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nooxax

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A member registered 7 days ago

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I spent this week rebuilding the itch.io page for Voidfall, a free space exploration game where every ship, planet, creature, and sound is generated at runtime from a single 32-bit seed. The game itself hasn't changed much—the page just wasn't doing it justice.

Here's what changed:

  • A new banner. I didn't have one before, so the top of the page was literally just the title in the default font.
  • A new cover image, taken from an actual asteroid impact instead of a staged screenshot.
  • Eight screenshots instead of four, reordered so the first one is the only image that's still recognizable as a thumbnail. Most of my favorite "beautiful black space" shots all looked like the same dark rectangle in the gallery, so they had to go.
  • An animated GIF of an asteroid impact at the beginning of the gallery.

There are still two things I know the page doesn't show well, and I'd rather get feedback than guess.

First, there's nothing showing docking, the hangar, or the cargo hold, so the game's progression loop is basically invisible. Second, almost every screenshot has the ship sitting at zero velocity, which makes the game look much more static than it actually is.

Page: https://nooxax.itch.io/voidfall

The question I'd love your opinion on is this:

Without reading the description, does the first screenshot tell you what kind of game this is? If not, which screenshot would you put first instead?

I spent this week rebuilding the itch.io page for Voidfall, a free space exploration game where every ship, planet, creature, and sound is generated at runtime from a single 32-bit seed. The game itself hasn't changed much—the page just wasn't doing it justice.

Here's what changed:

  • A new banner. I didn't have one before, so the top of the page was literally just the title in the default font.
  • A new cover image, taken from an actual asteroid impact instead of a staged screenshot.
  • Eight screenshots instead of four, reordered so the first one is the only image that's still recognizable as a thumbnail. Most of my favorite "beautiful black space" shots all looked like the same dark rectangle in the gallery, so they had to go.
  • An animated GIF of an asteroid impact at the beginning of the gallery.

There are still two things I know the page doesn't show well, and I'd rather get feedback than guess.

First, there's nothing showing docking, the hangar, or the cargo hold, so the game's progression loop is basically invisible. Second, almost every screenshot has the ship sitting at zero velocity, which makes the game look much more static than it actually is.

Page: https://nooxax.itch.io/voidfall

The question I'd love your opinion on is this:

Without reading the description, does the first screenshot tell you what kind of game this is? If not, which screenshot would you put first instead?

Voidfall has no textures, no models and no sound files in the project. Every ship, nebula, creature and sound is built at load time from a single 32-bit seed. Same seed, same sector, on any machine.

That constraint decides a lot for you. A ship cannot be drawn, so it has to be described: hull length, how many segments, where the engines sit, how the plating catches light. Once it is described rather than drawn, the same description makes five hulls instead of one, and they can differ by something meaningful instead of by colour.

This month I pushed it down to planet surfaces. Each biome now assembles its own site out of parts: a volcanic world builds a launch complex with a rocket on the pad, an ice world puts a research station up on stilts, a toxic world lays industrial pipe rings. The generator places them on real terrain, so it has to solve for footing on a slope rather than floating a building over a hill.

The part I spent longest on was asteroid impacts. Getting the blast to read was easy. Getting the crater to look like it belonged to the planet was not. The first version was a flat polygon drawn over the disc, and it looked exactly like what it was, a sticker. It did not compress near the edge, it ignored the day and night line, and it sat still while the surface scrolled under it. The rewrite treats the mark as a set of points on the sphere instead of a shape on the screen, so foreshortening, shading and rotation all fall out of the geometry rather than being three separate approximations.

Game is free if you want to look: https://nooxax.itch.io/voidfall

Thirty second clip:

Happy to go into any of it in more detail.

Voidfall is a free space survey game for Windows. You fly a sector, take contracts, and land on worlds that were not there until you arrived.

A couple of days after I put it up, someone sent five dollars for it. The game is free. There was no name on the payment, so I never got to say thanks. This update is me trying to make it worth the five dollars.

What is new:

Planets grow their own architecture per biome. Volcanic worlds get a launch complex with a rocket standing on it. Ice worlds get research stations up on stilts. Toxic worlds get industrial pipe rings. Anomalous worlds get structures that do not quite obey the geometry around them. Landing puts you in first person on the surface.

Asteroids now hit planets. The rock heats up and trails fire coming through the atmosphere, the strike throws a flash and a shockwave, and the shockwave will physically shove your ship if you are close enough. The crater sits on the sphere rather than on the picture, so it compresses toward the edge of the disc, darkens through dusk, and turns out of sight with the planet before coming back round.

Wildlife got real behaviour. One creature winds up and lets go of an expanding energy ring you can dodge. Another curls up and launches itself along one line you can step out of. A third has somewhere to be and does not care about you.

Five ship hulls that unlock as you rank up, with tradeoffs that cost you something. Contracts that scale with your level. Jobs now tell you their second condition before you accept, and what it adds to the pay. Full English and Russian.

Free, Windows: https://nooxax.itch.io/voidfall

Clip:

Thank you so much! I'll fix it!

Please try my game, I'd really appreciate your feedback!
Voidfall is a procedural space exploration and survival game where every star system is generated from a single seed.
Explore a universe filled with real cosmic phenomena black holes, pulsars, magnetars, wormholes, supernovas, and more. Land on procedurally generated planets with unique biomes and wildlife, complete diverse contracts, survive dangerous encounters, and uncover the secrets of deep space.
Every ship, planet, creature, soundtrack, and sector is generated on the fly, making each journey unique while remaining fully shareable through its seed.
If you decide to play, I'd love to hear what you think. Thanks for checking it out!

Voidfall by nooxax