Neat way to use all of the senses.
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Sensory Underload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #202 | 3.250 | 4.429 |
Originality | #271 | 2.935 | 4.000 |
Presentation (graphics, audio) | #442 | 1.782 | 2.429 |
Fun | #444 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
I interpreted the word as how something is being perceived, experienced or performed. This defined the core mechanic of the game, centred around the senses.
Depending on what sense you are using, how you perceive the game world is different. You may be able to see the world and sense a threat by the hairs on your neck. You may be limited to 3D audio. You may need to smell your way through a maze of gases, but you can’t do them all at once. How you act is also influenced by how you perceive your world.
Mode = Your mode of perception = Your mode of behaviour
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