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Eaglior

33
Posts
5
Followers
1
Following
A member registered Dec 22, 2022 · View creator page →

Creator of

Recent community posts

Nice level, very chill, good music choice. I picked up far too many buoys before I realised they were respawning. Might have been interesting to have some wind or waves that you could use to turn faster, encouraging the player to go with the flow. Thanks for making.

Great use of the theme. Controls felt nice, and the checkpoints were greatly appreciated. Thanks for making.

Map was great. Core gameplay of running and swinging works well. What's missing is an objective system that ties the gameplay together. Showing only a timer seemed to encourage running and discourage killing zombies, which I think is the most fun. I had fun, thanks for making.

Fun game. My guy sure can survive for a long time without oxygen though. I think combining health with movement cost would be interesting idea. As currently designed I found the oxygen drained too quickly, leaving me with a grapple and few options to slow down, making picking up objects a little frustrating given the long pickup time. I enjoyed playing, thanks for making.

Enjoyed the way the ship rotated, there' something very satisfying about rotating then pulling up for a tight turn around a rock. Thanks for making. 

Nice start to a game. Throw in some objectives and you've got something. Thanks for making.

Great to see a unique game mechanic. Really enjoyed playing through it. Visual effects were amazing. Only issue was the health bar was off the top of the screen on an ultra-wide resolution. Thanks for making.

Great job with the level design. I enjoyed the atmosphere of each level. Combat needed more work to feel satisfying though. Thanks for making.

Great work with the cutscene animations. I would have liked more challenging gunplay, but it was certainly fun. Thanks for making.

Great use of the hotdog character. I would have appreciated a volume control as the music was very loud for me. I enjoyed playing, thanks for making.

This may be the first time I've seen an Unreal Engine game under 300mb. It is tough to live in a world without Synty for this jam. Thanks for taking the time to make this anyway.

Fun game. I couldn't figure out how to arrest people, so I just piled the bodies up under the police car then ran over them. Thanks for making.

I loved the cinematic feel of the game, especially the ending. Controls felt a little sluggish however. Great use of the theme. Thanks for making.

Thanks for playing, I appreciate your comment. The hearse asset was the inspiration for the entire game idea. :)

Thanks for playing. In hindsight I'm not sure why I didn't think of giving Coffins a rigid body and letting the player push them around rather than crashing into them. My initial implementation had a short collider to allow you to use coffins as ramps and jump over them, however it broke the core mechanic of picking them up by drifting past them. Another example of why playtesting and iterative design are so important. Thanks for your comment.

Yeah, it's not easy making a car handle that badly. I wanted to make it as easy as possible to drift past the coffins to pick up multiple at a time. Just once during playtesting I managed to pick up all 4 coffins in a single skid... so very satisfying. Thanks for playing.

Insanely ambitious. Took a while to get the hang of combat, but chopping down a horde of foes was fun. Hope you keep on building the game.

There's a lot of potential here. Add in rolling, cover, and more ammo and you could have a great shootout game. Thanks for making.

Nice game, those ships that sweep across the screen are brutal. Really liked the character portrait for the voice lines. Thanks for making. 

Great atmosphere. Really enjoyed checking out the game. Thanks for making it.

Hehe ... seems like nobody caused trouble ... except me. Excuse the body in the back room. Thanks for making.

It's a pirates life for me. That ship was a bargain. Thanks for making.

Thanks for making.

Fun game. A few innocent bystanders took an arrow to the knee during my play through. Thanks for making.

Very nice concept. Impressive amount of levels. Controls were quite frustrating however, particularly the lack of targeting reticle. I found I solved the colour puzzle long before mastering the 3d platforming. Thanks for making.

Nice pumpkin snowman. Would have loved a dash mechanic to make a perfect run possible. Thanks for making.

Can confirm, world is without logic... or maybe I am. Either way, I shall never escape. Thanks for making.

Haha, lost 0-4 on my first round, clearly I deserve those exploding scissors. Vengeance was mine in round two. Thanks for making, this made me smile.

I think I'll be the next set of bones on the island. Nice atmosphere. I did run into the bug where some (but not all) messages were hard to clear (the hit box for the X was different to the visual, might be a resolution issue) and they started stacking.

Very chill game. I like the way the objects are described. Favourite object was the dinosaur, hardest to find was the duck.

The music was fun and the ending made me laugh. I'm a monster.

Loved the music and art. Faster paced slingshot mechanics using the gravity pockets would make this great fun.

Nice level design. Bonus marks for the silly hat :)