I did not realize I didn't publish this a month ago so here's a very delayed devlog update I guess.
NullptrError
Creator of
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After several months of development, The Legend of the Lawns is now ready for a public demo!
The basic idea is that you are looking to earn enough money by mowing lawns to buy the new Swapdeck 2 console (that part of the story has not been implemented yet but will be coming with the full release). However, the lawns have a number of dangers and enemies that you need to overcome. You can also buy items from the store to help you out. That's the overall high level idea behind this game, I have also included some screenshots on this post to also give an idea what the game looks like.
Download or play in your web browser here: https://nullptr-error.itch.io/the-legend-of-the-lawns-demo
Of course, since this is a demo, there might be some bugs (I was told my a friend that playtested on Windows that they experienced some crashes but I was unable to reproduce that so I would appreciate any help with resolving that) and there might be some balancing issues. Of course, I am releasing this public demo to get some feedback so please provide any thoughts and constructive criticism you have of the game!
I hope you enjoy!



We're glad you enjoyed our game and thank you for the feedback!
I believe the reason the enemies exploded before you saw them was because we made it so that the enemies were not damaged by the large asteroids but the smaller asteroid debris would damage them. It might be the case that you shot some bullets that blew up some asteroids and an enemy satellite passed through that "debris cloud" and was quickly destroyed.
I suppose an instant game over from hitting an asteroid is a bit harsh (perhaps it should instead do a lot of damage but not insta-kill). Again, thanks for your feedback :)
Download here: https://nullptr-error.itch.io/flight-fight


We're really glad you enjoyed our game :)
We also appreciate your feedback.
There is no way to speed up the game, that probably should have been a feature in hindsight.
For the $0 to $370 issue, I think what happened is that whenever a conveyor belt gets backed up a bunch of files pile up on top of each other and then when they enter a server the way we programmed the files stacking up lead to all the files being simultaneously being turned into output files which isn't a perfect system and leads to some bugs like that.
Again, thank you for playing our game.
This was a pretty interesting game, kind of gives me a Papers Please vibe with how you sit at a work station and have to sort out objects (in this case boxes rather than passports) in order to make money. I think it's a fun little concept. I liked the artwork and the background music was pretty nice. Good job :)
(Also, did you make this without a game engine? That's pretty cool if you did)
Thanks for playing!
I would actually like to use Bevy at some point for a project but I'm not entirely sure what I would do and I would also need to learn a decent bit about Bevy to make a project. I am actually fairly comfortable working with OpenGL in C++ which is why I just decided to use a OpenGL crate as one of the dependencies for my game.
Also, thanks for your feedback! :D
Thanks for playing, I do believe that I should have designed the collision a little better (it is admittedly quite annoying to jump into the 1 x 1 holes) and I do believe that arrows do occasionally spawn in the tower but I might have made them a little too uncommon.
Anyway, thank you for playing and giving your feedback :D













