Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Leonora Tindall

12
Posts
3
Topics
13
Followers
10
Following
A member registered Feb 12, 2016 · View creator page →

Creator of

Recent community posts

So glad you enjoyed it!

Thanks! I did not want to use an iframe (perhaps ill-advisedly), so I did some shenanigans: https://nora.codes/post/infrastructure-photography-manifesto-and-decker-in-html/

However, based on the issues I encountered, an iframe is probably a better idea. Thanks!

Is it possible to embed Decker, set to open a particular deck, in a web page? I tried simply replicating the structure and content of the HTML export inside an existing web page, but it did not load the deck, and seemed kind of broken.

Searching for this question reveals a lot of the opposite, like this thread, this thread, and this blog post. I’m not looking to put HTML into my deck, but rather the other way around; I want Decker to appear in the middle of another web page.

Relatedly, is it possible to get Decker to not upscale (that is, rather than the default by 2x)? This would help it fit on the page.

Thanks!

Is it possible to buy or download this game on Steam? I’d like very much to play it on my Steam Deck so it’s portable

What a beautiful little Twine. Absolutely gorgeous writing, good use of in browser effects, and so short yet so totally unexpected.

One day we’ll all find our wings. <3

(1 edit)

Aww :( okay. Still a cool looking game, I wish I could play it!

Any chance we could get a Linux version? I mean, after all, it’s a programming game, I imagine that’s a fair amount of your demographic here…

I would really prefer a native experience.

A Mortician's Tale community · Created a new topic Linux?

I would really really love to play this game, but it doesn't appear to be available on any platform I own (Linux or Android). Is it possible to get a build for either of these platforms?

Hi! I'm a college student in Wisconsin who unfortunately couldn't attend the jam (and can't spend much time as I'm currently working). 

In the last few hours I pulled together an "arcade-like" implementation of the classic dice game Pig, which I've submitted.

(1 edit)

This is a phenomenal game. It evokes Insurgency and CoD without being so realistic tha it gets in the way of gameplay. The bullet time is nice too. Are you planning a multiplayer feature?

Is there a mechanism for configuring which tiles in a tileset are passable (i.e., don't impede motion when hit)?