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noshuio

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A member registered Jul 24, 2024 · View creator page →

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Recent community posts

Definitely a bug :) thanks for the report. I'll fix it as soon as I can

This was a recurring problem during development, I thought it was gone for good. Does it happen frequently? I'll try to look into it further

  1. I'll keep this in mind for the next release, as it'll change the map once again x) but this time will be something different, not just a layout change
  2. if you mean that a cell with one mine near still remains a 1, yeah that can happen, I purposely leave it that way to confuse more, so it's working ahah

Thanks for playing and for the suggestions! I hope you'll stick around and enjoy the future releases too :)

I'll look into it, I should be able to release the next patch this weekend. Can you tell me if this was in the web version or Windows?

Thanks for the feedback! You're completely right, I'll fix this problem in the next patch :) and thanks for keep playing! It still amazes me that people are enjoying this so much

I'll investigate it, thanks for the report :)

It's a bug related to the relics that are obtained exclusively with a consumable, I'll fix it in the next patch

I never thought of give a threshold to it, but now that you mention it you gave me some ideas :) we'll see what can I come with for the 0.6.0 release

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It's kinda intended to still get the reward if the flags are not manually placed. But I'm also reworking that ability, so hopefully there'll be no confusion anymore

Endless mode will come with the full release :) I've hotfixed the metal detector bug, thank you! I'll look into the other one for the next patch release

Wow, thank you for the detailed report! I'll fix the bugs asap.

About some balancing points:

The Tracker's skill is not that useful if you're used to not using flags as it mostly puts them in already obvious places

I see how it can be counter-productive to have the ability to flag cells if you adopt a no-flag style (which is rewarded), I'll try to rethink it.

Maybe an item that actually rewards patience/slow playstyle could be nice if there's supposed to be no rush (e.g. additional gold at full health)

More items that synergies with different playstyles will surely come.

Or perhaps making the level reward be either Fast sweep or Perfect game/Efficiency but not both

So that rewards are predetermined for each level? I think in the way it is currently every playstyle is rewarded with each bonus; of course if you focus on efficiency you might not get "fast sweep", but it's not excluded either so that you can get rewarded for that too if you complete it fast enough. In a previous version missed rewards were not displayed, but I think it's better to have them for two reasons, first you get to know which rewards are present without having to get them, second you can know by how much you missed the speed and efficiency bonus.

Maybe an item for decreasing reroll cost? Although that might make Gambler less unique.

That's already in the works with the 4th class (Merchant) :) it'll probably start with that relic.

Thanks again for the feedbacks, it really helps the development of the game right now!

It probably won't be free, but the idea is to keep the price low, around 3$ or so :)

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Yeah that's it, Defeat from Chiptune vol 1 :) another music used from that pack is Cool Action, the rest it's all from vol 2

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I'll probably implement the stack thing for hearts and such when they a reach a determined number, I was already thinking about it :) but I won't do the same for the Relics for now

Discount Voucher it's bugged, I just checked; I changed the description but forgot to change the value, so it'll be fixed in the next update!

Yeah probably it's skipping some check when it add Relics via a Consumable effect, will check that.

Thank you!

Totally agree, I'm thinking of setting a fixed amount of gold for the rewards instead of scaling it with the current floor. I don't think limiting the relics is a good solution since it limits player freedom, but all suggestions are welcome :)

Thanks for the feedback, it's already fixed in version 0.5.3 :)

Let me know if it's fixed now

I uploaded it now :)

Yeah the click to activate it's bugged right now, you can still activate it with the middle mouse button or Tab, should be fixed in the next release

I'll look into it, thanks for the report :)

Unfortunately I don't have a Mac to test it, glad it works with another browser. Hopefully it doesn't impact a majority of users, web version is giving me many headaches lately lol

Yeah items are currently not well balanced since I'm the only tester prior to any release, balancing will come with every release :) your feedbacks are always important so thank you!

I'll add a fullscreen option in the next release :)

About the damage, does it happen every time you start a new game? First time I hear of it

I get this request frequently so I'm considering it, but it's not planned for the near future since the game wasn't designed with mobile in mind (and I've no experience in that area)

Thank you! The challenge gives you +2 to the multiplier instead of +1. Version 0.5.0a4 it's what you can play right now in the browser until I fix the new update's webgl build. Do you like it better? Genuinely curious of why you would want it 😅

I already had a bug report about that, but I wasn't able to reproduce it. I don't know if it happens only in certain conditions or what, I'll keep an eye on it.

Thanks for the feedback! In-game tips are already implemented as a tool but I've yet to popolate them, but your idea is also valid. So it's coming, one way or another :)

A short minesweeper tutorial is included in the 0.5.0 version which you can download for Windows :)

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Thanks for the feedback! How would you improve this aspect?

Old version is up for the browser until i figure out what's the problem with it; windows binaries are still available for the new version.

Regarding the seed, basically it has to be less than 0300000000 to be valid, as the first digits identify the difficulty. There should have been a validation upon entry, but apparently it's not working, so thanks for reporting it :)

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Thanks for report!

  • temporal hourglass is still relevant since there's a bonus for finishing the stage under a certain time;
  • phoenix relic's logic has been rewritten and shouldn't have this problem anymore in the next version;
  • nice find on the seed bug :) first time I hear of it, really curious of what's going on. I'll add a comment here whenever I found out

That's a bug, if you start with a relic it should be unlocked automatically. It's already addressed for the next release :)

Thank you! Also really useful review with great ideas :) More modes are surely coming in the future.

Currently there is no way to check it in-game, but thats a cool idea that I'll implement in the upcoming version :)

Hopefully this week I'll be able to post a video preview of what's coming soon :)

Thank you!

That's cool to hear! It's things like this that really keep me going :D

Yes, currently a chest can spawn on a board in place of a mine randomly. The upcoming version will increase the chances for the chest to spawn and add an indicator on an adjacent number to give a hint about its possible positions, plus a relic to increase the number of indicators. In a week or two I'll post about the new update, it's almost ready :)

Not yet, first time I hear this complaint; I'll add a toggle in the next release :)