Hello, I sent you a discord friend request under the username mustard. I am not making an nsfw project, but after looking at your work I think it would be nice to work with you
Noel K.
Creator of
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Thank you for your feedback, I haven't yet considered someone using the keyboard with only one hand, but i am working on adding controls to fire with the mouse buttons and that way players can choose with control scheme they prefer. I definitely need to update this playtest with some recent developments but for now, I would like to ask a few questions:
Gameplay wise, was there anything you felt worked really well? Was there anything that you felt was lacking? Were you able to finish and if so, how did it feel when you did finish the level?
I have been working on a project for the past month and a half that I hope to turn into a finished game one day with the intention of putting it on steam.
About the game: The game will be set in space in a human settled solar system (not entirely sure whether it'll be this one or a new one), but on each planet everyone is living a different life and no one person is in charge of the solar system at large. The player works for a government organization that specializes in developing new technologies to advance their planet's civilization and a different planet's army is coming to steal the technology from one of the cargo ships you have on route to another planet. They have hijacked the ship and the player must survive hostile encounters with enemy foes in order to make it out alive and back to her home planet safely. Thankfully the ship itself has emergency routes and you've been trained in emergency protocol. But the opposition is strong and you must be careful.
This is just a brief synopsis of the game, but this is what I have so far.

Right now, I have one artist and a composer, but im willing to add another artist/composer, but as far as roles that I do not have filled, those are:
Animator
Level Designer
UI/UX Designer
Game Designer
Social Media Manager
FX Artist
Localizers
and probably more roles too...
If I left something off this list and you think you have something you could add to the project let me know. I'm interested to know what you can do. And as I mentioned earlier, for now the idea is to release on steam as a commercial product so for most of the production it will be unpaid. If however, we do secure some funding at some point (either through a kickstarter, patreon or by some other means), I will probably switch up the payment model to reflect the stream of funding.
A demo is available on my itch page for you to get an idea of what the game will be like. Mind you, it might be a bit tricky to complete. I'm not planning on the game itself being super difficult, but it's more of a snapshot of the kind of scenarios that are possible in the game.
Contact me if you are interested. My discord is: genetic2236 or you can respond directly to this post and i'll reply here.
I like how polished this game feels and the art and music and overall aesthetic look really good. I did feel that the first level was rather slow and if i had to fight through it again, there isn't much that I feel would be super enjoyable. When I hit level 2, i felt that things were getting more interesting but considering that I some environmental elements can be moved around it would be nice to be able to use them during combat as like a shield. I also felt that something interesting could be done with the lighting, maybe some enemies can see you easily in the lighting, maybe others can't. Overall, it's pretty solid, but it would be nice to see some more interesting ideas.











