Amazing how polished this is. The only thing I have to say, other than that I loved this game, is that I want more!!! More little things to buy, ways to expand the building, random events, idk I just want mooooore. Awesome little game.
Nico's Jam
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Insaaane how polished this is. Also, the idea of making a game show is sooo smart! I honestly don't think there's anything I don't like about this game, the only thing I'd love to see is maybe an option to choose questions by difficulty or theme (but that's probably outside the scope of a game jam, just mentioning it in case you ever decide to make an expanded version)
ps: make a teapot guy plushie, I will buy it.
I've played a few games inspired by Balatro this jam (I'm assuming yours is too), and a good number of them also used roulettes as their main gimmick, but your implementation is my favorite so far! The design of the Relics and Modifications is really well done, and the descriptions of every item make everything quick and easy to understand. You've done a truly great job!
My only two nitpicks would be to make the later levels a little harder (or maybe a difficulty option, like the Stakes in Balatro), and pleeease give me an endless mode, I want to make millioooons!!!
This game is really really FUN! At first, I didn't fully understand what was going on, but the visuals and audio were engaging enough to keep me playing through a whole run. On my second run, I noticed I could hover over things to read what they did, and that's when I realized there was a whole layer of strategy within the autobattling, which made everything even cooler. From my experience, I think the only thing this game lacks is a tutorial, but not having one is completely fine for a game jam, so peak game!
I'm truly impressed by how much you managed to make in so few days, and even more impressed by how well crafted and polished the gameplay is. I love this structure of several microgames in succession, but they often risk becoming overwhelming or repetitive pretty quickly, but you managed to avoid that and make an continously fun game (even though some of the levels had me sweating)! Congrats!!!
I was thinking of something like the Among Us tasks, which lowkey try to emulate the actual thing you'd be doing. Clicking things in a certain order, connecting things, solving little mini puzzles or some micro undertale styles bullethells, that kind of stuff. But, for the scope of the jam, I think the game works perfectly fine as is, this is more of an idea in case you ever think about expanding it (which would be awesome!!!)
Really fun! I loved that you can use the level to your advantage and block enemies behind walls if you time it correctly, but it also made me wish I could control the sword's rotation separately from the level, since it's a little tricky to manage both at the same time. Also, I would probably bind the rotation to a different button to avoid the sticky button popup appearing all the time
Sooo good, I love it so much! The art is super cute, and I really felt like I was in the middle of the chaos while playing (in a good way). My only two nitpicks are that moving around can be a bit challenging sometimes (especially when the random tasks happen to spawn on the opposite side of the house), and even though I imagine it was designed that way because of the jam theme,I would've loved to see different QTEs for different tasks. But overall, awesome game and great work!
I'm a sucker for a good fishing minigame, so I had a blast. I think it nails everything a fishing game should, cause it's easy to understand but it still takes skill to master. Also, I absolutely love the art, and really really wish we could see more of the main characters (yes I'm already imagining a full JRPG with them)
The atmosphere in this one is insane! The world and character designs are incredible, and the story behind them seems really cool. That said, I think it's lacking a little on the gameplay side. I like the idea of a rhythm game with a wider variety of possible inputs, but I think the gameplay could be tied a bit more closely to the music somehow
The art and writing in this are awesome! It really made me want to know more about those characters, and I could easily imagine something akin to Coffe Talk, with more story between preparations
That said, I did feel like the gameplay could have a little more challenge. Just as things were getting really interesting (with the characters no longer actually saying the drink names), the game ended. Tbh I think what I really wanted was more of this game, cause I think it has a lot of potential and charisma!
PS: I love Brian
I loved loved lovd this one! I think the pacing of the puzzle difficulty is amazingly on point, and it's incredible how many of them you were able to make in such a short time! I did miss a little bit of music, and I think the font used for the tutorial text between levels is a bit hard to read. But overall awesome game!!!!
