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A member registered Jul 19, 2019

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The games map makes it look like there should be a wrong turn in the security office, all I get is shot.

I figured out the animatronic in the hall on my own, I was missing a piece and didn't even realize it. 

I got 100%, but the game's "Wrong Turns" maps implies there's another wrong turn I haven't discovered yet, even after 100%ing it and I have no idea how to access it. The game is so new there's almost no information about this. 

Ah man! I know what I'm doing tonight after work!

I have a question, I got the early access build from your patreon and I wanted to know, is this still just another demo or is it supposed to be what you consider a finished project at this point? Because I've done everthing I can and there's still like two wrong turns I haven't unlocked. 

Great to hear, I've been checking every day, several times a day since buying the demo to check for any updates on the release. I am starting to get really excited. 

A little annoyed that the game forces you to face the boss, even if you don't sleep. Considering how little time the game takes to play, you really ought to allow the players more time. Some sort of way to know what you are getting and what it is doing would be really nice too.

Anyways, near the end of the game it was lagging so bad I could barely play it. 

The ductway perspective looks really bad. Like really bad. I hope it's a place holder.

There's several in the arcade. 

Just wanted to say I discovered this game thanks to Neco on YouTube, over all it's a pretty awesome game and my biggest complaint right now is waiting for another update because I want to see more so badly. Don't take that as me pressuring you to hurry up, I just wanted you to know how much I actually enjoyed the demo.

The only other minor complaint I have so far is the enemy variation. I understand that a horror game doesn't need to have blood and guts to be scary, but if I am being honest, I was tired of seeing garbage bags and arcade cabinets by the time I got done with the demo. And honestly, I grew up in the late 80s and am a splatter/exploitation film fan, so I do hope to see some more gruesome stuff later.

I hope you do end up incorporating some simulation aspects to the game. I think it'd be pretty intresting trying to balance a roguelike while also trying to keep the store clean and keeping regular business coming in.

I hope you continue with these neat little stories as you get lost in the resturant. I had no idea completing harder versions of "dungeons" actually tied in with the story of the game until I did it myself and it was a nice surprise. I think it'd be neat if each one had more than one story, even if they are random events.

Further, it'd be cool to see some other character classes in th game, so I hope that's something you considered, like a shift manager (which is differant than a store manager) or even a porter. I worked as one for two years and it involved coming in early to clean up the store, change around signs and manage inventory for the store doing rotations of products.

Other than that, I've seen a few people complain about the difficulty of the game, but once you manage to establish a base character at the resturant, I don't feel like it's too overly difficult, I think it's just the right level of difficulty. You are doing a great job designing a roguelike while not being too unforgiving, too many developers think making a roguelike means being hard as balls and I've never found that fun.

Keep up the good work dude!

Well, you lost me, so far all I've done is fetch quests and read in game advertisements on how I need to pay a monthly paetron donation to get the rest of the content. Hard pass.