So uh, you released the source? What's the rules for using it? Can we use the assets from the source? I was working on a doom rpg thing awhile back and stopped because I wanted to get away from Doom. This would be a good compromise.
nickideums
Recent community posts
RPG Maker MV, I've been using lowpoly models, converting them to .obj and using them in MV3D.
Here's the thing, these files aren't being processed through MV3D right now, they are being directly examined in Blender. The first Furniture Kit has no issues like the second one does.
And the models from the first kit convert to .obj and are working just fine in MV3D.
Thank you, I am new to blender and I spent several hours last night asking AI for advice and going no where. You can see from the clip I took that some of the models are coming in fine and some of them are coming in fuzzy. I don't know if this may have anything to do with it but the first asset pack came with a blender file and this one did not. 
Sprite-based events receive directional shading that darkens faces unnaturally.
So far I have found no working combination of emissive/shade/ambient to produce a flat-lit sprite that still respects lighting falloff.
A true ‘unlit but light-attenuated’ mode or proper sprite shading toggle would be very helpful.
And if I am missing something on how to correct this, please educate me.
Is there a way to flat-out disable the plugin from running entirely? I got a opening scene I am trying to do and the auto tinting and stuff is messing with it. I have tried pausing the time system but it still must be running long enough to process the tinting. I want to use it, I'd just like to only have it starting after a specific flag is on.
Hey, I'm working on a project and so far your models have been a great help. I have a question though, does any of them contain like a bathroom sink and a shower/tub? I am currently trying to build a bathroom and the PSX Mega Pack only has a toilet. I have no problem buying another bundle from you but I'm looking for a specific model.
Thanks and keep up the hardwork.
I'm using pixel based movement for my game and the player sprite is based at the center of 48X48px tiles, three tiles tall and wide.
I've tried a few free plugins but the light source always wants to focus on the lower right tile of the player instead of the center tile.
Does your plugin allow for moving the source of the light on a larger player sprite?
