Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

A Godot Thread handler

A topic by NoNormal created 47 days ago Views: 40
Viewing posts 1 to 1
(1 edit)

Hi! Thanks for having an interest of reading this.

I have just published a Godot 4.4+ script, that can simplify using Threads, so you don't have to learn the specific implementation details, only a rough idea. It includes a simple "run" function that runs a Callable in a Thread - but in a specific way, so that Godot doesn't complain. It also has a thread pool system, that can run one function on a set of data, but on multiple threads. That can for example make loading files much faster, as the work is split across multiple cores.

If you have any ideas on what to add, please let me know.

Link to the page: https://nnrmal.itch.io/easythread

Here are the functions included: