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NickToony

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A member registered Feb 17, 2016 · View creator page →

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A brilliant twist on chess! I really enjoyed this one. Graphics and sound come together really well, but the real star is the opponent AI that puts up a decent fight that's quite fun. Overall a polished fun game that with some amusing dialog. Were the dialog sound effects made by yourself?

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Nice first game jam submission! I like the art style, music and use of isometric grid. I think you could expand on the mechanics and get a really nice minimalist game that has some charm. Quite nice and relaxing in its current form.

A great idea, but very difficult. I tried many times and never managed to get another star. Cool concept though, I could see this being expanded into multiple levels/puzzles.

A tight little game that brings together a handful of simple mechanics into a really nice package. I quite like this, and think it'd be really good on mobile. Lacking sound, but the mechanics are fun and re-playable.

Art style is really nice, I'd love to see where you were going with this!

Really nice art! And the puzzles were pretty fun too. The dialog system (with sound effects) was really well made, although I wish it wouldn't repeat every time I reset (or at least be easily skipped?). I have no idea what this universe is, but the overall style and story was interesting to follow.  The main bedroom had a spooky vibe to it, very atmospheric.

I did indeed have to use your spoiler to beat the last level though.

Really nice puzzle game. Combines good sprites, sounds and gameplay into a rather polished package. I quite liked the overall setting and gradual introduction of mechanics. Good use of wildcards too.

This game is a ton of fun. The mechanics are really good and I'd love to see it expanded. Graphics and sounds are good, music is great but maybe not entirely fitting? Also, the level design reminded me of Gauntlet in some ways, so I approve. Great submission!

Love the physics-based mechanics. Nice simple puzzles. Graphically very pleasant with fun music loops. Not the best experience in browser, but playable. Your FPS movement + control is pretty well done as well!

It works flawlessly on Windows, so I wouldn't worry :)

Awesome! Thought I was stuck, but got there in the end. Great escape room with some well hidden solutions.

There's an interesting concept here, but not entirely surewhat I was doing! The text did fly by too quickly though.

Fun sprites and music, couldn't really find anywhere to go though

Short and sweet. The mechanic with walking around the planet is very cool and I'd love to see it built upon.

What a fun intro, concept and graphics style. I enjoyed it, though short!

Graphics and audio were awesome, I love the style/theme. Highscores is a good addition. My poor mouse though...

The idea is solid, andwould definitely love to see some additional mechanics introduced in new levels. I also agree that recharging the battery faster would improve the game flow.

The voice over was great! Unfortunately I was playing solo, but I would still like to praise the smooth controls and movement.

Loved the graphics, and follows the theme well. The fireball powerup is very strong, but it did lead to me crashing a couple times. A bit more audio would definitely polish it off. I also think the camera should be locked to the character more, to avoid the shaking/jittering while at high speed.

Thanks, a lot of positive feedback! I really wanted to rapidly prototype a lot of variations of traps/weapons to keep it fresh, so I think that worked out well.

Thanks for playing! It took a while to balance the weapons, so there's definitely some (fun) outliers.

Thank you!

Thanks for playing! I did worry about the sounds being too loud/annoying, it definitely needs a slider.

I like it! Small and to the point, very easy to get into, but still a fun challenge. I only managed night 5.

  • The game launches as a tiny window that's very hard to see on a high-res monitor, but full-screening is easy enough of course
  • Variation of characters and weapons was fun
  • Pixel art is great, and music/sound effects were good too
  • Play area felt a bit unfair - often enemies were inside the trees so I could not hit them. Sometimes got stuck when I placed a tree on the edge
  • Great use of wildcards

A little confusing, but cool concept. Graphics are fantastic. There didn't seem to be in-game sounds/music, but I saw volume bars? I think some alarms and heads up display would help to highlight emergencies and give direction to the player. I was resolving emergencies as best I could, but it was a little inconvenient swapping between the two screens each time. Maybe some (panicked) breathing or ship creaking to build some immersion and reflect on the current stress of the character/ship. I could see this being a fun challenge to with players having to balance their decisions against survival.

Nice puzzle game, with some quite challenging levels. The graphics, style and audio all come together quite well. My only criticism was a lot of new stuff kept appearing without sufficient explanation, but I figured it out by trial and error.

As a side note: The loading system seems to not work well on MacOS, often crashing and being very slow. But I won't hold that against you, just Godot 4 things!

Nice little polished puzzle game with charm. Graphics and music really fit together well. Perspective could be a little unclear at times, leading to some confusing shadows/controls. Great use of the wildcards too!

My poor mouse! Fun little concept, albeit it simple.

Know the feeling - by the end of day 1, I had a buggy mess with unsatisfying game physics. Almost gave up! Glad I rushed to finish it in the end, but it's hard to get things right in such a short time.

Good to hear, thanks! Hopefully it will become more fun with some more polish and game modes.

Thanks - it was a very rushed implementation for sure though! The code is very inefficient and a bit messy - but it is a game jam after all. Perhaps I shall polish it and release a more complete version some day.

Thanks! In most situations you can get out of avoidable deaths by jumping and reaching higher levels. This gives the player more time to react to changes. While it's possible to get quite far by staying on the base level, it's really easy to get into unavoidable death situations.

You're right though - it's too easy to get caught out right now and I hope to address this. Thanks for the feedback.

Very much inspired by Super Hexagon! You're right about jumping - this was a concern from the start. I plan to expand this to add additional "modifiers" that can occur, such as reversed gravity. Right now, it feels more rewarding/fun to jump, but most the time there's no reason to.