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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Two definite bugs and two potential ones

A topic by Rebelbeta created Jun 25, 2019 Views: 193 Replies: 13
Viewing posts 1 to 7
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Here's some non crash bugs to keep you busy!

Definites:

West darkfoot workbench does not count toward crafting requirements for any known items (Wooden Mask and shield). Haven't run into other workbenches yet to test this against

Willpower tooltip on level up screen displays information for intelligence

Unsures:

Lunge ability damages the player and only appears to effect enemies in a one-tile radius from player. If this is intended it might help to clarify tooltip

Poison Arrow tooltip displays duration as something in the tens of millions of round range? I'm not sure if rounds are just super tiny or if this is intended.

It turns out that workbench was a hammer :) I'll have these fixed in next update.

Btw, the crash reports you sent related to charge, it seems there was something wrong with your weapon. Did you notice something related to that? I think there might be some case still where a weapon is duplicated, but only as a reference to the same weapon (same weapon occupy 2 different spots in equipment), but when one of them is destroyed, for example salvaged then the second one might be crashing, because it doesn't exist. Could this be the case?

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I think  that's what happened with the report the other day with the hatchet that didn't actually exist? I was able to see the item nearby with shift held, but standing next to it, it didn't exist in Items Nearby after crashing trying to salvage it. 

The current playthrough with the charge is playing otherwise normally EXCEPT I just ran into the amazon dungeon and all the amazons + named enemy had little duplicate copies standing there that didnt have FOV indicators, didn't move and couldn't be walked into, occasionally blinking in and out of existence. Didn't cause any crashes even trying to damage them with various AoE and single target abilities.

If something was wrong with this weapon in the charge playthrough, I'm pretty sure it's long since been salvaged

I wrote off Bull Charge as broken atm and now that you've mentioned it, I tried it again and it works perfectly fine now as far as I can tell >_>

Yes, the skill seems to work, the weapon was an issue. The hatchet was probably similar case. I'll have to investigate some, but it seems this bug is hard to get.

I've got one more for you- seems like something is up with attribute calculations into the higher levels? Just got my character to level 12 and pillaging the capital, and my stats seem way higher than they should be. Without any equipment on some of my stats remain green in the inventory screen and here is the distribution

Str 172, Dex 22, End 132, Int 33, Wil 32

I was dumping points into strength and endurance almost exclusively but thats uh high at level 12 right lol? I tried taking a bunch of things on and off again and that didn't seem to be causing any difference.

Hmm. Did you get more stat points per level than 5 or did they change somehow?

I had this problem too I think, at level 10 i think I had something about ~100 (don't recall an exact number) and I just mowed downed people in the capital. It sure made me feel powerful but it was also a bit boring, even if my weapon broke I could punch them to death. In the end some pwoerful enemy killed me because I got reckless.

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I only recall getting 5 per level, given my point distribution it seems like at some point before I hit twelve the points precisely doubled? Maybe something to do with that duplicate item crash or the duplicate amazons, the former seems like it happened too early. Will be keeping a closer eye on this now that I've got my stats logged.

So I went upstairs into the arena gallery and ran into a whole mess of the bugged out duplicate NPCs which prompted a new crash that didn't bring up a bug report. If you can direct me to where the save files are stored and a preferred upload service I'd be happy to send out whatever. Also looking over the error log a lot of spam of the kind of following

A little bit of this at the start

[17:54:16] [error] TileMovement: Invalid moveTo position after canMoveTo, cleared actions
[17:54:16] [warning] AIMovement: Entity 201 path to the tile 3,24 could not be found! Clearing actions.
[17:54:16] [warning] AIMovement: Entity 351 path to the tile 1,36 could not be found! Clearing actions.

Then moves into a lot of this

[17:54:32] [error] TileMovement: Entity 145382 invalid move from position and action movement 27,43
[17:54:32] [error] TileMovement: Entity 142475 invalid move from position and action movement 23,28
[17:54:32] [error] TileMovement: Invalid moveTo position after canMoveTo, cleared actions
[17:54:32] [warning] AIMovement: Target map is no longer available 26,35,0, adding to invalid tiles
[17:54:32] [warning] AIMovement: Entity 146 path to the tile 68,36 could not be found! Clearing actions.
[17:54:32] [warning] AIMovement: Entity 153 path to the tile 67,34 could not be found! Clearing actions.
[17:54:32] [warning] AIMovement: Entity 160 path to the tile 65,32 could not be found! Clearing actions.

and ends in

[17:56:04] [warning] Unable to process mouseovered: The Entity does not exist
[17:56:04] [warning] Unable to process mouseovered: The Entity does not exist
[17:56:04] [warning] Unable to process mouseovered: The Entity does not exist
[17:56:05] [warning] Unable to process mouseovered: The Entity does not exist
[17:56:05] [warning] Unable to process mouseovered: The Entity does not exist

right before crash

Save files should be at C:/Users/<username>/AppData/Roaming/WizardsOfTheCode/Soulash/saves/1

If you could zip the folder and send to support@wizardsofthecode.pro it would definitely help. Sorry for the mess.

Sent! No worries :) The game is actually remarkably stable all considered, even compared to a few "finished" games I own :P

Found the cause of crash. It happened because Brown Bear didn't had stamina assigned to it, will be resolved in next patch .

(+1)

Fixed too many stats on level up, duplicated entities on different z-level than 0, lunge and poison arrow in v0.2.2.