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A member registered Aug 05, 2017

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Can confirm-- NOT a virus lol. You included the "Do not ship" folder, maybe thats the issue? I deleted in winrar before extracting, but it's just a txt file with burst compiler debug logs or something. Idk...ANYWAY...

Really cool concept. The movement is painfully slow and the AI SUUUUCKS I am sorry, but there is a solid idea here and it isn't like Unrecorded tbh which is a GOOD THING. 

It reminded me of another game here that has very realistic FPS mechanics. Gun jams, and per bullet reloading etc. I feel like this is a super rough concept of a game that has some of the realism and intensity of games like Unrecorded but with the arcadey action and movement of a more standard fps. 

If the movement was more snappy and I could run around, peak around walls, and the Ai was a challenge, I'd love this. One hit kills or bodyzone damage too would go a long way. 

As it stands it is satisfying to unload a clip into the guys in a room. I am glad you shared this! Thanks! 

Hey man, thank you so much for uploading this! Last month I searched for hours and could not find a working link. This game used to be one of the core examples I linked to regarding how amazing free, and indie titles on sites like itch and Gamejolt often are. 

Safely tucked away on my backup drive and in the cloud now. Thank you for preserving indie gaming history! As a former E3 presenting dev myself, I think that's a beautiful thing you're doing. 

Hey! Thanks for the reply-- no worries. Now that I know I can design with that in mind. It's a really cool app. I have this midi chord pack, with all the phrasings labeled, I'm gonna try plugging in the chords (iv, v, etc.) from one that has 8 instead of four. Thanks! 

Love it! Just wondering how to change the min length when doing batch renders. I see the settings for this but can't seem to make a difference. Most songs end up as very short. 

Surprisingly addictive. Good work! 100% would be a fire mobile game. 

This..surprised me. I like to stay current at the quality level of free games (been an avid freeware gamer since Flash was king) and you still managed to...yeah, surprise me. So good. 

Keep in mind Depression is a daily struggle for me, and I have done a few drastic attempts where I was in treatment for many months at a time after. The metaphors in this at times felt too much like my inner thought process. 

There was a crucial "oh shit" moment when the second door opened that almost made me cry. I used to call myself the "Recursive Rabbit" as I felt like my days looped into themselves..a rabbit hole into a rabbit hole into a rabbit hole... it just wouldn't stop. 

I rarely comment on things here. This is going to be a shining example I link people to on both narrative in games, and free content out doing some larger AAA titles even in just a handful of minutes. 

You legit impacted my life positively with how well you portrayed mental illness in a game (something I at one time made a kickstarter about, as so few ever do) 


I have to say, I read the comments before playing, and when I legit started flying with the VCR, I smiled an actual smile. Pretty cool, to experience what the others commented on. Consider making a game with intentional "game breaking" bugs. I don't know what's wrong with your development workflow, but I hope you never fix it XD Very cute! 

I came here to post this topic haha. Really wonderful design tools you've made. Making games is supposed to be fun too, you're really onto something here on the asset side of things that I fear you aren't considering. If every level design plugin was development in the way your game was, well, I mean this may sound exaggerated...but I truly feel a suite of plugins in this style would revolutionize and set new quality standards for game development. Think about it! 

In the end, good work and thank you for creating this inspirational piece of software! 

Working! Thank you. You came through on this on a day nothing else felt like ti should go well, and I thank you from what's left of my heart in this moment that I get to play all these nostalgic games I haven't in too long. Be well, and again, thank you. 

Is this new, facebook like threads on a normal forum? I love it! 

After playing for several hours I had plenty of time for self reflection after my emulator closed. If you're like me, you'll have a sudden epiphany that the game was in Jew the whole time. 

Horrid puns aside this was very cool to see. I have been coding six years now and have no clue what goes into making Roms for legacy consoles of gaming yore. But it's the only true way to do retro throwbacks. As it literally is the same tech you played as a kid. 

The gameboy camera was my version of this at five. I would have benefited from this game as a young teen in need of a metaphor and peace like I found as a kid. Inspires me to try to make a gbc or gba from. A challenge I've avoided too long as a dev. Thanks for the game, it's a wonderful addition to the literal 10k+ freeware game collection I have. 

P.S. You speak and write Hebrew, so out of respect I need to let you know I'm pure Ashkenazi here. That pun was dumb but I didn't man it out of malice. It was for others as nobody seams to be giving your game merit. But now hopefully I hooked em with that and now there is a full paragraph telling that reader to download ;)

I'm sorry bump the thread, lefo. It's been a few months, and I reached out through email awhile back and it may have hit your spam filter, but I am still hoping for a fix on this. I understand you're busy, I know I am too, but wanted to touch base on this again as the tech is so old I'm not sure how much more time we have here honestly. 

Thank you for replying to this so quickly! I went to bed last night with a heavy heart wondering if these games truly were just gone. As far as the error I get, it's always "can't connect to Itch.Zone". Even through force download tools, a few wget commands, etc, it just doesn't load in. If it's possible to make those links downloadable to obtain the .unity3d file with or without the player installed - then that would make me and I'm sure many others quite happy! For me personally it would make the holiday season this year to know I have some of these awesome little games in my collection. Looking forward to this! 

Hello everyone! 

It appears to me Itchio has made all Unity Web Player games (Not WebGL) refuse to load in, even when using an appropriate browser to do so. At first I thought Web Player had been completely removed even past Chrome doing so years ago, but just recently connected the dots that the only games that don't load are on here. Gamejolt, blogs, Ludum Dare, etc. - all load just fine. 

It may seem silly, but I would very much like to download some of these little gems. I have been passionate about freeware gaming since 2007, and have around ten thousand freeware PC games on my backup drive today. I have been developing games myself the last five years or so and a lot of the games made by developers on here, or I discovered through here are extremely nostalgic for me and important in the way any good video game is to a gamer. 

It never fails to surprise me how many gamer's not only are unaware of how big the indie scene is, but how vast the freeware gaming scene is these days too. The massive collection of freeware games I have has been essential to starting friendships and opening up a common ground with people I otherwise wouldn't get to do. 

So, what I'm getting at is I would very much like to get a few of these games while still possible. I just found out Firefox and several other browsers are making NPAPI completely unusable like Chrome in early 2018. With tech like the web player so old as it is, there will only be so much more time left to use old builds of web browsers just to utilize even older plugins. 
I can understand if Itch is trying to completely move away from the web player format all together. At the same time I want to voice some way of obtaining the .unity3d file for offline play in the future. 

It's impossible to download the file if it isn't loaded in the plugin, so that's why this is an issue. There are dozens of silly prototypes and couch co-op games that I have fond memories of as well as talk about to my fellow devs and gamer friends almost every day. I know I'm a broken record saying I would very much like to hear how to go about this, but hopefully it is clear this is important to me, and I can imagine most people here understand why, even if it is a bit excessive! XD

 I apologize for the rant, as well as this being my first post. I have been holding off being active on any site for indie gaming as I have several things that have been in the works for years I plan on releasing in 2018 right outta nowhere like an RKO. however I'm afraid this post is actually more important to me at the moment, especially since it's time sensitive. 

Thank to anyone who even bothered to read all this, looking forward to getting to know more fellow devs and indie gamers. 

P.S. Yes, I know this issue was raised on the GitHub issue tracker. However, nobody has responded to ompuco's issue from October, so I wanted to post here as another six months and these games may be completly gone forever.