Second best
Ni-Fi Loop
Recent community posts
### BUG REPORT ###
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/chapterFour_Ending.rpy", line 1317, in script
if mpe.mt_familiar == "maned wolf":
File "game/chapterFour_Ending.rpy", line 1317, in <module>
if mpe.mt_familiar == "maned wolf":
^^^^^^^^^^^^^^^
AttributeError: 'StoreModule' object has no attribute 'mt_familiar'
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/chapterFour_Ending.rpy", line 1317, in script
if mpe.mt_familiar == "maned wolf":
File "renpy/ast.py", line 2079, in execute
if renpy.python.py_eval(condition):
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^
File "renpy/python.py", line 1305, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1298, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/chapterFour_Ending.rpy", line 1317, in <module>
if mpe.mt_familiar == "maned wolf":
^^^^^^^^^^^^^^^
AttributeError: 'StoreModule' object has no attribute 'mt_familiar'
### BUG REPORT ###
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/style.pyx", line 808, in renpy.style.rebuild
File "game/multigame_save.rpy", line 66, in prepare_screen
screen exportScreen():
File "game/multigame_save.rpy", line 66, in prepare
screen exportScreen():
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "game/multigame_save.rpy", line 66, in prepare_screen
screen exportScreen():
File "game/multigame_save.rpy", line 66, in prepare
screen exportScreen():
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
TypeError: 'NoneType' object is not iterable
-- Full Traceback -----------------------
Traceback (most recent call last):
File "renpy/common/00start.rpy", line 216, in script python:
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1273, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/00start.rpy", line 217, in <module>
_init_language()
~~~~~~~~~~~~~~^^
File "renpy/common/00start.rpy", line 86, in _init_language
renpy.change_language(language, force=True)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^
File "renpy/translation/__init__.py", line 854, in change_language
renpy.style.rebuild()
~~~~~~~~~~~~~~~~~~~^^
File "renpy/style.pyx", line 808, in renpy.style.rebuild
File "renpy/display/screen.py", line 1035, in prepare_screens
s.ast.prepare_screen()
~~~~~~~~~~~~~~~~~~~~^^
File "game/multigame_save.rpy", line 66, in prepare_screen
screen exportScreen():
File "game/multigame_save.rpy", line 66, in prepare
screen exportScreen():
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
File "renpy/sl2/slast.py", line 1694, in prepare
self.expression_value = list(py_eval_bytecode(compile_expr(self.location, node)))
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "renpy/bootstrap.py", line 401, in bootstrap
renpy.main.main()
~~~~~~~~~~~~~~~^^
File "renpy/main.py", line 591, in main
run(restart)
~~~^^^^^^^^^
File "renpy/main.py", line 137, in run
renpy.execution.run_context(True)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^
File "renpy/execution.py", line 1036, in run_context
context.run()
~~~~~~~~~~~^^
File "renpy/common/00start.rpy", line 216, in script
python:
File "renpy/common/00start.rpy", line 216, in script
python:
File "renpy/display/error.py", line 135, in report_exception
renpy.game.invoke_in_new_context(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
call_exception_screen, ^^^^^^^^^^^^^^
...<4 lines>...
ignore_action=ignore_action,
^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "renpy/game.py", line 285, in invoke_in_new_context
return callable(*args, **kwargs)
~~~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/display/error.py", line 44, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 306, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2154, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 2384, in interact_core
renpy.display.screen.prepare_screens()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 1035, in prepare_screens
s.ast.prepare_screen()
~~~~~~~~~~~~~~~~~~~~^^
File "game/multigame_save.rpy", line 66, in prepare_screen
screen exportScreen():
File "game/multigame_save.rpy", line 66, in prepare
screen exportScreen():
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 72, in prepare
vbox:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 80, in prepare
viewport:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
File "game/multigame_save.rpy", line 112, in prepare
vbox:
File "renpy/sl2/slast.py", line 1694, in prepare
self.expression_value = list(py_eval_bytecode(compile_expr(self.location, node)))
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: 'NoneType' object is not iterable
### BUG REPORT ###
In the passage Check -- it show all this extra space after the choices.
=> You can avoid that by wrapping the code that is located beneath the choices in <<silent>> <</silent>> .
In the passage Check -- the link Yes brings you back to the passage ROGenders. Seems unnecessary repetition, since to get there you have already chosen and accepted the RO's genders.
=> Maybe remove the Pronouns link from the passage ROGenders and instead the Yes link in the Check passage could bring you straight into the passage pros instead.
In the passage Prologue -- there are to code errors.
=> <<set $HerHis to "Her"> -- needs one more > to the end.
=> <<set $HerHis to "His"> -- needs one more > to the end.
=> both <<set $herhis to "her"> and <<set $herhis to "his> have the same error as above, so just add the > to those two also.
In the passage Prologue_2 -- the variable $HerHis is just that, the variable, not the word.
=> The problem is probably the previous error, but the fact that the variable is attached to the " could also causes the engine to read is as a words instead of a variable. So if the problem isn't fixed by fixing the previous error then try putting a space between the " and the $.
In the passage “Leave her alone!” you shout, blocking her with your body. -- There is "him birthday" instead of "his birthday".
=> Instead of the variable $her try using $herhis.
In the passage “No! Please!” You fight back tears as you hold onto Reina’s body. -- There is "him room" and "him face" instead of "his room" and "his face".
=> Instead of the variable $her try using $herhis.
In the passage Prologue 10 -- the variable $herhis is just that, the variable, not the word.
=> The problem is the previously mentioned error in the passage Prologue.
Hint :
car-charm
(don't want to outright give away the answer and spoil anyone's the fun...of pulling out one's hair and screaming to the screen in a rageful, desperation filled frustration...however. if the answer remains shrouded in mystery, I can provide more hints, so let me know)
...no idea, based on what logic, one is suppose to derive the conclusion...but there you have it...
...is someone figures out the logic behind it, I would love to hear it...
Is the code on CH1P2.1 :
You take
Energy Drink
<<link "Energy Drink">>
<<set $drinkChoice to "energy drink">>
<<run setup.setTrait('calculated', ($deflecting || 50) - 1)>>
<<goto "CH1P2.2">>
<</link>>
: corrent?
Or should it be :
<<link "Energy Drink">>
<<set $drinkChoice to "energy drink">>
<<run setup.setTrait('calculated', ($calculated || 50) - 1)>>
<<goto "CH1P2.2">>
<</link>><
: ?
Also is it intentional that choosing coffee and the Jake "Something's eating you.."-conversations take way from Intuition and add to Methodical?
Not sure what caused the problem (the unwanted .rpy file) but after deleting it the game seems to working fine (so far at least).
There is only one game folder and at first the game would only open .txt file, not Renpy. I doubt the problem was caused by the remains of an older version...but of course I could be wrong. I am using the Itch.io App though...so problem might be related to that.
I tried removing the 00layereditimage_ren.py and this the traceback for the error that followed (but now at least it initially launched Renpy):
I'm sorry, but an uncaught exception occurred. While running game code:
File "game/script.rpy", line 496, in script layeredimage player: AttributeError: 'RawLayeredImage' object has no attribute 'properties'
-- Full Traceback ------------------------------------------------------------ Traceback (most recent call last):
File "game/script.rpy", line 496, in script layeredimage player:
File "renpy/ast.py", line 2231, in execute self.call("execute") ~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call return renpy.statements.call(method, parsed, *args, **kwargs) ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 379, in call return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/00layeredimage.rpy", line 811, in execute_layeredimage rai.execute()
~~~~~~~~~~~^^
File "renpy/common/00layeredimage.rpy", line 798, in execute properties = { k : eval(v) for k, v in self.properties.items() }
File "renpy/common/00layeredimage.rpy", line 798, in <lambda> properties = { k : eval(v) for k, v in self.properties.items() } ^^^^^^^^^^^^^^^
AttributeError: 'RawLayeredImage' object has no attribute 'properties'
## BUG REPORT ##
After the update, the game won't launch.
Here is what the traceback says:
I'm sorry, but an uncaught exception occurred. While loading the script. Exception:
...1\sweet-valentine-chocolatier-prototype\SweetValentineSpring-1.0-pc/renpy/common/00layeredimage_ren.py
and
...\sweet-valentine-chocolatier-prototype\SweetValentineSpring-1.0-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.
-- Full Traceback ------------------------------------------------------------ Traceback (most recent call last):
File "renpy/bootstrap.py", line 376, in bootstrap renpy.main.main()
~~~~~~~~~~~~~~~^^
File "renpy/main.py", line 435, in main
renpy.game.script.load_script() # sets renpy.game.script. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "renpy/script.py", line 421, in load_script self.load_appropriate_file(".rpyc", ["_ren.py", ".rpy"], dir, fn, initcode) ~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/script.py", line 962, in load_appropriate_file raise Exception("{} conflict, and can't exist in the same game.".format (" and ".join(i[1] for i in rpyfns)))
Exception:
...\sweet-valentine-chocolatier-prototype\SweetValentineSpring-1.0-pc/renpy/common/00layeredimage_ren.py
and
...\sweet-valentine-chocolatier-prototype\SweetValentineSpring-1.0-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.
No problem, always happy to help! Sorry about the confusion...I should have been more precise when describing the bug, and I definitely should have mentioned where I found it.
Just tested the new version and now it works like a charm...at least the route I chose.
** I tried a different way of doing things : I chose to go straight to Matt, after which I was sent to Diego, after which the patch came to an end and totally missed the "wandering" part... Just to make sure, is that how it's suppose to work? Same thing happens if I chose to go to Diego first.**
Thanks for the great game. Keep up the good work! Can't wait to see where you'll go with it. Loved the training session "mini-game"...though the total randomness of it did cause some grey hair...me being a perfectionist and all LOL
I tried opening the game straight from the file without using Itch.io App, and unfortunately the problem persists.
Here are my dialog choices (shortened to avoid spoilers) in order:
- Wander around...
- Go and see...
- Stay...
- What is...
- Try to...
- Ask...
- Are you really...
- Leave...
- What exactly...
- When did it...
- You had something...
- I'm calling...
- SENDS ME STRAIGHT TO MATT
- Look d...
- Go...
- Are you...
- Didn't I...
- Your...
- ...
- I can't...
- I can't,...
- We were...
- I don't know...
- That can't be...
- Actually...
- AUTOMATICALLY SENDS ME TO DIEGO
- Actually...
- Let me...
- SENDS ME BACK TO THE BEGINNING OF THE DIALOG WITH MATT
Here, I tried some other dialog options...
- Wander around...
- Go and see...
- Stay...
- What is...
- Try to...
- Ask...
- Are you really...
- Leave...
- What exactly...
- When did it...
- You had something...
- I'm calling...
- SENDS ME STRAIGHT TO MATT
- Look d...
- Go...
- Why...
- Matt...
- YOU'RE...
- Sorry...
- Stay...
- END OF PATCH
---------------------------------------------------------------------------------
- Wander around...
- Go and see...
- Stay...
- What is...
- Try to...
- Ask...
- Are you really...
- Leave...
- What exactly...
- When did it...
- You had something...
- I'm calling...
- SENDS ME STRAIGHT TO MATT
- Look d...
- Go...
- Why...
- Matt...
- YOU'RE...
- Sorry...
- I can't...
- There are...
- I...
- SENDS ME TO DIEGO
- Actually...
- Let me...
- SENDS ME BACK TO THE BEGINNING OF THE DIALOG WITH MATT
## BUG REPORT ##
Endless Loop
* I first chose to wander around, then the game send to me to Matt, then to Diego, then back to Matt, then again to Diego, then back to Matt, ... *
=> I tried different dialog options and finally after a few rounds of going around I managed to get out of the loop by chance, by choosing totally different dialog options when talking with Matt
P.S. I'm using the Itch.io App, in case it makes a difference.
Unfortunately, at least I have no definite answer for that. It is always risky to download anything into your computer... However, while using Itch.io, and more precisely the Itch.io App, you can unable itch.io sandbox (Preferences --> Security & privacy) and while it is not perfect and does not actually prevent you from downloading malware, it does at least attempt to minimize the potential harm they can cause.
If someone smarter has a better solution, I'm all ears.
Yet another MALWARE message has been mass posted on game chats.
Sender's account : Emizo (A member registered Feb 08, 2025)
This is what the SCAM message posted looks like :
UPDATE AVAILABLE — NEW VERSION OUT NOW! The latest update has been released and is ready to download: → https://www.patreon.com/file?h=144282237&m=569842956
For your safety and to ensure you get the correct build, please download only from official links like this one.
UPDATE DETAILS:
- Fixed several bugs reported by players
- Improved stability for a more reliable experience
- Added new content and small feature upgrades
- Refined UI elements and visual details
- Minor gameplay improvements and optimizations
Update now to enjoy the upgraded and smoother version! 
: This message is a scam!! There is no update!! NO DOT click the link on the message, it is malware!! Repost all the messages you come across!! I have reported several and I have sent a message to the support@itch.io.
Stay safe everybody!
## BUG REPORT ##
Cannot continue past Turn 694 :
* * * spoiler alert * * *
