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Setting tile impassibility?

A topic by Leo Tindall created Feb 12, 2016 Views: 236 Replies: 2
Viewing posts 1 to 2

Is there a mechanism for configuring which tiles in a tileset are passable (i.e., don't impede motion when hit)?

If you've attached an ArcadeBody2D to your Tile Map within the scene, you can set the 'Tile Set Property' or 'Layers' properties within that as comma-separated entries. (1,4,5 for example, for setting those 3 layers)

Can someone show me an example? I could not to make the "right way", the block are not in the same Tile position.

Obs: I'm using the Ninja Tileset from superpowers. Tile positions are: 1040,1041,1068,1069, how I make a property with this?