What an incredible game. The way you implemented the spin mechanic is probably one of my favorite interpretations of the theme! It made me feel genuinely nervous (which is very fitting). Even though I'm not a big shooter player, I really enjoyed the game a lot. At times, it almost felt like I was playing a survival horror game, because resources are so limited and so easy to waste, which made the experience even more fun for me personally. Great, great game!
Nico's Jam
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In my opinion, what you've made here is perfect. You've really nailed the pacing, and managed to use the gameplay to enhance the story to its best. On top of that, I honestly think you've created a trully iconic character with John Bucket Teeth. He absolutely oozes personality. I really hope to see more of John Bucket (even though he's a freaking creepy dude). Stellar game!
This game is really chill and fun! I've had to try starting it a few different times, though, because it feels a bit overwhelming at the beginning. The tiles can have tips with many different variables, so there's a pretty big mental load right off the bat (which put me off the game the first time around). I think the game would really benefit from a tutorial with simpler tiles and fewer variables, so the player can understand the different mechanics before being thrown into the wild. That said, I understand there were only seven days to make the game, so you did an absolutely great job, because once I understood how the tiles worked and internalized some of the placement rules, I started to have a blast. The balance between randomness and strategy is just right for me, and I think you've built the strongest foundation for a truly engaging cozy game.
I've played a lot of games these last few days, but not many of them touched me the way this one did. I deeply loved your writing, how you used the gameplay to tell the story, and the contrast between the lovely visuals and the serious themes. I hope you keep making games. I'm sure you'll make greater and greater things! I think you made something really special here.
I'm not really into platformers like this (skill issue), but everything in this game felt really on point. Even though it took me a while to get used to the controls, the character movement felt amazingly responsive, and every time I messed up, it honestly felt like it was my fault as a player and never the game's fault (which I consider incredibly important in games like these, especially for someone like me who dies a lot lol). Being totally honest, in my opinion this is probably the game with the best chance of becoming a successful commercial release out of this jam. The mechanics are great and felt genuinely unique to me, and you're clearly very talented at the craft. Wish you all the best. Truly stellar work.
This game kinda hypnotized me. My only suggestion is to have a key that immediately restarts the goblin spinning after you lose, because having to press a key and then click to start again gets a little tiring after a while. Otherwise, it was a truly surreal experience. It made me feel many feelings, but I'm pretty sure I liked it!
I first played the web version, and it was lagging my browser. Then I downloaded the game, and it crashed at one point. I don't know why lol, but I didn't actually think that was a bad thing (though you might want to take a look at it). It kind of made the game more immersive. That said, I did manage to crash the computer (in the game, not mine!!). I thought I had found a way to cheese it by copying and pasting random text into the .txt, but it didn't actually work (which is great). Loved the experience!! Amazingly chaotic game!
It took me a while to learn how to play the game (and I only did after reading the comments here), so I think a tutorial is reeeally needed, cause once you understand how to make things move, the game is actually rather fun. I also think there should be a way to preview the notes somehow, because the low point of the game is that you always need to listen to the song first, miss everything, and only then be able to program your play. But I really think you have a great idea here!
I absolutely loved this one!!! It is one of the few games in the jam where I was actually a little sad when it was over (I'm now trying to beat my own times!!!) You managed to implement the spin theme in a way that feels completely natural to the gameplay, instead of it being just a gimmick for the sake of the jam, which made the game feel like it was always meant to exist (if that makes sense lol). I also really appreciate your design choice of not making the game too punishing when the player misplays, but instead rewarding them for using the orbits well. That's it, I loved your game, thanks for making it!
Amazing game!! Even more amazing considering this is your first game jam, you did great! I love the cozy visuals, the sound selection is very fitting, and your idea of spinning the camera instead of the controls is truly great. Anything I could wish for (more levels, more challenges, etc.) is probably outside the scope of a game jam, so there's nothing else to say other than goooood game!
Simple game, but actually very fun! The only thing I'd have liked to see is some kind of difficulty curve. Maybe the spaceship gets faster over time, maybe there are bigger planets in different star systems, maybe gravity starts affecting your trajectory more, or maybe there are random events like asteroid showers... idk, just throwing ideas. At first, there's a nice challenge in getting used to controlling the spaceship, but once you get past that, the game reaches a bit of a plateau. That's totally fine, but I think some kind of progression in the challenge could have made an even cooler and more engaging game. That said, you've made a neat little game that has a really cool core idea that I'd love to see developed further!
I'm not really into platformers like this. My experience with the genre basically boils down to Celeste and Hollow Knight (which is hardly a platformer most of the time), but I really like what you have here! The movement is very smooth, the spinning and slingshot are great mechanics, and the way you implemented checkpoints is perfect and completely prevents any frustration, which kept me happily playing all the way to the end.
I'mma be honest, though, and say I had a little trouble with the slingshot sometimes, because I kept slamming my cursor against the edge of the game window and accidentally releasing it before I intended to (but that's probably just a skill issue on my side). The only real problems I encountered were when the IRS appeared to talk to you between levels. On my first run, the cat got stuck before a one-way platform, and I had to restart the game to continue playing. On another occasion, the cat's dialogue box was half cut off by the edge of the screen because the dialogue triggered while it was too close to the edge. But that's it! Other than these minor polish issues, you've made a truly enjoyable game that I can eeeeasily see becoming a full game with more levels and all!
This really surprised me! I thought it would just be a simple puzzle game about robbing a bank, but when the interrogation started, I locked in!! I really liked the structure, and I think it would be really cool to see more levels (not necessarily heists) where we have to puzzle our way out of an interrogation.
However, I think some questions are stronger than others. My favorite was the one about the month (avoiding spoilers), because the answer wasn't something directly given to the player, but rather a clue you had to interpret. I think that made the game richer and more engaging, so I would have leaned even more into that That said, I understand you needed to introduce the game's idea with simpler questions, and the time frame for making the game was really short, so this doesn't take away from what you made in the slightest!
This is a really cool idea! I don't think I've ever seen a game with this kind of mechanic, especially considering you have two simultaneous note tables happening at once (which I think fits the DJ theme perfectly). However, it was a little hard to control the pickups with the mouse, and, as others have already pointed out, I think having different keys control each pickup could make for an even cooler experience (maybe WASD for one and the arrow keys for the other, idk). That said, the visuals are cool, the music is cool, and the whole game idea is very interesting. With a little more work put into it (which I know probably wasn't possible during a game jam), I can definitely see this becoming a really solid game!
ABSOLUTE CINEMA!!!!!
Jokes aside, I do think the writing in this game is great. The cutscenes are truly engaging, and the comedic timing is really on point. It's impossible not to feel like this is a project made with a lot of heart because, despite its meme-like appearance, it really does feel like something more. You made something really great!
Simple game, but very fun!! It took me a while to finally beat the boss, but I got there! While I was playing, I really wished there was a way to recover HP, but once I realized a run only lasts six minutes, I understood why you designed it that way. That said, it's something I'd love to see if you ever make an expanded version. Nice work!
I was a little confused at first, but once I understood the mechanics, the game found a really nice rhythm! The later levels are very difficult, but I think it's mostly a matter of nailing the rhythm. One piece of feedback I'd like to echo is that the sound cue for when you need to spin in the opposite direction is really helpful, but it gets a little lost in the higher floors when the spinning speed increases a lot. All that said, the game is beautiful and has amazing cozy vibes. You did a great job!
Rhythm game + pick 1 out of 3 game? This was made in a lab specifically for me!!!!
I agree with the others that it wasn't completely understandable how the city thing works, but it didn't really bother me that much. The only thing I wish for is more songs, but that's probably too much to ask for in a game jam. Great, great work!
Insaaane how polished this is. Also, the idea of making a game show is sooo smart! I honestly don't think there's anything I don't like about this game, the only thing I'd love to see is maybe an option to choose questions by difficulty or theme (but that's probably outside the scope of a game jam, just mentioning it in case you ever decide to make an expanded version)
ps: make a teapot guy plushie, I will buy it.
I've played a few games inspired by Balatro this jam (I'm assuming yours is too), and a good number of them also used roulettes as their main gimmick, but your implementation is my favorite so far! The design of the Relics and Modifications is really well done, and the descriptions of every item make everything quick and easy to understand. You've done a truly great job!
My only two nitpicks would be to make the later levels a little harder (or maybe a difficulty option, like the Stakes in Balatro), and pleeease give me an endless mode, I want to make millioooons!!!
This game is really really FUN! At first, I didn't fully understand what was going on, but the visuals and audio were engaging enough to keep me playing through a whole run. On my second run, I noticed I could hover over things to read what they did, and that's when I realized there was a whole layer of strategy within the autobattling, which made everything even cooler. From my experience, I think the only thing this game lacks is a tutorial, but not having one is completely fine for a game jam, so peak game!
I'm truly impressed by how much you managed to make in so few days, and even more impressed by how well crafted and polished the gameplay is. I love this structure of several microgames in succession, but they often risk becoming overwhelming or repetitive pretty quickly, but you managed to avoid that and make an continously fun game (even though some of the levels had me sweating)! Congrats!!!
I was thinking of something like the Among Us tasks, which lowkey try to emulate the actual thing you'd be doing. Clicking things in a certain order, connecting things, solving little mini puzzles or some micro undertale styles bullethells, that kind of stuff. But, for the scope of the jam, I think the game works perfectly fine as is, this is more of an idea in case you ever think about expanding it (which would be awesome!!!)
