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Nico's Jam

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A member registered 3 days ago · View creator page →

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Amazing how polished this is. The only thing I have to say, other than that I loved this game, is that I want more!!! More little things to buy, ways to expand the building, random events, idk I just want mooooore. Awesome little game.

Insaaane how polished this is. Also, the idea of making a game show is sooo smart! I honestly don't think there's anything I don't like about this game, the only thing I'd love to see is maybe an option to choose questions by difficulty or theme (but that's probably outside the scope of a game jam, just mentioning it in case you ever decide to make an expanded version)

ps: make a teapot guy plushie, I will buy it.

I've played a few games inspired by Balatro this jam (I'm assuming yours is too), and a good number of them also used roulettes as their main gimmick, but your implementation is my favorite so far! The design of the Relics and Modifications is really well done, and the descriptions of every item make everything quick and easy to understand. You've done a truly great job!

My only two nitpicks would be to make the later levels a little harder (or maybe a difficulty option, like the Stakes in Balatro), and pleeease give me an endless mode, I want to make millioooons!!!

This game cured my craving for more Animal Well. I haven't managed to finish it yet, but I'll definitely keep trying. I love this type of game, so thanks for making it. Great work!

I'll definitely be keeping this one downloaded after the jam. I loved the art direction, loved bonking other beyblades, and loved the soundtrack sooo much!!! This game would be unbelievably cool as a multiplayer

Loved the idea of spinning to collect bullets, very unique! I had a little trouble controlling the spaceship at first (but I think that's just muscle memory from games where S usually makes you move backward), but otherwise, awesome game!

This game is really really FUN! At first, I didn't fully understand what was going on, but the visuals and audio were engaging enough to keep me playing through a whole run. On my second run, I noticed I could hover over things to read what they did, and that's when I realized there was a whole layer of strategy within the autobattling, which made everything even cooler. From my experience, I think the only thing this game lacks is a tutorial, but not having one is completely fine for a game jam, so peak game!

Very cool chill little game! It was kinda tricky to figure out how to deal with the gravity at first, but once it clicked, it was really fun solving each level (which I wish there were more of!)

Took me a while to figure out the controls, but once I got the hang of it, the gameplay was very enjoyable and smooth! You managed to build some incredible levels with an awesome sense of pacing. I felt challenged many times, but never so much that I considered quitting. Great work!

I had lots of fun once I started figuring out how the mechanics worked, based on my limited Minecraft knowledge. I do think the game would benefit a lot from some kind of tutorial or more indepth descriptions of items and mechanics

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Idk if this is right, but I tried the game yesterday and got my ass kicked. I came back today to give it another shot, and somehow got 100% with a single click lol (edit: I just read the itch page description. I'm sorry T.T I'll leave you a good rating based on yesterday's gameplay)

I'm truly impressed by how much you managed to make in so few days, and even more impressed by how well crafted and polished the gameplay is. I love this structure of several microgames in succession, but they often risk becoming overwhelming or repetitive pretty quickly, but you managed to avoid that and make an continously fun game (even though some of the levels had me sweating)! Congrats!!!

Glad you liked it! And I agree with your feedback. Unfortunately, we were running out of time while putting the final touches on the visuals, so we knew the terminals could have stood out a bit more, but we had to accept that good was better than perfect if we wanted to ship the game T.T

I was thinking of something like the Among Us tasks, which lowkey try to emulate the actual thing you'd be doing. Clicking things in a certain order, connecting things, solving little mini puzzles or some micro undertale styles bullethells, that kind of stuff. But, for the scope of the jam, I think the game works perfectly fine as is, this is more of an idea in case you ever think about expanding it (which would be awesome!!!)

I don't have a Wii, but I wish I had one and this game was on it. For me, it's perfect at what it sets out to be! The visuals and audio are impeccable, and the gameplay is very, very fun. Never in my life have I been so nervous to see a straight line

Looooved how you interpreted the theme!! Really, really creative. I enjoyed a lot figuring out relevant words. You did an awesome job!

Gonna be honest with you, I don't fully know if I understood what I was doing, but I really dug it lol. The vibe is great, and the aesthetic is very cool! Also, I had a lot of fun with the Brazilian Portuguese (?) TTS

And, of course, IT IS  a very serious game!!!!

Really fun! I loved that you can use the level to your advantage and block enemies behind walls if you time it correctly, but it also made me wish I could control the sword's rotation separately from the level, since it's a little tricky to manage both at the same time. Also, I would probably bind the rotation to a different button to avoid the sticky button popup appearing all the time

Sooo good, I love it so much! The art is super cute, and I really felt like I was in the middle of the chaos while playing (in a good way). My only two nitpicks are that moving around can be a bit challenging sometimes (especially when the random tasks happen to spawn on the opposite side of the house), and even though I imagine it was designed that way because of the jam theme,I would've loved to see different QTEs for different tasks. But overall, awesome game and great work!

I'm a sucker for a good fishing minigame, so I had a blast. I think it nails everything a fishing game should, cause it's easy to understand but it still takes skill to master. Also, I absolutely love the art, and really really wish we could see more of the main characters (yes I'm already imagining a full JRPG with them)

The atmosphere in this one is insane! The world and character designs are incredible, and the story behind them seems really cool. That said, I think it's lacking a little on the gameplay side. I like the idea of a rhythm game with a wider variety of possible inputs, but I think the gameplay could be tied a bit more closely to the music somehow

This means a lot, thank you so so much!!

Thanks for playing! When my teammate first suggested adding a timer element, I was lowkey against it. But after we added the customer messages popping up from time to time, I was sold because, as you said, it fits the theme really well!

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I don't have a lot to say other than ABSOLUTE PEAK. Also I dirvorced my wife :( Also I made a gazillion dollars :D

chicken

The art and writing in this are awesome! It really made me want to know more about those characters, and I could easily imagine something akin to Coffe Talk, with more story between preparations

That said, I did feel like the gameplay could have a little more challenge. Just as things were getting really interesting (with the characters no longer actually saying the drink names), the game ended. Tbh I think what I really wanted was more of this game, cause I think it has a lot of potential and charisma!

PS: I love Brian

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Greeeat game! You managed to make something really cool with the reduced scope. Also, this game HAS THE JUICE. My only feedback would be to make the roulette a little less likely to pick the same game several times in a row (edit: the same game once you've won it)

I loved loved lovd this one! I think the pacing of the puzzle difficulty is amazingly on point, and it's incredible how many of them you were able to make in such a short time! I did miss a little bit of music, and I think the font used for the tutorial text between levels is a bit hard to read. But overall awesome game!!!!

Thank you for the kind words 😭

Thanks alot! Unfortunately I'm away from home and cannot tweak the game before files are locked T.T 
and yes Darumadrop is GOATED

Really like the way you implemented the spin gimmick! I think you have a solid foundation for a more extensive game if you wanted to expand on it

YOU MADE AN ANXIETY GENERATOR. Great game. No notes. Congrats!

ok gonna keep my beak shut

This is easily one of the best games I've played this jam so far. Well thought out, well executed, and very polished. Great work!

I locked in so hard trying to reach 1000 points that I feel like I'm becoming a flamingo. Amazing game.

this game is a brilliant idea and an amazing initiative!!

Enjoyed it very much, and the visuals are really charming! My only nitpick is that some of the sound effects were a little harsh on my ears (but to be fair, they are funny as they are)

Thanks for playing!!!! I'll investigate  this memory leak issue

Thank for playing it! I actually tried to have clearly indications on which street each terminal rotates, but figured that this made the puzzles to easy T.T so I kinda incorporated the discovery of it part of the puzzles

Absolutely LOVELY game!!! Had a blast playing it, no notes, 10/10