I see a lot of repeating in the Images. Is it visible in-game?
NoNormal
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Hi! Thanks for having an interest of reading this.
I have just published a Godot 4.4+ script, that can simplify using Threads, so you don't have to learn the specific implementation details, only a rough idea. It includes a simple "run" function that runs a Callable in a Thread - but in a specific way, so that Godot doesn't complain. It also has a thread pool system, that can run one function on a set of data, but on multiple threads. That can for example make loading files much faster, as the work is split across multiple cores.
If you have any ideas on what to add, please let me know.
Link to the page: https://nnrmal.itch.io/easythread
Here are the functions included:

The UI is really nice, but I feel like the dragging controls are like weird.
I found a bug: Press credits -> Press main menu -> Crash
On the credit page, the text seems to be cutoff by ... (three dots).
Personal opinion, but I dont like the font that much, the title font (the one in which "Zenwise" is written feels closer to the UI design, and I also dont like that the buttons dont produce any effect when hovering, but that may be just an Unity thing.
Sorry if this feels like criticizm, I didnt mean it like that, you asked for feedback in the live stream. Nice job!





