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Norsaken

13
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5
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A member registered Dec 17, 2018 · View creator page →

Recent community posts

I don't really want to bother you, but are there plans to make a 32-bit version of this? It looks great, but unfortunately I don't use a 64-bit computer.

Wow... Okay, I'm actually a little speechless. This is GREAT! I thought this would just be some crappy FNAF fangame, but it's actually pretty good (and also original). I seriously got into this game's lore and gameplay before it ended and I remembered it's a demo. BTW, what's a CRPG? I'm sorry I can't contribute, but if I could, you can bet this is one thing I'd be donating to so I could see it completed. Keep up the great work.

Would it be possible to make an offline version of some kind? This looks good for creating simple sketches of game ideas I have, but I don't have a permanent Internet connection.

A question. What's the difference between the 27 MB version and the 40 MB version? They are both marked as Windows, and the same is true for the two alpha versions of the same sizes.

Yeah, something like this is what I'm talking about. As you say, though, there would be difficulty determining which money expires when. Say I have two dollars, one I got a month ago, and one a week ago. Not so difficult, right? Now make that two sets of fifty dollars. If multiple people did this, it could be hard for a small group like Itch to handle well. So, I have an idea. How about only making the wallet available to those who make below a certain amount per certain amount of time? I'm not sure what monetary and chronological amounts would be best, though. Any suggestions? Or, maybe make it available just to people who specifically ask, like the bank deposit. This could possibly prevent overruse of the system, by limiting it to those who actually need it, as opposed to simply giving everyone the ability.

Thanks for trying to help. I realize that this feature will probably not be implemented for various reasons; It would be nice, but it might not be possible for Itch at this time. However, an official answer would be great; we would finally have the admins' perspective on the whole matter. Again, thanks for trying to help.

Thank you. You pretty much hit the nail on the head regarding my financial position.  As to Itch's hesitation, it's very understandable. I may have been a bit too pushy; it's easy to forget that Itch is small, when they host what seems like thousands of games

Thank you for providing a little info that I didn't find in my research. I had thought Gamejolt operated the same way, but that "We handle all taxes including VAT" bit on their site was a mite misleading; I clearly misunderstood it. Thank you for commenting.

Okay. I'm getting a little tired of this. It's been a month, and no one has answered my question about whether a wallet feature will exist someday. I gave my reasons why I am in favor of one, and no one answered. No one even gave me good reasons why it shouldn't exist. I don't like doing this, as it seems like cheating, but I asked for answers, and NO ONE helped out. Let's face it, PayPal sucks, and there's chaos over what to do about it.  This could be tested for a short time, similar to the bank account direct transfer, and could help fix the PayPal problem a little. Has Itch.io even tried it? I went and poured rational arguments, and my emotions over what I considered to be a problem, into my post, and NO ONE CARED.

My original post:

I think there should be a wallet feature that allows you to directly use money you have from your game sales to purchase stuff on Itch.io.

I am 16, I have no credit card or bank account. So, no, I cannot send funds to either of these. I also develop games alone, and hope to someday purchase tools to help me make better ones.

I don't get why everyone's like "That's not important enough to add," etc, etc. This site is open to anyone above the age of 13. Didn't anyone think that the PayPal requirement might make it hard for developers who are too young to get a credit card to get new materials, many of which are right here on Itch?

Firecat said something like this might be incompatible with credit cards, PayPal, etcetera. Okay, how about having it as an optional alternative.

Please comment with opinions, ideas on other ways to do this, and anything I haven't thought about. And if any Itch staff read this, please  consider what I'm saying. I'd really consider it a boon if this could be added.

EDIT: Just looked up GameJolt, which uses a system similar to what I describe. Their system is exactly identical to the Itch payout system, except you can use funds to purchase stuff. The two systems are so similar that I'm not sure why Itch hasn't at least given it a try yet. And firecat also said it might be illegal. I've looked into VAT and other taxes. Gamejolt collects it in a very similar way to Itch, and no problems for them. If you see this, firecat, I want you to give me examples. I don't think there are any laws that would make this illegal.

End original post.

I realize now that having a wallet as an optional alternative to all other systems isn't feasible, but seriously,  it really is almost identical to the current holding-then-payout system; you just can't go ahead and use funds.

Other people have asked about something like this, and they, too, have been studiously ignored. For them and for me, I respectfully ask for your comments. People being ignored categorically like this on the forums is a real problem, and it doesn't do Itch any favors. I want answers. Please help me out here. Also, please excuse me if the feedback tag isn't appropriate for something like this. I wasn't quite sure, but this is a sort of feedback. The tag might be more intended for design problems, though.

When I launch the game, a DOS shell window pops up, then a game window, then a "Dolphin Island 2 needs to close" type error message. Is this supposed to happen? Can I fix it somehow? I'm using the 32-bit version. Also, (I know this is a stupid question) but DOSbox wouldn't be of any help here, right?

Blitz3D community · Created a new topic Digital Manual

I really think you ought to at least create a tutorial ebook. Don't you think it's rude to give people a programming language, and then NOT tell newbies, like me, how to use it? I don't really think a hardcopy version is necessary anyway, for something like this, but that's an entirely different subject.

(1 edit)

I think there should be a wallet feature that allows you to directly use money you have from your game sales to purchase stuff on Itch.io.

I am 16, I have no credit card or bank account. So, no, I cannot send funds to either of these. I also develop games alone, and hope to someday purchase tools to help me make better ones.

I don't get why everyone's like "That's not important enough to add," etc, etc. This site is open to anyone above the age of 13. Didn't anyone think that the PayPal requirement might make it hard for developers who are too young to get a credit card to get new materials, many of which are right here on Itch?

Firecat said something like this might be incompatible with credit cards, PayPal, etcetera. Okay, how about having it as an optional alternative.

Please comment with opinions, ideas on other ways to do this, and anything I haven't thought about. And if any Itch staff read this, please  consider what I'm saying. I'd really consider it a boon if this could be added.

EDIT: Just looked up GameJolt, which uses a system similar to what I describe. Their system is exactly identical to the Itch payout system, except you can use funds to purchase stuff. The two systems are so similar that I'm not sure why Itch hasn't at least given it a try yet. And firecat also said it might be illegal. I've looked into VAT and other taxes. Gamejolt collects it in a very similar way to Itch, and no problems for them. If you see this, firecat, I want you to give me examples. I don't think there are any laws that would make this illegal.

Hello. I'm a guy who has been here for months, yet I only just realized we have forums:3 I primarily dabble in RPG Maker-esque horror, point-and-clicks, metroidvanias, RPGs, non-dating VNs, and just anything that has a good story. My motto is: If it doesn't have a GOOD story, don't make it. (Or generally, enjoy it)

My current project is unnamed as of yet, but it follows the adventures of a naive, bigheaded dark elf aristocrat, and another character (two or three ideas so far). Basically, they both have faults, they're not perfect heroes, but they form a friendship born of those weaknesses and go on an epic quest.

My favorite games are probably Iconoclasts, Time Hollow, and To The Moon. If you know of any good games in the above genres, or like these three, please comment below.

A few months ago, I moved to Itch from Gamejolt, and I have a couple questions about Itch's money system.

1. Can I use money I've earned on Itch to buy other things? (games, development tools, books, etcetera)

2. Is there a refund system? If so, how does it work?

Thanks for reading and helping out, Norsaken

Please excuse me for being so rude. Thanks for uploading the 32-version, and I hope great stories are given voice with this engine. Also, GB greenish-monochrome rocks:3

Your downloadable files use "win32" as part of the filename, implying that they contain a 32-bit windows build. However, I am unable to run the windows version, as it claims to not be a 32-bit program. I was mightily looking forward to using this program, as it seemed that I would finally be able to make a gameboy game in the style of Yume Nikki, which is something I've wanted to do for a while now. Please create an actual 32-bit version. I apologize for being so harsh, but this greatly disappoints me, as I'm sure it has others. And if there is to be no 32-bit version, please do call it as such.

I have a love-hate relationship with spooky RPG Maker games. However, this is one of the more interesting and well-made ones I've played. I heartily recommend this to those who like new takes on fairy tales, and short games that are like nuts: more to them than meets the eye, and you must find the game's secrets to crack it open.