Nice level, very chill, good music choice. I picked up far too many buoys before I realised they were respawning. Might have been interesting to have some wind or waves that you could use to turn faster, encouraging the player to go with the flow. Thanks for making.
Eaglior
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Fun game. My guy sure can survive for a long time without oxygen though. I think combining health with movement cost would be interesting idea. As currently designed I found the oxygen drained too quickly, leaving me with a grapple and few options to slow down, making picking up objects a little frustrating given the long pickup time. I enjoyed playing, thanks for making.
Thanks for playing. In hindsight I'm not sure why I didn't think of giving Coffins a rigid body and letting the player push them around rather than crashing into them. My initial implementation had a short collider to allow you to use coffins as ramps and jump over them, however it broke the core mechanic of picking them up by drifting past them. Another example of why playtesting and iterative design are so important. Thanks for your comment.

