I've played a few games inspired by Balatro this jam (I'm assuming yours is too), and a good number of them also used roulettes as their main gimmick, but your implementation is my favorite so far! The design of the Relics and Modifications is really well done, and the descriptions of every item make everything quick and easy to understand. You've done a truly great job!
My only two nitpicks would be to make the later levels a little harder (or maybe a difficulty option, like the Stakes in Balatro), and pleeease give me an endless mode, I want to make millioooons!!!