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Raymond [nitro]

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A member registered Mar 08, 2025 · View creator page →

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Thank you! Yeah presenting a game where the goal is to figure out the controls is hard to balance. I had my brother play it initially and he was able to solve everything rather quickly so I figured it was a good base to start with. I kept it as is from his play through. Hopefully my message wasn't lost during the game! I appreciate you!

Thank you. Hopefully this game just reaches the right people and it helps them. I had no expectations on what this game would achieve for a rating since that wasnt my goal on this jam. I definitely wanted to use my time to do something opposite of what I typically do and I feel like I crushed it. Have a great day!

Oh ok, that makes sense! I updated the rating because that is exactly what the theme was about A World Without.... HOTDOGS!!! Lol awesome. 

Dude, you are the type of person I  would love to work with! I love the enthusiasm and commitment to this game jam! Well done and I  rated your game high!! Easily one of the top 3 I  have played so far and you still have so much you could add on or update for future games. Great job. 

Not bad for a small game. There was a lot of text for this type of game, shortening most of that with context clues in the form of visuals would help take this game much further. 

The game wouldn't load for me on Chrome. Sorry 

I  fell off the map multiple times and had to restart the game. Gota box in the player! 

Yeah this was definitely something making me want more! That's a great start and I  think a little bit more depth would have brought a full rating on how well the theme was used and narrative!  Solid score overall and well done! Tornadre hit the points I  found as well!

Concept of the game was easy to understand, just execution was poor. The depth at which the cursor needs to be at has to be changed. Think in terms of where the marker is, there needs to be the hits. So if the marker is over the plane (due to canvas or art style of choice), where you aim to shoot might be where it just triggers the hits. If you want to give the players a way to fire and have some arch distance to cover, then that shapes the gameplay in a different scope (think Starfox 64 concept with 2 cursors or reticles to help players with depth perception). Hope these tips help! Good luck!

I rated this game really well. To be honest, there are tons of places to improve like the hit colliders from the coffins could be more forgiving (remember, these game jams should be about the player just going ham and feeling like an awesome player) yet the overall theme for the game jam was spot on, audio was unique with the splatter making the game more immersive and the originality was perfect! Nicely done. 

What was the essence of the jam's theme in this game? Remember its part of "A World Without..."  I  think the game was alright but missed the mark for the graded criteria in this game jam. 

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Definitely the best game I've played on this jam! You nailed it for " A World without" theme, narrative, audio, and originality. It  was simple, built the mechanics up for the game in progression and had enough challenge to make me wonder how to do the puzzles. Aced it! I hope you are a top game with this piece! 

- Literally the only critique I  have is the text for telling the player about stuff shouldn't be in the bottom left corner, it should be in the center right above or below the cursor. Outstanding job!

How did the theme fit the jam challenge of "A World Without"? Has potential as a game   but didn't really fit this game jam. 

Lots of issues stemming from the foundation where the aiming should  have been priority number 1. 

You need to lock the cursor state and make sure its visible. Adding a UI sprite to the middle of the UI canvas for the aiming device for the character and your character controller should be doing some sort of Quaternion Euler rotation on the character from the mouse X input * Time.deltaTime and using that inside a player.Rotate(vector3.up * mouse X) function. Just little stuff like that should be pretty straight forward to handle all your needs! Hope this helps and good luck!

I have no clue what to do, ran in every direction and died.  What was suppose to happen?

From what I  saw up front, you can try fading in the background graphics some more in the intro, utilizing a bunch of different things with the Material alpha (have to make it transparent first then use delta.time). Makes the effects look way better.  I  enjoyed the messages and I  think that small tweak can help bring your audience into your game better. 

Good baseline, gave yourself a lot of room for improvement. The theme seemed a bit off here considering I  didn't see what A World Without came into play. And everyone else hit the rest of what I  saw. Great job though!

Really great game! Simple and had fun. I'm not so sure if the A World Without Sanity fit as the theme of this game in regards to what I  played however, only real thing I  could critique. Which says a lot! Nice job!

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Thank you! I hope this game challenged you enough, the lack of controls to play this game fits this theme of a World Without You.  

Definitely a game without logic however much of the stuff to do  is bugged. You lose items all over and requires hard restarts. Needing a lot of polish. 

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Very well done and it was well executed, what a fun game! I gave your theme max stars and ranked the narrative and originality almost max! The audio was the only thing that was throwing me off a bit. It worked well for the theme so I  couldn't complain much. Definitely a great idea and I'd say this was the best one I've played so far!

-Only thing I think could work for an update: the mouse cursor needs to have an adjustment to take into account different mouse speeds (dpi settings) for this to be smooth. 

Hello there! First up great job on your game! I played until I  hit the cave and could not figure out where to go after that. For theme and originality, I  rated it  great.   The lack of audio and narrative hurt the overall experience. There were lots of little issues from the colliders and how things were put together in the world. Really great foundation, could definitely see this getting much better as you refine your skills! 

You definitely hit the theme nicely and love the colorless world with Synty Assets. The combat was hard, I  couldn't face the enemies to attack and I had no response or feeling so wasn't sure what was happening. Great job overall! 

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Hard game , yet I  love how  the music and art-style come together in this different type of game. Excellent job!

UPDATE: Hit  500m and 120 feathers.  Kinda figured out a tactic lol great job!