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Noel K.

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A member registered May 22, 2020 · View creator page →

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Sent you a friend request. I am mustard

What kind of art can you do best?

I have been working on a project for the past month and a half that I hope to turn into a finished game one day with the intention of putting it on steam.

About the game: The game will be set in space in a human settled solar system (not entirely sure whether it'll be this one or a new one), but on each planet everyone is living a different life and no one person is in charge of the solar system at large. The player works for a government organization that specializes in developing new technologies to advance their planet's civilization and a different planet's army is coming to steal the technology from one of the cargo ships you have on route to another planet. They have hijacked the ship and the player must survive hostile encounters with enemy foes in order to make it out alive and back to her home planet safely. Thankfully the ship itself has emergency routes and you've been trained in emergency protocol. But the opposition is strong and you must be careful.

This is just a brief synopsis of the game, but this is what I have so far. 

Right now, I have one artist and a composer, but im willing to add another artist/composer, but as far as roles that I do not have filled, those are:

Programmer

Animator

Sound Designer

Level Designer

UI/UX Designer

Social Media Manager

FX Artist

Localizers

and probably more roles too...


If I left something off this list and you think you have something you could add to the project let me know. I'm interested to know what you can do. And as I mentioned earlier, for now the idea is to release on steam as a commercial product so for most of the production it will be unpaid. If however, we do secure some funding at some point (either through a kickstarter, patreon or by some other means), I will probably switch up the payment model to reflect the stream of funding.

A demo is available on my itch page for you to get an idea of what the game will be like. Mind you, it might be a bit tricky to complete. I'm not planning on the game itself being super difficult, but it's more of a snapshot of the kind of scenarios that are possible in the game.


Contact me if you are interested. My discord is: genetic2236 or you can respond directly to this post and i'll reply here.

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oh ok, we already have an artist but we just need someone who can make animations. are you good with doing sci-fi art?

I like how polished this game feels and the art and music and overall aesthetic look really good. I did feel that the first level was rather slow and if i had to fight through it again, there isn't much that I feel would be super enjoyable. When I hit level 2, i felt that things were getting more interesting but considering that I some environmental elements can be moved around it would be nice to be able to use them during combat as like a shield. I also felt that something interesting could be done with the lighting, maybe some enemies can see you easily in the lighting, maybe others can't. Overall, it's pretty solid, but it would be nice to see some more interesting ideas.

Do you do animations?

Are you looking for paid work or revshare?

This is a nice concept, i would've preferred different types of obstacles in some of the later levels, but i think it's a solid idea that could be great with some more polish.

Made an update to my game and im looking for some more feedback on this new version. Like last time, i appreciate any feedback  and open to hearing some suggestions on what can be improved.


These are some screenshots of some of the newer enemy types i added to the game

It's most likely the smaller platforms that don't allow for easy maneuvering through the level I didn't pay as much attention to the length of the platforms to finish things a bit quicker but if I ever come back to this project, that will be something I change. Thanks for playing though.

Good thinking and it's something that i thought to do but didn't have the time for. I hate having to scramble at the last minute, but thank you for playing and i had some sfx but they weren't good so i took them out.

Nice idea, although it would be nice to have the option to draw the selfie for people who don't have access to a webcam.

I like this idea and the visuals are clean. Do you perhaps see yourself updating this game in the future with more art patterns and such?

Nice game you have here. Controls did feel a tad unresponsive, but overall nice work !

Nice game you have here. Controls did feel a tad unresponsive, but overall nice work !

I really like the art in this. And the music is great too, although, i do feel it would be nice to have some text to explain a few things regarding how to play within the game. Other than that, it's a nice idea with good execution. Also, how did you make the art for this game? They look really good

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that's cool, i like that the idea to make the level vertical worked out, and yeah our artist did a great job on the visuals. thanks for playing! 

thanks, originally there actually was more of a story but due to time constraints i had to figure something out quickly in order to finish the game

yeah that would be a nice quality of life thing. will plan for it for the next playtest that i do

it's a great engine

Yes, I want playing against enemies to feel fun and interesting, im still thinking of ideas

Thanks, and that's actually just how it looks, every godot project comes with that logo and i sometimes use it instead of other assets. it makes prototyping a bit easier. I'm thinking of some other ideas that can make this really interesting. Thank you for your feedback

https://noel-k.itch.io/platformer-playtest
Controls are listed on page. Any and all feedback/criticism is welcome even if negative. I'm looking for feedback on the gameplay and wanna know if it's fun and feels good to play. I am also open to hearing any suggestions that anyone may have.

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I added something to now edit the hitboxes/hurtboxes. There are other fancier ways, i could've done this, but this was easier on me and allowed me to progress a lot further.

Are you still looking for a project?

I've added a few more editable fields that should allow users to edit hitbox properties each frame very easily. I'll more updates soon

Hello, are you still looking for a programmer? I think I can help and I'm also looking for new projects to add to my portfolio.
Here's a sample project I have done that is probably most similar to what you're looking for: https://noel-k.itch.io/fix-your-clothes

I'm very familiar with Godot and pixel art games as well. I sent you a friend request on discord as well.

Espero poder ayudarte con tu proyecto! ^^

Bit of a big update considering I haven't shared anything in a while.
I've reworked the main window a bit to look a little cleaner and to give more space to the animation list

I also have been able to finish incorporating the most important scripts and functions from my tests into the main scene

I can now draw both hitboxes and hurtboxes


Lastly, I am currently working on one new addition to make undo and redo actions easy and simple for the user. As well as make editing and tracking boxes between frames easier.


Made a lot of progress on this tool today. I almost have all the pieces in place. I made sure that the frame selection from earlier was able to work inside of the editor. Tomorrow I should have everything working with the ability then draw the hitboxes implemented into the main scene.

I also updated my animation list to display animations recently created by the frame selection node and/or loaded by the main scene itself. All of these will go into a sort of undefined unsaved animation array to later be used for creating an animation library. This tool is also able to load in an animation library and utilize premade animations to add hitboxes to them if necessary.

            

I'm hoping to finish this up soon if not tomorrow. As it stands, I already have a tool that I can use to easily make multiple animations with very quickly and easily

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Update:
I managed to get around to the frame selection part of my tool. I really like the way that you can create animations with the SpriteFrames window so I decided to emulate that with this tool. Now I can easily select which frames I want to be a part of the animation



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After trying and failing to prototype for action-adventure games to try out new ideas. I figured that I would need something to make this a lot easier for me. I specifically plan to use this tool for a game I'd like to make one day for fun where players can perform fun combos just for the fun it. But I need a hitbox editor.


This tool when finished should hopefully provide me the means to play around with a lot of action adventure ideas that I have with it being easier to set up everything. I'm also hoping to be able to provide a potentially useful tool for the community to use in their projects as well. 

You can also see in the screenshot above that I also wanted to make setting up animations themselves easier in Godot as I feel, Godot doesn't quite have a good system for that yet. 

I'm planning on it looking somewhat like this when it's finished (with the ability to zoom and pan the canvas):


I've got most of the basic canvas functions finished, and will soon be working on loading and saving the animations themselves. I will update this topic soon with more info for those interested.

Hi, sorry I'm late. Here's the link to the game: https://noel-k.itch.io/cat-witch

I had the same issue myself, all of itch is either moving really slowly or not loading at all

I really enjoyed this game, and i like the concept of a mini game journey where you have to complete many different tasks. Some of the games were hard to play being on my laptop right now, but i was still able to complete them all. ^^

Thanks for playing, I really enjoyed the audio that my partner made and i think it's a perfect fit. And I'm sorry about the controls, literally everyone is saying that and for good reason. When i update it in the future, i'll put onscreen controls in the game so it's clear to everyone. 

Thanks, Im thinking of expanding on it using some other tools i developed for a different game. Thanks for playing ^^

And i finally added a note, althought i think onscreen control listings would be better. Will save that for later

I enjoyed this game, even though i didn't get very far at all, awesome job! ^^

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yeah, it was tricky to get everything to work, but im proud of the result