapons wildly about in this kind of state, so it wouldn't work as well in an ordinary fight.

You sure replied fast,

another thing I just noticed, when going to the second floor in one of the houses in manfield no enemies would follow me, which felt like I could cheat death by cheating the system. It's hard not to use it being chased and in a though situation but it didn't feel quite right.

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Hello,

I just played some of the alpha, which I bought after playing the demo some. I like what I've played so far but have a few questions for now, probably more later.

* How do I use torches, do I need to light them somehow? I equiped one while exploring a cave, but it didn't seem to light up my path or do any difference from what I noticed. Also can we burn buildings with them? I wanted to burn mansfield to the ground after I've made my way through it, axes cleaving through its inhabitants.

* Is there any plans of adding some sort of conversations or something which makes one being able to interact with the world in more ways than just killing things? Like threatning villagers to reveal some information, before you butcher them and set their house on fire afterwards of course.

A suggestion would be limb severing and damage, at least to enemies, a system which I think would fit the concept and make one feel more powerful and the fights to feel more brutal. I understand that this might be hard to implement with balance and such, maybe only when the enemy is about to die? I think it could make great stories, let say one would cut a hand of magnus the magnificent, if I recall his name, and decide to flee because the fight is not going well. Then meeting him later, still with only one hand there to remind of an earlier fight.

Thanks.