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I rated this game really well. To be honest, there are tons of places to improve like the hit colliders from the coffins could be more forgiving (remember, these game jams should be about the player just going ham and feeling like an awesome player) yet the overall theme for the game jam was spot on, audio was unique with the splatter making the game more immersive and the originality was perfect! Nicely done. 

(+1)

Thanks for playing. In hindsight I'm not sure why I didn't think of giving Coffins a rigid body and letting the player push them around rather than crashing into them. My initial implementation had a short collider to allow you to use coffins as ramps and jump over them, however it broke the core mechanic of picking them up by drifting past them. Another example of why playtesting and iterative design are so important. Thanks for your comment.