Love the idea, combining two of my favorite time sinks from differnet eras of my life (roguelikes and Minesweeper)! I did feel like the game either never gets too hard, or takes too long to ramp up. I played for about an hour waiting for it to feel less like normal Minesweeper but I could still beat every level by playing normally and the powerups felt too passive in the sense that I wouldn't notice their impact and often forgot to use them to my advantage for the extra goals like minimum clicks, time and whatnot. I think the game is great and love the music and artstyle but it would benefit greatly from becoming a little bit more hectic a little bit faster.
Flaming Rat
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I have a weak spot for survivorslikes, and this one definitely scratched that itch! I was able to quickly break the game by maxing out Everywhere Gun and Cross Gun which made the first few minutes really sluggish. The permanent upgrades should come with faster paced enemies as well so the beginning doesn't feel as slow. Nice take on the idea though! And the UI was probably the best part, not sure what you were on about there saying it wasn't great lol
Thanks for playing, and sorry that happened. Getting the physics down was one of the hardest parts & almost cost me the entire jam -- that's what you get for reinventing the wheel, I guess! Eventually I had to leave it and finish the rest of the prototype. Would definitely improve it with extra time.




