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Ni-Fi Loop

97
Posts
13
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1
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A member registered Jan 13, 2025

Recent community posts

It is not about mobile access. I use Itch.io App on a PC.

When game is downloadable, or at least compatible with Itch.io App, it is also playable through Itch.io App with no need to login to Itch.io though a browser. This makes accessing the game a lot faster and easier. If the game is downloadable, it allows an offline access, and it when using the App, notifies automatically when a new update was been uploaded. This makes following the games easier and draws an instant attentions to newly added material.

It is ok not have those features, but for someone with over 400 games on the list, it is really time taking to individually hunt down games just in case to see whether there is an update or not. I'm pretty sure there are games I haven't checked on ages, because they "run under the radar".

I suppose it is just a case of personal preference and convenience.

I apologize for posting the bug report here. I truly did not notice the link to the form until afterwards...when you had mentioned it. The font here is small and very hard for a dyslexic person to read. I will try to do better in the future.

I don't think I was being rude...I genuinely just wanted to help...but apparently I was, and I am sincerely sorry you took it that way because that was never my intention. Sometimes my AuDHD brain gets the better of me and blurts out things more directly than might be socially acceptable...and not being a native speaker of English, certainly does not help. Again, I will try to do better in the future.

As for Tumblr, I have no Tumblr account, nor do I have use for one, since I don't use it, or social media in general. This interaction here being a good example on why.

If I had access to the code, instead of trying to remember/explain the choices that lead to the error, I/and possibbelly other people who use Twine, could simply send the actual passage names and possibly even pinpoint the parts of code that is causing it. Making it easier and faster for you to correct them, so that you could put your emphasis on continuing the story instead of hunting bugs. based on vague descriptions.

I just want to help...and, not to be rude but, based on the amount of code errors I came across, it seems like you could really use it. 

But hey, if help is not wanted then that's ok, I won't clutter your comment section futher.

Would it be possible to have this game in a downloadable form, or at least compatible with the Itch.io App? It would be much appreciated <3 It makes following games, and updates, a lot easier.

Would it be possible to get this in a different format? Downloadable maybe, or at least compatible with the Itch.io App. It would be much appreciated, as it would make the game a lot easier to access.

(1 edit)

Would it be possible to made this downloadable and/or Itch.io App compatible...? It would be much appreciated...and make my life a lot easier.

...would make reporting bugs a lot easier and more precise, as I could read the code and browse through the passages to see where and what the problem actually is...
(1 edit)

I downloaded the new update...and now all I get is errors. First I thought the update just wasn't compatible with old saves, but errors keep happening even when starting a fresh new game.

Here is an example (the first error I game across when starting a new game):

I'm sorry, but an uncaught exception occurred. While running game code:
  File "game/trueclash_intro.rpy", line 69, in script
    menu intro_menu_1:
  File "game/screens.rpy", line 369, in execute
    screen choice(items):
  File "game/screens.rpy", line 369, in execute
    screen choice(items):
  File "game/screens.rpy", line 373, in execute
    timer 0.4 action Function(_tc_autosave_on_choice) repeat False
  File "game/screens.rpy", line 373, in keywords
    timer 0.4 action Function(_tc_autosave_on_choice) repeat False
  File "game/screens.rpy", line 373, in <module>
    timer 0.4 action Function(_tc_autosave_on_choice) repeat False
NameError: name '_tc_autosave_on_choice' is not defined
-- Full Traceback -------------------------------------------------------
Traceback (most recent call last):
  File "game/trueclash_intro.rpy", line 69, in script
    menu intro_menu_1:
  File "renpy/ast.py", line 1825, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
             ~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/exports/menuexports.py", line 135, in menu
    rv = renpy.store.menu(new_items)
         ~~~~~~~~~~~~~~~~^^^^^^^^^^^
  File "renpy/exports/menuexports.py", line 418, in display_menu
    rv = renpy.ui.interact(mouse="menu", type=type, roll_forward=roll_forward)
         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 306, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^
  File "renpy/display/core.py", line 2163, in interact
    repeat, rv = self.interact_core(
                 ~~~~~~~~~~~~~~~~~~^
        preloads=preloads,
        ^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        **kwargs,
        ^^^^^^^^^
  File "renpy/display/core.py", line 2709, in interact_core
    root_widget.visit_all(lambda d: d.per_interact())
    ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 460, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 460, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 460, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 503, in visit_all
    callback(self)
    ~~~~~~~~^^^^^^
  File "renpy/display/core.py", line 2709, in <lambda>
    root_widget.visit_all(lambda d: d.per_interact())
                                    ~~~~~~~~~~~~~~^^ 
  File "renpy/display/screen.py", line 514, in per_interact
    self.update()
    ~~~~~~~~~~~^^
  File "renpy/display/screen.py", line 715, in update
    self.screen.function(**self.scope)
    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "game/screens.rpy", line 369, in execute
    screen choice(items):
  File "game/screens.rpy", line 369, in execute
    screen choice(items):
  File "game/screens.rpy", line 373, in execute
    timer 0.4 action Function(_tc_autosave_on_choice) repeat False
  File "game/screens.rpy", line 373, in keywords
    timer 0.4 action Function(_tc_autosave_on_choice) repeat False
  File "renpy/python.py", line 1308, in py_eval
    return py_eval_bytecode(code, globals, locals)
           ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/python.py", line 1301, in py_eval_bytecode
    return eval(bytecode, globals, locals)
           ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "game/screens.rpy", line 373, in <module>
    timer 0.4 action Function(_tc_autosave_on_choice) repeat False
NameError: name '_tc_autosave_on_choice' is not defined

I'm sorry but I don't have an Tumbrl account, and I'm not really interested in getting one either (not really a fan of social media of any kind...just here to play), so this is the only way for me to reach you. I apologize for the inconvenience.

An error occurred during installation:

htfs.Open (initial request): in conn.Connect, non-retriable error: in conn.tryConnect, got HTTP non-2XX: api.itch.io: HTTP 400: {"errors":["invalid upload"]}

The free Demo is no longer downloadable, neither from Itch.io (App or directly from the site, doesn't matter) nor from Steam. Steam link does nothing, and Itch.io link redirects you to Patreon, where you need to be a member to access the files.

Is this on purpose? Or?

## BUG REPORT ##

◎ Page 51 - spelling mistake : It is "News flash" not "New-flash".

◎ Page 92-SOLOE.23 - multiple code errors :

Error: child tag <<elseif>> was found outside of a call to its parent macro  <<if>>      <<elseif $sj2>>
Error: <<set>>: bad evaluation: invalid escape sequence <<set $Grounded = Math.clamp($Grounded + 0.2, 0, 100)>\ <<else>>
Error: <<set>>: bad evaluation: unexpected token: identifier <<set $Grounded = Math.clamp($Grounded - 0.2, 0, 100)> She looks at you with confusion, “We don’t take requests and Mr. Perry likes things to be done as fast we can because he doesn’t like paying us—” You raise a hand, “Did I ask for your life story? No. I’m the customer and you’re going to do what I say or Mr. Perry will be hearing from me.” She looks away quickly. <</if>

◎ Page 115-SOLOE.46 - code error :

Error: <<if>>: bad conditional expression in <<if>> clause: unexpected token: identifier
<<if $cisf or $transf $nbf>>\ You know it’s almost suicide to run into a shootout but if you stay you’ll die too. At least this way, you could die like someone who has balls. <<else>>\ You know it’s almost suicide to run into a shootout but if you stay you’ll die too. At least this way, you could die like a man. <</if>>

## BUG REPORT ##

Error: the passage "S.CH.7.ACT.3.PG.288.3" does not exist

## BUG REPORT ## (the link to the Google thing did not work)

Passage: CH.4.ACT.1.PG.102

Error: cannot find a closing tag for HTML <p>
From: Eliza Harren <eliza.harren@heavenfacility.org>
Sent: Wednesday, December 01st, 4031 09:25:15 AM
To: Dawn Venus <venus.dawn.@heavenfacility.org>
Subject:

Where and when? ...in the tunnel, where the chime rings...?

...the problem is that you don't have enough points with any of them RO's for them to care enough to come to your aid...

# Spoiler Warning #

Here is a link to  a Walkthrough on the Author's Official Tumblr page: https://ataleofcrowns.tumblr.com/post/627362513923768320/walkthrough-unlocking-a...

### BUG REPORT ###

Not actual bugs, but still something you might want to sort out.

In Ch 1, on the page starting with "A practiced blow meets my already beaten shin," the last paragraph appears twice.

In Ch 2, after Brick's incident in the tavern, there is no line-break or anything before the sub-header "Next day".

I think I have managed to gather all the $ from the Book One, and what is left to do is to implement the code to unable the import/export function.

However, before doing that, I have questions, and recommendations, relating to the variables and their functions: There are some that I'm not sure what they are meant to do, some that go by different name on the Book Two, some that do not exist, and some that I think would function better is slightly changed.

Do you want us to continue the conversation here, or do you want to make it private?

Also, would you rather that I do the changes directly to the actual game file, or would you rather want me to just send you the information needed and then do it yourself?

Ok. I'll go play around with the code and keep you posted.

I can't promise anything useful to come out of it, but I'll do my best.

I just wanted to rekindle to the conversation Dino Nuggets In Spacea attempted to start a month ago:

  ____________________________________________________________

"Dino Nuggets In Space a month ago(+5)(-1)
I know this book is nowhere near done but I do very much hope that by the end we're able to import our saves from the previous book instead of relying on making vague choices pertaining to our behavior in the first one to set the narrative here in in this one- I have problems with memory loss you see, and I know for a fact that I will not remember my previous choices and such if it really does stay this way for the completion of this book 💔 
Not complaining btw! Just voicing a concern due to a disability"

  ____________________________________________________________

I find the idea most excellent.

I am not sure if you are aware how to make the books so that a save from the end of the Book 1 can be exported to be then imported at the begin of Book 2 allowing seamless character progression and plot continuation (no need for recap or choice picker). So, a great example of this (though not perfect) can be found in the Superstition series by 13Leagues:

https://13leagues.itch.io/superstition

https://13leagues.itch.io/superstition-s2

Applying this to your work would make jumping from book one to book two so much easier for, at least, us readers if not for you too, and it would help with consistency and immersion. I believe your work would benefit greatly from it, especially if there is going to be more than two books...which seems very likely (and which we all I assume are cheering for) considering all the delicious mysterious entanglements revealed so far.

If you are interested in the idea, but wary of the coding, I can try to make myself useful and help where needed. I'm not an expert by any means, but I have some experience dabbling with Twine/Sugarcube.

I love the story (and Kestrel) and will continue to read regardless. However, if there is going to be more books, I will probably sooner or later end up attempting the coding for personal use anyway just to make my character and story line feel consistent...so might as well, help to provide it for all audience.

Let me know what you think.

Clicking the Tumblr link on your Ko-Fi page gives Tumblr error page "There's nothing here.", the address the link attempts to open being "dam-peace.tumblr.com.

Clicking the Tumblr link on this page, attempts to open "https://www.tumblr.com/login?redirect_to=%2Fblog%2Fdam-peace".

Both links are tied to a username "dam-peace". However, doing a simple web search reveals that the actual Tumblr username should be "dbonner-games". 

The link to Tumblr page does not work, neither does the one posted on Ko-Fi.

For me it says the last update was 12 hours ago. But there definitely was no update at that time.

Thanks for sharing the info!

It's been "tomorrow" for hours now LOL

Had I know, I wouldn't have stayed up waiting...and I assume I'm not the only one.

## BUG REPORT ##

Passage ◎ Page 142-P1

No way to go forward. $studies is 'languages'. Which I think might be causing this. Shouldn't the code be $studies is "languages" instead? Or am I mistaken?

I assume you are like me and are using the Itch.io App.

Unfortunately this game cannot be installed. To play it you have to use web browser to got to itch.io and open the game from there.

I don't know what causes it that while some game without download file can be installed through Itch.io App others cannot. It is annoying and makes its harder to keep track of updates.

Ok. Despite the lack features, I still hope that you keep uploading new updates here too. I'll be using the CoG version to play, but to know when new updates are available, Itch.io App is by far the easiest way to go.

(1 edit)

Is there a way to save the game? Can't find a save button anywhere.

...ok, so CoG version has a save button and a back button, but Itch.io version does not...Itch.io version also does not show images...

I am playing the game using Itch.io App on Windows, and I couldn't get the game to rename my character either. The name White remains everywhere.

I am not sure if you are aware (so might as well mention it here) that you can actually make the books so that a save from the end of the Book 1 can be imported at the begin of Book 2 to allow seamless character progression and plot continuation (no need for recap or choice picker).

A great example of this is Superstition by 13Leagues:

https://13leagues.itch.io/superstition

https://13leagues.itch.io/superstition-s2

Second best

nah

...maybe...