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Nikos_K

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17
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A member registered Dec 10, 2023 · View creator page →

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Excellent mechanic! Thank you for the inspiration!

Thank you very much for making this! Excellent! Are you planning on making a "Combat Moves 2" pocket ref for the "Other moves to make in combat"? If not, is there any pocketfold template document that I can use to try and make it myself?!

Damn! Lure for the submutant?! Ember really did have a Rough Destiny!

Thanks! Your game was the inspiration! I am really enjoying it!

Here it is! Thanks for the inspiration!

https://nikos-k.itch.io/flood-and-blood

Hey Squidhead games! I purchased Rough Destiny and I am really enjoying it! I played a solo game scavenging an abandoned military base and I though it would be fun to turn it into a one page adventure like Fresh Pickin's. Would that be cool with you?  With the necessary credits to you and your game of course as per CC BY-SA v4.0. Let me know and I can send you a copy to check it out and give me the green light!

Great, I missed that one, although I was focused when reading the rulebook! I am with you all the way on this rule! Back to the zone! An anomaly tried to communicate with my character and planted someone else's memories in his brain. I am loving the game!

Cool! Thanks! One last question. What happens if I gain a condition, but my inventory is already full? Do I reduce my toughness instead?!

I have already started my solo exploration of the Zone and the experience so far is awesome! I cannot find the keyword "Reactive" anywhere! It's the improvised kit armor keyword on page 15. Any ideas?!

Awesome game! I am about to delve into a solo campaign! I am a bit lost with the Armor Rating rules. It looks like if I wear a brigandine (.25 armor, bulky), a leather cap (.25 armor) and a buckler shield (.25 armor), I get no protection against attacks! The armor Rating rules on page 15 says that any fractions of a point are disregarded for determining my AR (which adds up to .75). What am I missing/ misinterpreting?!

That's great! I will download the updated version. I am reading the rules and I am planning on running a solo session this weekend. I will let you know if I spot anything else! Grimscar's setting is really dark and evocative. I can see the love and passion that was put into it! Keep it up!

Hey Gunner! I have just downloaded and reading the demo. The setting is really evocative! Just a question. Is the major wound rule in Page 22 correct? It says that the winning attack roll causes a major wound to the loser and that a winning attack roll less than double the loser's attack roll causes a minor wound. Is it a typo? Do you cause a major wound when your attack roll is more than double your opponent's roll and a minor when your attack roll is less than double your opponent's?

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Hey Justonky! Thank you for the comprehensive reply! I was aware of the choice to stack the cards however I wanted. I was just "unlucky" on that specific draw, because I got two heart cards. Thank you for explaining your design rationale. I can confirm then that your objective as a designer was fully realized in my gameplay! I completely agree that imposing limitations drives creativity and I use it as a GM on my own games either solo or when I am playing with my friends. I am a narrative/ roleplay first gamer, so I would never do the munchkin thing and always use my strongest skill, but I can see how you are trying to "protect" your game from this. Your game is extremely immersive and throughout my play I was having a vibe of Bug City, the Shadowrun sourcebook. This is a huge praise as it is probably my all time favorite sourcebook regardless of setting/ game system. I have backed your kickstarter and (with your permission) I am planning to do a solo play on my youtube channel (which is in Greek) from your demo, up to the second interlude. Keep them coming!

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Hey Justonky! I played through the demo and really enjoyed it! I am sure you have your own playtesters, but my only comment would be that the draw sometimes would give me a skill to resolve the current prompt which would not make much sense in the context of the Event prompt (for example having to use Rizz to resolve the prompt with the mer-cockroaches). I know that you have already a successful kickstarter, but I think that if the skill was to be chosen by the player for each event resolution, it would offer more player choice and empower the player to make their own decisions and play to their characters strengths. I felt at a few points that I had to come up with a crazy idea to narratively explain how I was using the rizz to fight of the mer-cockroaches for example. Your narrative prompts and interludes were really immersing!