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A member registered Oct 05, 2018 · View creator page →

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I played it just now and i really like the idea and the camera setup, but didnt felt so good when the camera doesnt show the bottom area when one falls down.

I think camera setup is of multiple type.
1) Platformer touch based - as soon as it touches the platform the camera pans.
2) Usual Follow camera with softzones.

Would like some pointers on setting up camera!

Nice game, very well executed.

(1 edit)


You can change this in WebGL player settings.
Goto Edit -> Project Settings -> Player
A inspector window for player settings will be shown. In that select WebGL

And then check `Publishing Settings` section and uncheck Data caching.

Also here is forum thread discussing the same issue.

`[UnityCache] indexedDB database could not be opened` in console.
can you please create a new build in Unity and  turn off "data caching" in the publishing settings in WebGL's player settings.

Hi there this looks very good!
Also can you upload one with a transparent background?
Also is it free to use for commercial purpose too. If so just providing credit in readme enough?

(1 edit)

Hey! this looks amazing. But I am not sure which frames are  for jump.