Is there a mechanism for configuring which tiles in a tileset are passable (i.e., don't impede motion when hit)?
Setting tile impassibility?
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Can someone show me an example? I could not to make the "right way", the block are not in the same Tile position.
Obs: I'm using the Ninja Tileset from superpowers. Tile positions are: 1040,1041,1068,1069, how I make a property with this?