yes, let me send a friend request
Noel K.
Creator of
Recent community posts
Hi, I'd like to team up with you. Your idea sounds interesting. I have worked on coding in unity before but depending on the project needs I might prefer using a different engine. I have also been slowly building up skills in working with 3D and would like the chance to practice more in that area especially when it comes to lighting, 3D controls and movement, and trying to gain a better overall understanding of textures, meshes materials and how they all work.
oh yes actually, I am working on a game and would like to hear what you think
https://noel-k.itch.io/bullet-maxima
Thank you for the feedback, there actually is a pause menu in the game and one of the options let's you see the controls but i will try to implement some way to view the controls in a demo sometime soon. Did you have a chance to try the other levels? Right now, it's kind of inconvenient but you'd have to reload the page to select the other levels. Im thinking of some new challenges that I can offer to players that are adept at these kinds of games right now. Thank you
I am working on a 2d sidescrolling shooter game and I'm looking to see if the game is both fun and intuitive. I already know what i think, but i'd like to get opinions and ideas from the community about what works and what doesn't. I will also give feedback to other people's games who try mine
I would prefer however if your game had a web export. Makes it more comfortable for me to try out your game
Here's a link to my game and the controls are listed on the page
https://noel-k.itch.io/project-open-the-portal
Hi, I was initially talking about how the game wouldn't load but it just took a long time is all.
I actually think that the gameplay here is pretty solid. I do wish the character were a little faster in this and move of all, i would really like if the exp following you moved just a little bit faster. It feels like it is a little too slow for me, especially when I want to get to the next level soon. I liked the upgrades and abilities offered, but i would prefer a more transparent overlay rather than being taken to a new screen everytime i get upgrades or level up. Also, I don't necessarily like the walls of text in the unlocks screen, it could be made more concise with the ability to hover over certain words and figure out what they mean. But the actual abilities themselves were interesting and fun to use and i enjoyed wandering through the map to get away from the enemies like in vampire survivors. The only thing I really didn't like were the sound effects. Sorry, but they are quite annoying to me and the sound balance was pretty bad at the beginning. I don't know what was said but it was very loud. Some of the sounds weren't bad at all, but overall the sound design could use a lot of work
Hi I just played your game and put some feedback in the google for. In general, i liked the premise but was a little bored and at times frustrated with the battles as there isn't much to do in them and when you are losing, the battles can go poorly very quickly without me being able to do anything about it. But I will say one thing, i need more frogs.
I would like if you could also try out my game and give me feedback on the play experience as well:
https://noel-k.itch.io/project-open-the-portal
well, there are a lot of animations that I am planning to do. it's a game involving combat and different movement abilities so it'll probably be a lot. some of them i was working on until i could find an animator so we could like split the work. lmk what you think and if you want i can share more details about the project too
Made a new update to my game, and was looking for some feedback on how the new mechanics, setup and UI feel to use. As always, I'm grateful for any feedback even negative ones. I want to know what works in the game and what doesn't. Controls are on the itch page: https://noel-k.itch.io/project-open-the-portal
Hello I am looking for feedback on the latest addition to my game. I recently added some items to the game and while i am interested if they are fun or not, i am looking to see if it is easy to use them and trying to understand how some players might tend to use them and why. The level itself is the same for now, except I added two item spawners in the level. One near the beginning and one near the end. In this test level, feel free to collect as many items as you like before you start the fight by attacking any of the enemies.
Right now, there are a total of 7 distinct items

There is no in game explanation so i will do a quick rundown right now:
EMP - paralyzes all enemies currently on screen for a few seconds
Wall - places a physical barrier in front of enemies for a few seconds
Sword - kill/damages any enemies that it touches
Flash grenade - blinds enemies for a few seconds
Bomb - kills/damages all enemies within the blast radius
hp restore - heals hp
energy restore - restores energy
To switch between the current item in your inventory press (H). The item in the first (leftmost) slot is the one the will be used. To use an item press (U).
I would also appreciate any other feedback that you may have about say the energy levels or the movement, etc. Also, if anyone out there is in the mood, if anyone would like to record and send a clip of it to me, I would really appreciate being able to see people play the game. it helps to make better game design decisions. if you want to, you can just share a google drive link along with any other feedback in this forum.
Thank you for your feedback, I haven't yet considered someone using the keyboard with only one hand, but i am working on adding controls to fire with the mouse buttons and that way players can choose with control scheme they prefer. I definitely need to update this playtest with some recent developments but for now, I would like to ask a few questions:
Gameplay wise, was there anything you felt worked really well? Was there anything that you felt was lacking? Were you able to finish and if so, how did it feel when you did finish the level?
I have been working on a project for the past month and a half that I hope to turn into a finished game one day with the intention of putting it on steam.
About the game: The game will be set in space in a human settled solar system (not entirely sure whether it'll be this one or a new one), but on each planet everyone is living a different life and no one person is in charge of the solar system at large. The player works for a government organization that specializes in developing new technologies to advance their planet's civilization and a different planet's army is coming to steal the technology from one of the cargo ships you have on route to another planet. They have hijacked the ship and the player must survive hostile encounters with enemy foes in order to make it out alive and back to her home planet safely. Thankfully the ship itself has emergency routes and you've been trained in emergency protocol. But the opposition is strong and you must be careful.
This is just a brief synopsis of the game, but this is what I have so far.

Right now, I have one artist and a composer, but im willing to add another artist/composer, but as far as roles that I do not have filled, those are:
Animator
Level Designer
UI/UX Designer
Game Designer
Social Media Manager
FX Artist
Localizers
and probably more roles too...
If I left something off this list and you think you have something you could add to the project let me know. I'm interested to know what you can do. And as I mentioned earlier, for now the idea is to release on steam as a commercial product so for most of the production it will be unpaid. If however, we do secure some funding at some point (either through a kickstarter, patreon or by some other means), I will probably switch up the payment model to reflect the stream of funding.
A demo is available on my itch page for you to get an idea of what the game will be like. Mind you, it might be a bit tricky to complete. I'm not planning on the game itself being super difficult, but it's more of a snapshot of the kind of scenarios that are possible in the game.
Contact me if you are interested. My discord is: genetic2236 or you can respond directly to this post and i'll reply here.









