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Into The Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #17 | 4.000 | 4.000 |
Theme | #66 | 3.333 | 3.333 |
Originality | #69 | 3.222 | 3.222 |
Overall | #112 | 2.492 | 2.492 |
Accessibility | #131 | 1.889 | 1.889 |
Audio | #131 | 1.667 | 1.667 |
Fun | #143 | 1.667 | 1.667 |
Controls | #148 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Here comes the sun, Thinking inside the box
Game Description
You've just made a dodgy warp. Now, you need to escape from the sun, which is quickly and painfully melting your ship and crew. From the engine room, you'll fix pretty much everything that can go wrong both near and far. Good luck, Engineer.
How does your game tie into the theme?
You need to escape the sun
Source(s)
https://github.com/kanserau/Godot-Jam-1-ESCAPE
Discord Username(s)
kittenhero, kansr, hania9924, .saltyspitoon.
Participation Level (GWJ Only)
0
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Comments
Very ambitious project! The 3D graphics look great, although I can't help but think the game (at least in its current state) would have worked better without it, by throwing you into the terminal right away. I spent my entire first run aimlessly searching the room for something to do. And even once you do realize that the gameplay mostly happens on the terminal, expecting the player to figure out the different commands under time pressure is a bit much. Also, switching between the event log and the terminal feels needlessly tedious. Did I miss something there?
So yeah, all in all, didn't have too much fun with your game, sorry. But again, kudos for tackling such an ambitious project and good luck with fleshing it out more once the jam is over. Original take for sure! :)
A little confusing, but cool concept. Graphics are fantastic. There didn't seem to be in-game sounds/music, but I saw volume bars? I think some alarms and heads up display would help to highlight emergencies and give direction to the player. I was resolving emergencies as best I could, but it was a little inconvenient swapping between the two screens each time. Maybe some (panicked) breathing or ship creaking to build some immersion and reflect on the current stress of the character/ship. I could see this being a fun challenge to with players having to balance their decisions against survival.
Thanks for playing! I've been adding exactly those things to the game just last night. It's a shame we didn't implement them in time for the jam, although I'm happy we manage to scrape together this much for our first jam. I'll be updating the game as soon as we've addressed the main game play issues (assuming the jam ends by then).
I think this is an interesting idea.
The first thing that came to my mind was Half-life, seeing that crowbar. 😅
I had issues playing the game. I could not understand how to play the game. I would go to the event log and see that there is a fire on the bridge and in the cargo bay. I open the terminal, type events, and get engine, shields, power generator, etc. events. The game kept telling me to turn on the shields but resolve shields said there was nothing to resolve. Then I tried running around with the crowbar and I could resolve nothing. Finally, I sat down to read the instructions and experimented a bit. But that made me lose three games until I figured out what to do.
Here are the things that need attention/improvement:
Things that I did like:
Overall, interesting game! Good job!
Thank you for the feedback! We definitely noticed many of these points too, many things were just not implemented in time, but we plan on improving it over the coming weeks after the jam.
Hey thanks for the feedback, this is all really helpful.
Between now and the next jam we'll be making a version 2 since we also like the idea, but are overall not that happy with the execution. Thanks for taking the time to play, and we hope you'll come back for round 2 (once it's done).
I really like this idea and the 3D models look great, but I had little idea of how to engage with the game. Maybe a list of commands for the terminal would help?
Thanks! There is a help command, but it can be easily missed. We're working on improving it after the jam ends