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I think that the game is very well designed overall, however, it would be nice to have more checkpoints through each of the later decisions so you don't have to struggle as much, or maybe give the player multiple opportunities to try and guess the correct answer ( ╹ -╹)?

Presentation wise I am a big big fan of the intensity of the text options being so fast, it fits very well into the theme of the anxious feeling that is instilled into the player character, and accurately captures the frustration of trying to order your food while feeling antsy! =͟͟͞͞(꒪ᗜ꒪‧̣̥̇) I do think that the options could be just a bit slower though, as they're a little hard to click even when waiting for and hovering over them, so a slightly larger window would feel a little more fair! (but keep it fast! The challenge is good)

The art style is great too, everything feels a bit cold which is ironic for a place that should feel welcoming like a cafe, but that is perfect for the aforementioned anxious feeling! The larger shots with people in the background makes the setting feel lived in, and the close ups to the player character encourage that feeling of being isolated while also adding a little bit of humor via the facial expressions.

Looking forward to any further detail you add to the game, good luck!

- Noelle

ALSO maybe ways to hint at the player what the correct answers are would be good! Something subtle so that you have to stay focused without panicking and choose the correct answer. I think this would make for great immersion with the player character's urgency to decide and find the right choices, but it's not necessary if you want to improve the gameplay loop instead ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧