I totally get your point, and initially the game was way harder :) but since the game rised in popolarity, many people found it extremely frustating, so I tried to adjust it accordingly to make the best experience for everyone. There's currently an hard mode unlocked for each class when completing a run in normal mode that should give some challenge, and more challenging modes will surely come in the future. Overall the game right now gives you a lot of resources to work with, I'm still trying to fine tuning that
Totally understandable! Balancing a game is really difficult, especially with so many random elements and different levels of player familiarity with this type of puzzle. I think the difficulty is actually great, but maybe it could ramp up just a little bit faster so that the powerups are more necessary?
In any case, great job! Amazing game that I'm going to wishlist on Steam, good luck with development!