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nickideums

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A member registered Jul 19, 2019

Recent community posts

I'll keep that in mind but I've got years invested in RPG Maker. I don't really want to learn a new engine.

These are freaking gorgeous and I fully intend to buy the rest of these, but friend, we need a bigger assortment of tiles. I very much hope there's a bigger tile set in the works!

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Wow it's a shame these are for SGB only, some of these assets look great. 

Oh, haha, I was not expecting such a fast reply! It's a Pac-Man clone style game, maybe some fruits like cherries and pears? Maybe something like a slice of cake? If you ever update the package or release a new one let me know, I'll gladly toss a couple bucks your way or buy the new one. 

I found these and am using them for an arcade style RPG I'm working on. I adore these, I just wish we had some more food icons. 

If anyone is curious the villager NPC pack is like a single model you have to dick around with yourself.

Oh me oh my, all your stuff is great! Bundle purchased! 

Hey I was looking for exactly this and you even made it a .,glb, how kind! I am getting so tired of having to convert stuff in blender..

its a huge pain in the ass. I decided it wasnt worth the effort. Its not straight forward at all.

Thank you kindly. 

RPG Maker MV, I've been using lowpoly models, converting them to .obj and using them in MV3D.

Here's the thing, these files aren't being processed through MV3D right now, they are being directly examined in Blender. The first Furniture Kit has no issues like the second one does. 

And the models from the first kit convert to .obj and are working just fine in MV3D. 

Thank you, I am new to blender and I spent several hours last night asking AI for advice and going no where. You can see from the clip I took that some of the models are coming in fine and some of them are coming in fuzzy. I don't know if this may have anything to do with it but the first asset pack came with a blender file and this one did not. 


No. I'll post a screen shot when I can.

I picked this up the other day and all of the models are coming up semi transparent, I have been going up the walls trying to figure out why this is happening. 

The textures are working correctly, they are just like semi transparent and dithered. 

Hey, this asset package? It's solid and you're giving it away for free, I greatly appreciate the hustle, I made sure to send a couple bucks your way. I'll check out your game on STEAM too. 

Keep up the good work. 

Well there's still an issue with the flickering. I honestly wonder if they've even looked at the issue.

Im refering specific for this sprite pack.

Are you planning on doing enemy sprites for these as well? Because that is what I am looking for.

Sprite-based events receive directional shading that darkens faces unnaturally.

So far I have found no working combination of emissive/shade/ambient to produce a flat-lit sprite that still respects lighting falloff.

A true ‘unlit but light-attenuated’ mode or proper sprite shading toggle would be very helpful.

And if I am missing something on how to correct this, please educate me. 

Hey, as it turns out I had been ironically working within the plugins limits the entire time without realizing it. I went back and cut the map down and it smoothed out. Thank you!

The plugin worked fine for awhile but then used on maps at 60X60 or higher completely freezes up and lags out. Is there something I can do to fix this? 

I bought these on STEAM and I just wanted to say this was a great asset pack. I would like to also state I'd like to see the modern tilesets and characters done as well, I'd be totally willing to make a separate purchase for that. 

Oh! I thought we did. Well, im doing it anyaays.

is there like a percent of stuff you want exclusively yours? I got a idea in mind but Im exclusively working with RPG Maker MV.  Ive been using your models to populate 3D spaces.  The amount I use can vary though, I want to know what the expectation is.

What kind of files are in the package?

I use some of their art for RPG Maker, all you have to do is size them up and import them in to files yourself. 

Is there a way to flat-out disable the plugin from running entirely? I got a opening scene I am trying to do and the auto tinting and stuff is messing with it. I have tried pausing the time system but it still must be running long enough to process the tinting. I want to use it, I'd just like to only have it starting after a specific flag is on. 

I was trying out the demo version to see how it ran but it doesn't show up when I'm using it with MV3D. I assume that it's probably got something to do with the layer order. 

Anyway I could fix this?

Hey thanks a lot! Appreciate it!

Hey, I'm working on a project and so far your models have been a great help. I have a question though, does any of them contain like a bathroom sink and a shower/tub? I am currently trying to build a bathroom and the PSX Mega Pack only has a toilet. I have no problem buying another bundle from you but I'm looking for a specific model. 

Thanks and keep up the hardwork. 

Has anyone else had any issues with events being properly illuminated? I am trying to craft a dark environment but events that aren't a wall or sprite shape basically don't react to any other light sources and are constantly dark. 

These are great, I just wish there was more, like actual towns and dungeons and stuff. Art is great but without other stuff it doesn't work. 

I've been trying to figure this out so I hope someone can help me, is there a way I can have a texture being applied for a specific tile on the map? 

Just resize them to 48x48

I'm using pixel based movement for my game and the player sprite is based at the center of 48X48px tiles, three tiles tall and wide. 

I've tried a few free plugins but the light source always wants to focus on the lower right tile of the player instead of the center tile.

Does your plugin allow for moving the source of the light on a larger player sprite?

Hey, I purchased this and I was hoping I could just get the raw image used. 

There's no attack animations, which I feel is probably this assets weakest part. 

Ever plan on doing any weapons or attack animations? 

I am thinking about investing in the 2.5D graphics for a RPG Maker project in MV. I don't suppose anyone has suggestions on a plugin to make the movement match up?

Howdy -

I see you basically have like a commission thing on your Patreon now for like $50 a month (5 hours), can that be anything? Like if I asked about like a tileset for a cemetery is that possible? Can I just ask for that or do I need to be specific? If I ask for something more complex I know will take more than 5 hours can I just continue to pay for that Tier until it's complete?

I'm asking because I'm working on a project I'd like to use Minifantasy with but I'm going to need to make requests in the future and would like to know more about that Boss lvl 50 Tier. 

Thanks for any insight, sorry it's here, I looked around but couldn't find a more direct way to ask.