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Thanks for playing. In hindsight I'm not sure why I didn't think of giving Coffins a rigid body and letting the player push them around rather than crashing into them. My initial implementation had a short collider to allow you to use coffins as ramps and jump over them, however it broke the core mechanic of picking them up by drifting past them. Another example of why playtesting and iterative design are so important. Thanks for your comment.