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Thanks for the feedback, much appreciated!

About your points:

  • as you said the issue will eventually resolve itself as more items will be added, and I don't think adding a hard limit to those stackable relics is a reasonable solution, but decreasing their spawn rate after you reach a certain number could work, I'll look into it
  • the counting mode should be working fine, so I think the problem is exactly the fact that you can't distinguish from exploded mines and exploded cells; I already planned to use different sprites for them so that should solve it
  • I'll try to test them

Thanks for playing and I hope you stick around to check out future releases :)

I forgot to add that endless mode will be coming in the final release :)

epic sauce. 

my main source of duplicating relics was constantly re-rolling for the duplication consumable which is much cheaper than buying a relic. Keep having fun coding this!