Viability: This is definitely a way greater step up from what I got to play in our early play tests and I really like what you have :). I will say that I did however run into some bugs still, such as visual tearing of some kind and also getting past the enemies was difficult as the character movement is slippery and a little sluggish, and enemies could block me and drain me of all my health in an instant.
Presentation: The overall controls are just fine as they were before, it does definitely control a little bit better and the improved views of the camera watching overhead above the player between scenes more correctly is a great improvement .
Theme: The overall theme reads pretty well! I love the simplified color palettes of most of the assets in the game, it feels modern but still inspired by older pixelated games.
Engagement: I mostly just was lacking patience but I think it would be more engaging if the player movement was improved a bit more and the enemies wouldn't be dealing a constant stream of damage upon contact. Maybe an additional goal or sub-goal for the player would also be interesting? And the slogan of "Awareness is Key" could also be used for the enemies on top of the secret pathways to make it more high stakes or intense.