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Noizedrop

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A member registered Oct 15, 2018 · View creator page →

Creator of

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Thanks man! i really appreciate your support! was a blast to watch you play aswell <3

Thank you for stopping by! i remember you from the Stream :D

This is the only game for me i rated full five stars on all categories.

It is funny, quirky and bizarre.

The theme is met perfectly and executed in incredibly creative ways. the puzzles are absolutly amazing. it felt like solving old Zelda puzzles.
There is a crazy amount of effort put into the presentation and it really paid off.

and don't get me started on the gimmicks. the start and the ending are absolutly amazing...just so much cool stuff, creativity and skill put into the gamejam.

definitly should rank high in the finals!

Thanks man! did you notice in the end how the objects that were bugged in "reality" where the solutions to the puzzles?

Thanks so much! yeah the bugs are a big issue. lack of time sadly. gonna fix all of them for sure!

Thanks for the feedback. yeah accessibility options are really needed here especially with the heavy effects that happen at times!

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Awesome concept. has extremly high potential. would love to see this with polished visuals and made into a real product!
easily the funniest entry in here :D

Crazy idea and sheer limitless replayability. the idea of the mechainc is really great and you can pull so much content out of this. you should definitly polish and release this!

Thanks man!

Small hint... each Row is equivalent of one character of the solution (your fixing bugs in binary basically)

so figure out which characters are wrong and fix them order of the binary to make them work again (basically move around the binary code marked in blue)

Noooo :o do you remember what exactly you did before? maybe i can find the bug causing this. whenever you leave the backend devmode aswell as the console are forcibly deactivated normally

Thanks man! love to hear that people connected with the atmosphere as that is something i really struggled with especially art wise.

also good to know the drag and drop mechanic should have been more explained. definitly one of the first things i am going to fix!

damn yeah that would have been obviously needed player feedback. thanks alot!

- BUG HELPER -

To prevent the most annoying issue within the Debug Mechanic. only move the Numbers with Blue Outlines and leave the others untouched. i missed a check where you can break the mechanic.

Thanks to Scrawny for pointing it out

The concept is great but i really struggled to understand when to use each sense. more player feedback would be great eg hearing the creature. you could have different monsters for each sense that can only be detected via sight, noise or smell and keep the players on his toes at all times.

really interesting idea. would love to see where you could take this!

Wow the Art Style, and World Building are absolutly amazing. loved the whole vibe and feeling of it.
i couldn't get used to the controls though which took alot of the fun from me because i constantly bumped into things and never felt like i had control over the car. This game would be stellar if it would be easier to control and likewise keep the player in a constant flow and just enjoy the awesome setting.

Thanks man! would you kindly rate this submission on the gamejam page? i'm really lacking ratings right now :D

thanks for your time! really appreciate it

Great Presentation. the Artstyle is really polished. 

nice twist on the Vampire Survivor formula making it alot more interesting. the only issue i had is enemies creeping up from behind...took a bit until i saw the map thats meant to help with that. was a bit hard to focus on though. really well polished entry!

Thanks man!
I have actually alot planned what could be done with this and simply ran out of time and had to prioritize what ends up in the jam build.
Especially alot of the narrative and world building elements needed to be sacrificed in order to meet the deadline

Awesome thanks. going to fix that in a post deadline build! thanks for the effort!

Didn't work for mesadly . couldn't really play the game as the  character didnt move and the Ui kept popping up.

aside from the technical issues i think the art style is really nice. would have loved to be able to play this one properly.

Quite funny entry. there is definitly alot of modes in here. would have loved if more of these would be gameplay altering rather then purely visual. but it also fits the theme of oldschool cheats which usually did exactly this kind of stuff

spend quite a bit time with this one. yes it locked up a few times and i had to restart but its generally well playable.

the overall shenanigans are really fun and the entire game had quite the nostalgic vibe to it with all the humor that went into it. Also the amount of mechanics were really impressive.

The theme was well done and very reminiscent of what paper mario did but with an interesting addition to it that each mode had specific unique mechanics.

The presentation was also well thought out. I think the easy next steps in your style would be using gradients instead of flat colors and adding some fog and post processing. this would fit your style, improve on it and don't cost alot more time which is important for a jam.

really great entry!

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Thanks so much for the Feedback. i only managed to reproduce the Debug missing character bug once. Still no idea why it happens. i guess its if you interfere with them while they are still beeing generated. should have locked player input during that time.

For the first time opening the console i tried to make the player figure it out themselves... thats why the command line gives feedback on your input...the only thing the player really needs to do is enter "help" for the first time. with a bit more time and testing there would have been alot of improvement possible here. glad you figured it out in the end :D

Really glad you liked the atmosphere :)

we both picked a really similiar artstyle and a really similiar name :D good luck mate

BTW I'm pretty sure i will going to still finish this after the jam!

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Hey cool thank you for your constructive feedback! Can you tell me which traps you are talking exactly about? was it the thorns?
I tried to make everything that is actually on playerlevel visually pop. I really would like to know where i failed at this so i can work on it for the next iteration!

nicely done. did you use BFXR for soundeffects? :D

this looks heavily inspired by hollow knight :D