Thank you for your feedback, I haven't yet considered someone using the keyboard with only one hand, but i am working on adding controls to fire with the mouse buttons and that way players can choose with control scheme they prefer. I definitely need to update this playtest with some recent developments but for now, I would like to ask a few questions:
Gameplay wise, was there anything you felt worked really well? Was there anything that you felt was lacking? Were you able to finish and if so, how did it feel when you did finish the level?
I thought the idea of fast-paced jumping and shooting to race to the end of the level sort of worked well, if that was intended. I definitely got overwhelmed quickly if I tried to stay and shoot enemies -- they just sort of overwhelmed me at one point. So my best bet was to just run and jump and shoot to get to the end quickly. It's hard to really say what is lacking in this early prototype build -- I'm sure you want to add in visual effects for when the enemies are shot, maybe blink them white before dissapearing them. That's a good trick to make the combat feel more impactful.